I find many many instances where it looks like alliances are being made but it is just common sense on who the hells needs taming...it is a point well taken

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riskllama wrote:Koolbak wins this thread.
KoolBak wrote:Analyze all you want; this is a gut feeling that is MY opinion so no amount of analyzing or debating will sway it - whether you call it an alliance, a border treaty, a gentlemans agreemant or an octode rectifier, aliiances, to me, are R E P R E H E N S I B L E. Period.
I play to win but I am proud that I do it on my own (when it happens). I am illogical, I am volitile, I am not a fantastic player, I have fun and I have a spine and balls....POW!
dividedbyzero wrote:KoolBak wrote:Analyze all you want; this is a gut feeling that is MY opinion so no amount of analyzing or debating will sway it - whether you call it an alliance, a border treaty, a gentlemans agreemant or an octode rectifier, aliiances, to me, are R E P R E H E N S I B L E. Period.
I play to win but I am proud that I do it on my own (when it happens). I am illogical, I am volitile, I am not a fantastic player, I have fun and I have a spine and balls....POW!
Yeah, it's legal...and yeah, if that's the way you want to play, have at it. Me, I don't like alliances and don't like playing with people that make alliances. If I want to play teams, I play doubles or triples, not singles with agreements.
But that's me. I guess I'm just more in the same vein KoolBak is on this.
dbz
kclborat wrote:i often like to create a treaty. Often this treaty can save me. If i dont want to arm up brazil and venezuela, i can make atreaty with the african player and move north, giving me way more guys to go for the continent. its legal and is one of the best moves u can make.
spring1 wrote:You "pro-cheating" folks should use less analysis and more common sense.
I joined this site and subsequently play this ridiculously addicting game for one reason: FUN. I couldn't care any less about points, standings, or other such nonsense. When someone takes away my FUN by cheating (aka--alliances, treaties, etc.), the FUN is no longer part of the equation. The game becomes inconsequential--there's no longer any point in playing. It's not "part of the game's inherent strategy"--that's the most ludricrous thing I've heard since the de facto double turn argument (<--boy, does THAT bring back some memories! lol).
Frigidus wrote:but now that it's become relatively popular it's suffered the usual downturn in coolness.
riskllama wrote:Koolbak wins this thread.
spring1 wrote:Seriously, this particular debate is neverending...what it really boils down to is simply a matter of preference. I prefer to play strategy-based games with people who don't have to be told when to break up a continent. I prefer to play with individuals who not only understand, but can ultimately conceptualize what every other player's intentions will be. I prefer to play with players who don't need to apply any sort of 'spin' to the game. ie--alliances, treaties, words spoken in the gamechat whose sole purpose is to foster animosity between two other players for the benefit of the instigator. I fully understand why some people might find alliances, treaties, and such intriguing--hell, in the beginning, I even participated in a few myself. Eventually, I found that they were boring. The game and the people I played against were far too easy to manipulate. Underhanded scheming is something that I prefer to leave to the politicians of the world.
By the way, Qeee....why haven't you played a game with me yet? You're not afraid of a little spring, are ya?
Frigidus wrote:but now that it's become relatively popular it's suffered the usual downturn in coolness.
riskllama wrote:Koolbak wins this thread.
riskllama wrote:Koolbak wins this thread.
Frigidus wrote:but now that it's become relatively popular it's suffered the usual downturn in coolness.
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