Another development question: Would it be possible on the Game Finder page to add a line under the "With Player" line to say "Player Status" and have check boxes "Alive" and "Not Alive". (Also to add the same line under the "And Player" line.) Where it would search the XML for the line that the player is eliminated. This would have multiple uses: 1) babysitters would be better able to search for the games for the account being babysat while on their own account; 2) you would be able to search for games won by a player by combining the "Alive" check box with the "Finished" check box.
lancehoch wrote:Another development question: Would it be possible on the Game Finder page to add a line under the "With Player" line to say "Player Status" and have check boxes "Alive" and "Not Alive". (Also to add the same line under the "And Player" line.) Where it would search the XML for the line that the player is eliminated. This would have multiple uses: 1) babysitters would be better able to search for the games for the account being babysat while on their own account; 2) you would be able to search for games won by a player by combining the "Alive" check box with the "Finished" check box.
Sorry lance, completely missed this one!
Great idea.
This is possible without the XML in a roundabout way. The game finder request would continue as normal but games filter would filter on a specified player being alive or dead depending on user selection (say a checkbox).
The XML can't be used because at present it only delivers finished games unfortunately.
If it is possible without too much work, then that is great. Don't worry about missing it, it was the weekend. Great work with all the scripts, as usual.
lancehoch wrote:If it is possible without too much work, then that is great. Don't worry about missing it, it was the weekend. Great work with all the scripts, as usual.
It's no problem at all, just need to figure out the user interface for it, that's the tricky bit. It would be easier to put selections together with the existing ones for game filter rather than on the game finder.
I love the new addition where I can filter out the games to see which ones I've rated. Extremely helpful to someone like me who has that old Battle Royale sitting on his page all the time.
Any further thought given to allowing people to delete the default tags? I know I would like it.
One feature I would love to see would in future versions would be the ability to retrieve games from the next page. Because if I go to the first page, and filter for all games with one slot open, for example, only a very small amount of games show up. If the script could search through the next pages to pull any games on those pages that match the criteria to the first page, that would be awesome
In 3 player - you are given 4 territories (2houses and 2 shops) In 2 player - you are given 8 territories (4 houses and 4 shops)
Remember - <neutrals> affect the number of the "random drop". <postions> are divided by the number of players and then assigned.
With the random drop - 2 player games are assigned out with a 3rd neutral player. With the positions - 2 player games are divided as is (so 8 starts will be divided by 2 = 4)
I think to get 5 you must have added all the positions up (16) and divided by 3 = 5 (rem 1) which isn't correct for this map at all.
yeti_c wrote:Your starting positions code is a bit wrong.
Take for example - CC City Mogul...
2/3 says that you are given 5 teritories.
This is wrong...
In 3 player - you are given 4 territories (2houses and 2 shops) In 2 player - you are given 8 territories (4 houses and 4 shops)
Remember - <neutrals> affect the number of the "random drop". <postions> are divided by the number of players and then assigned.
With the random drop - 2 player games are assigned out with a 3rd neutral player. With the positions - 2 player games are divided as is (so 8 starts will be divided by 2 = 4)
I think to get 5 you must have added all the positions up (16) and divided by 3 = 5 (rem 1) which isn't correct for this map at all.
yeti_c wrote:On another note - I'm a bit confused about the Beta tagging of maps - how come the maps don't auto organise themselves when they come out of BETA?
C.
They could do but the rest of it can't be automated so I change all properties at the same time instead of some of them(e.g. Chronological and Compexity can't be automated as of yet so automating BETAs would cause misalignment with ordering.)
I thought of something too - not sure if it's possible as I'm not sure if the mapmaker page can take URL params...
But you could possibly create a link to the Mapmakers "Inspect" page - from the Hover thing...
This will be able to then show a number of cool things that are useful info - such as Neutral positions, Starting positions, BOB's hover display (without the need for GM (of course - if you have this script you have GM already!))...
1.1.6 uploaded - I've been somewhat rushed into this so it does not include the neutral territory fix or OP's request for removing default tags, sorry.
I was looking at the code the other day and realized that you have to hard code each map individually. That seems to be a lot of work, thanks for getting the script updated.
lancehoch wrote:I was looking at the code the other day and realized that you have to hard code each map individually. That seems to be a lot of work, thanks for getting the script updated.
Thanks.
Actually no automation was a decision made early on because it would significantly slow the game finder page because the script would have to scan for new maps at some point. I considered a button for scanning for new maps but this only solves the number of territories and which maps are BETA. Automating the whole script requires the Foundry History and the Map Complexity threads to be kept as up to date as the changes in new maps. In practice this is not happening so since I can't reliably automate the whole process, I am doing it manually.