- Click image to enlarge.

I'm going to try to respond to everything said in the last few days, but I apologize for not quoting everybody - too much.
• New Zealand looks wrong: fixed. I didn't realize I had split the north island in two.
• North Africa as +3 or +4... Africa in classic is a rather stingy +3, with 6 territories and 3 defense points. This has an extra border to defend, plus 8 enemy territories on its borders. I think +4 is warranted, especially given that a larger map can absorb larger bonuses.
• Southern Africa higher bonus? I think this is absolutely necessary. It is larger than either Oceania or China so it won't go quickly, and when it finally does somebody else may be strong enough to whack them from Europe. The two concerns I think I had about making the bonus too big are that 1) those territories figure into a lot of other bonuses, and 2) holding all of Africa together shouldn't be too big of a bonus. Still, I don't see any problem with making it +5... +6 may even be justified. ?? I think that if we lowered the Naval Superiority value to 3 we'd have to up this bonus even further, but as is I think +5 will do.
• Russia going up to +9... since we made St. Petersburg a border state, 8 of the 12 Russian sectors are now borders. Europe only has 6 to hold, and they receive many other benefits. Done.
• Graphics are good, graphics are bad. Thanks to those who like the look, and for those who prefer brighter maps I would direct you
here.
• Order of regions in the legend were mostly as they fit, but also clustered as much as I could. I swapped two to make the top line read west-east, as do the other lines. Line 2 is east asia, line 3 is Africa. Colonial powers are in no particular order, but if anybody really thinks it would make a difference somehow I'd be happy to move them.
• Madagascar's shade: it was indeed the same, but given the size of the island it was a thinner glow... that and all the mountains behind it made it look a bit off. I hope it's improved.
• asl80 makes a nice point about being able to knock down the naval space one turn, move through on the next... i tend to forget you can do that.
The other change to this version is that I've changed the army circle color. I stuck a number on an old circle color, and it didn't work; army circles should lighten the area behind the count, not darken them. These whitish circles look a bit weird at first, but I've already gotten used to them, they look better with counts, and they're actually less visually intrusive than the old dark circles.
Let's bring gimil in here for some graphics thoughts.