XKCD [vacationed]

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a.sub
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Re: XKCD [DRAFTED] redone

Post by a.sub »

ok so what i need now are three things
Vote on what the seas should reset too
Vote on how much each bonus should be worth (discuss for now poll will come later)
Criticize my map
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oaktown
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Re: XKCD [DRAFTED] redone

Post by oaktown »

nice work keeping the original feel of the map.

Could you extend the colored regional colors to show where the regions border?

And I like the above comment about porn. :lol:
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a.sub
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Re: XKCD [DRAFTED] redone

Post by a.sub »

oaktown wrote:nice work keeping the original feel of the map.

Could you extend the colored regional colors to show where the regions border?

And I like the above comment about porn. :lol:

thx and i like that comment to :lol:
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a.sub
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Re: XKCD [DRAFTED] redone

Post by a.sub »

UPDATE:
All i did was create the borders where the bonuses touch
[bigimg]http://i333.photobucket.com/albums/m390/asub3293/XKCD6.jpg[/bigimg]
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Re: XKCD [DRAFTED] redone

Post by MrBenn »

Did you actually redraw it completely, or have you just edited the original image you started out with?
In either case, can I reiterate my concern about keeping the map within the size restrictions ;-)
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Re: XKCD [DRAFTED] redone

Post by Ditocoaf »

MrBenn wrote:size restrictions ;-)

Goddamnit, not this monster again!

This map is looking really good... and I really think exceptions to the size restriction should be allowed for maps that actually need the extra size.
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a.sub
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Re: XKCD [DRAFTED] redone

Post by a.sub »

MrBenn wrote:Did you actually redraw it completely, or have you just edited the original image you started out with?
In either case, can I reiterate my concern about keeping the map within the size restrictions ;-)


i just used the orig pic that was on the XKCD site, why whats wrong this time?
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Re: XKCD [DRAFTED] redone

Post by mibi »

you are missing some territories, which make the map feel incomplete. not to mention my beloved reddit is not in play. [-X
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Re: XKCD [DRAFTED] redone

Post by MrBenn »

Ditocoaf wrote:
MrBenn wrote:size restrictions ;-)

...I really think exceptions to the size restriction should be allowed for maps that actually need the extra size.

I agree with you wholeheartedly, but for now, we have to work within the constraints laid down from above ;-)

Having said that, I still think this map would easily fit within the prescribed size...
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Re: XKCD [DRAFTED] redone

Post by a.sub »

MrBenn wrote:
Ditocoaf wrote:
MrBenn wrote:size restrictions ;-)

...I really think exceptions to the size restriction should be allowed for maps that actually need the extra size.

I agree with you wholeheartedly, but for now, we have to work within the constraints laid down from above ;-)

Having said that, I still think this map would easily fit within the prescribed size...

the current posted version is reported by Photoshop to have dimensions 740x699
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Re: XKCD [DRAFTED] redone

Post by RjBeals »

i think those army circles ruin it for you. They do not fit at all with the feel of this map. And do you really even need them in the first place?
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Re: XKCD [Needs a LARGE picture of the 5 foot map]

Post by MrBenn »

MrBenn wrote:
edbeard wrote:max size you can use for the small CC map image is 630x600 so you have to fit it into that. if you can't then there's no point working on the map.

You also need to explain any attack rules and bonus values within the size limit.

And as was pointed out right at the beginning, you've got to get it down to 630x600 for the small map...
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Re: XKCD [DRAFTED] redone

Post by a.sub »

this is the small image size 630x595 which is the largest it can be while fitting the restrictions
[bigimg]http://i333.photobucket.com/albums/m390/asub3293/XKCD6small.jpg[/bigimg]
the only ones that may have a problem in this version is faciparty and second life
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Re: XKCD [DRAFTED] redone

Post by a.sub »

RjBeals wrote:i think those army circles ruin it for you. They do not fit at all with the feel of this map. And do you really even need them in the first place?

honestly i hate them too but they exist for places like Pizco and Flckr
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Re: XKCD [DRAFTED] redone

Post by hecter »

Seriously dude, I think you're gonna have to redraw an image from scratch...
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Re: XKCD [DRAFTED] redone

Post by Ditocoaf »

a.sub wrote:this is the small image size 630x595 which is the largest it can be while fitting the restrictions
Image
the only ones that may have a problem in this version is faciparty and second life

Hmm... some more (unimportant, but funny) stuff becomes unreadable in the small version. But since it's readable in the large version, it's all fine--a loss of visual detail is to be expected in the small version.
a.sub wrote:
RjBeals wrote:i think those army circles ruin it for you. They do not fit at all with the feel of this map. And do you really even need them in the first place?

honestly i hate them too but they exist for places like Pizco and Flckr

Turn down the opacity on the layer(s) with the army circles (make them partly see-through). The army numbers will still be readable, but it won't be as distracting.

hecter wrote:Seriously dude, I think you're gonna have to redraw an image from scratch...

I disagree... I think this can go somewhere, with effort.
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a.sub
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Re: XKCD [DRAFTED] redone

Post by a.sub »

i took ditocoaf's advice and reduces the opacity
[bigimg]http://i333.photobucket.com/albums/m390/asub3293/XKCD7A.jpg[/bigimg]
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Re: XKCD need to discuss gameplay now

Post by a.sub »

right now i think it would be best to discuss minor game play options so i can add those to the map
1) what are the bonuses?
2) what should the seas reset to?
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Re: XKCD need to discuss gameplay now

Post by Ditocoaf »

a.sub wrote:right now i think it would be best to discuss minor game play options so i can add those to the map
1) what are the bonuses?

I'll let people a little more knowledgeable handle this one, but
2) what should the seas reset to?

I'd say it depends on how you want the seas to function. What do you want them to be?

If you want them just to be enforced neutral territory but no real obstacle, have it reset to 1 or 2. This way, it'd be a place you can't leave armies in, but still easy to pass through with no trouble.
If you want it to be a minor obstacle, one that doesn't provide any defense but works as a sort of speed bump, then go for 3-5.
Use 6 and above if you want the seas to be an actual road block, one that makes progress harder and can be relied on sometimes to defend yourself.

The middle option would have the least effect on game play, but still would make interesting changes to how continents are taken. The first would turn the seas into a sort of weak point for easy travel, that you can use for quick strikes. The third would turn the them into the exact opposite, a place that's easy to defend and hard to attack through.
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Re: XKCD need to discuss gameplay now

Post by a.sub »

this is what i sorta think would work
Bay of Angst........................2
Gulf of Youtube.....................2
Irc Isles Water......................1
Noob Sea............................4
Ocean of Subculture...............4
Sea of Culture......................3
Sea of Memes......................2
The Blogipelago Water............2

as for bonuses:
Practicals (blue) i think should be 3 since its small and has all its land connected
Focus on real life (yellow) i think should be 3 since its small and has all its land connected
Intellectuals (green) i think should be 5 since it has 2 seas to cross
Focus on web (purple) i think should be 6 since it has 3 seas and can be attack from the most directions


ideas? comments? think what i just said was retarded?
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Re: XKCD need to discuss gameplay now

Post by Ditocoaf »

a.sub wrote:this is what i sorta think would work
Bay of Angst........................2
Gulf of Youtube.....................2
Irc Isles Water......................1
Noob Sea............................4
Ocean of Subculture...............4
Sea of Culture......................3
Sea of Memes......................2
The Blogipelago Water............2

as for bonuses:
Practicals (blue) i think should be 3 since its small and has all its land connected
Focus on real life (yellow) i think should be 3 since its small and has all its land connected
Intellectuals (green) i think should be 5 since it has 2 seas to cross
Focus on web (purple) i think should be 6 since it has 3 seas and can be attack from the most directions


ideas? comments? think what i just said was retarded?

I think it would be nice to have them all the same, just so that it's a bit easier to explain (with a note in the corner or key that says, "seas reset to _ neutral at beginning of turn." But if you're going to do it varying, what you have above seems fine to me...
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Re: XKCD [permission recieved!!!]

Post by WidowMakers »

oaktown wrote:I am certainly not saying that you can't go ahead with this... I don't make those decisions, nor does anybody else who has posted in this thread. I think it's an interesting idea and that it could make for a very popular map. What I am saying is that if you are going to proceed you should be aware that this map is treading on unsteady ground right now, so don't be surprised if in two months you are told that you can't do this.
I agree with oak. You should PM lack before you go any further. No point in spending TONS of time if it is not going to happen. Virtually every territory on the map is a company or organization that you have not gotten agreement to use their name.

Check it out first.

WM
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a.sub
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Re: XKCD need to discuss gameplay now

Post by a.sub »

Ditocoaf wrote:
a.sub wrote:this is what i sorta think would work
Bay of Angst........................2
Gulf of Youtube.....................2
Irc Isles Water......................1
Noob Sea............................4
Ocean of Subculture...............4
Sea of Culture......................3
Sea of Memes......................2
The Blogipelago Water............2

as for bonuses:
Practicals (blue) i think should be 3 since its small and has all its land connected
Focus on real life (yellow) i think should be 3 since its small and has all its land connected
Intellectuals (green) i think should be 5 since it has 2 seas to cross
Focus on web (purple) i think should be 6 since it has 3 seas and can be attack from the most directions


ideas? comments? think what i just said was retarded?

I think it would be nice to have them all the same, just so that it's a bit easier to explain (with a note in the corner or key that says, "seas reset to _ neutral at beginning of turn." But if you're going to do it varying, what you have above seems fine to me...


i was going to have a note saying
"Seas reset to value indicated in next to ship" and have the reset number really close to the ships
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a.sub
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Re: XKCD [permission recieved!!!]

Post by a.sub »

WidowMakers wrote:
oaktown wrote:I am certainly not saying that you can't go ahead with this... I don't make those decisions, nor does anybody else who has posted in this thread. I think it's an interesting idea and that it could make for a very popular map. What I am saying is that if you are going to proceed you should be aware that this map is treading on unsteady ground right now, so don't be surprised if in two months you are told that you can't do this.
I agree with oak. You should PM lack before you go any further. No point in spending TONS of time if it is not going to happen. Virtually every territory on the map is a company or organization that you have not gotten agreement to use their name.

Check it out first.

WM


alright, i will PM lack. i guess u and oaktown are right.
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Re: XKCD i think the draft is done but im nto sure.

Post by a.sub »

I made the rules on the map including bonuses and how much the seas reset to.
LARGE
[bigimg]http://i333.photobucket.com/albums/m390/asub3293/XKCD8.jpg[/bigimg]
SMALL
[bigimg]http://i333.photobucket.com/albums/m390/asub3293/XKCD8small.jpg[/bigimg]
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