Das Schloß [QUENCHED #2]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.
User avatar
cairnswk
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Gender: Male
Location: Australia

Re: Das Schloß V32(P49) - Bonus Discussions Needed

Post by cairnswk »

barterer2002 wrote:Oh, while I'm here. I know you've changed the layout quite a bit but if you look at Game 2500904 you'll see that Wache Aus appears to have 16 armies on it but in fact has 167 with the ones digit not showing. (currently displays C16). It works without the Color blind but not with.


Mmmmm...looks like 4 digit testing is required for this map,,, thanks baterer2002 :)
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
oaktown
Posts: 4451
Joined: Sun Dec 03, 2006 9:24 pm
Location: majorcommand

Re: Das Schloß V32(P49) - Bonus Discussions Needed

Post by oaktown »

I have no problems with the bonuses. They are low to reflect the fact that this map isn't about bonuses, it's about strategizing to meet the victory conditions. As such it is hard to find fault with them.

Two things I am not a fan of:
• the one-way attack arrows on the roads on the right of the map. It's an open road, and this is war. Who's going to obey traffic signs?
• the turn-around on the cable cars. If a car is going up it's going up, and you've shortened the trip enough that if somebody wants to comeback they can get to the top and spin around.
edit: I see the turn-around was gone on v. 30 on the first post, but back on v. 32 on the last update. Difference of opinion among your posters I see. Your call, but I'm not sure what the turn-around adds to gameplay, and it messed me up in a test game

Nitpicking:
• Maybe "Check Point" could be called "Access Point" to better reflect its role?
• White space around Controlturm could use some texture to make it distinct from the white space which is territories. Or better yet, run the thick wall inside the controlturm, to make it look like a free-standing tower and not just an octangonal room within the airport.
• This might be too much, but you could more accurately reflect the way cable cars work if they were also killer neutrals... once you ride up, you don't then hold those positions behind you - the car has passed, so there are no positions behind you. Make them all killer neutrals that start and refresh to "1".
User avatar
cairnswk
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Gender: Male
Location: Australia

Re: Das Schloß V33(P49) - Bonus Discussions Needed

Post by cairnswk »

oaktown wrote:I have no problems with the bonuses. They are low to reflect the fact that this map isn't about bonuses, it's about strategizing to meet the victory conditions. As such it is hard to find fault with them.
Kewl.

Two things I am not a fan of:
• the one-way attack arrows on the roads on the right of the map. It's an open road, and this is war. Who's going to obey traffic signs?

Mmmm. i must remember that logic next time i have an a discussion about one-ways. It's very good you know!
Arrows are removed in the town only. The arrows on the airport are designed to ensure that nobody gets back into those starting barracks with a fight and have to go through the officers.
• the turn-around on the cable cars. If a car is going up it's going up, and you've shortened the trip enough that if somebody wants to comeback they can get to the top and spin around.
edit: I see the turn-around was gone on v. 30 on the first post, but back on v. 32 on the last update. Difference of opinion among your posters I see. Your call, but I'm not sure what the turn-around adds to gameplay, and it messed me up in a test game

yes, sorry abour that, but the turn-around in the middle of the cable cars were done in the movie where you co-uld jump from one car going down to one car going up and vicky verka. i'd like to keep it, just forgot to put it back in, as i think it does allow a gameplay switch when needed.

Nitpicking:
• Maybe "Check Point" could be called "Access Point" to better reflect its role?

Done

• White space around Controlturm could use some texture to make it distinct from the white space which is territories. Or better yet, run the thick wall inside the controlturm, to make it look like a free-standing tower and not just an octangonal room within the airport.

not sure what you mean here. :?:

• This might be too much, but you could more accurately reflect the way cable cars work if they were also killer neutrals... once you ride up, you don't then hold those positions behind you - the car has passed, so there are no positions behind you. Make them all killer neutrals that start and refresh to "1".

i agree with the logic, but i think this one is too much for the concept and being able to fortify from behind. as it is, with players starting in the castle i doubt if the cable car will be used much.

VErsion 33.
Image
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
AlbroShlo
Posts: 168
Joined: Mon Jul 24, 2006 1:18 pm
Gender: Male
Location: Everywhere your men used to be

Re: Das Schloß V33(P51) - Bonus Discussions Needed

Post by AlbroShlo »

just a suggestion...what if the Up Cars and Down Cars dropped back to 2 neutral armies if they have too many armies in them at the beginning of your turn. For instance more than 10 and it resets to 2 neutrals. Call it Car Capacity Limit or something.

Albro
User avatar
cairnswk
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Gender: Male
Location: Australia

Re: Das Schloß V33(P51) - Bonus Discussions Needed

Post by cairnswk »

AlbroShlo wrote:just a suggestion...what if the Up Cars and Down Cars dropped back to 2 neutral armies if they have too many armies in them at the beginning of your turn. For instance more than 10 and it resets to 2 neutrals. Call it Car Capacity Limit or something.

Albro

Mmmm. i'll have to find o-ut if that is doable....good suggestion AlbroShlo.

C...Where are You (cairns runs off in the direction of the xml palace)>>>>>>>>>>/\//\/\/\/\/\/\/\/\/\/\/\/ Phew! Gees he's exaggeratingly hard to find. :twisted:
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
oaktown
Posts: 4451
Joined: Sun Dec 03, 2006 9:24 pm
Location: majorcommand

Re: Das Schloß V33(P49) - Bonus Discussions Needed

Post by oaktown »

cairnswk wrote:
• White space around Controlturm could use some texture to make it distinct from the white space which is territories. Or better yet, run the thick wall inside the controlturm, to make it look like a free-standing tower and not just an octangonal room within the airport.

not sure what you mean here. :?:

What I mean is that you've got the airport, the playable territories within which are white. Outside of the airport you have the snow, which is unplayable and white. And then between the Kontrollturm and the Park Platz you have some white space which is neither snow nor playable territory, and it is also white.

Around the airport you have a thick border to show the... wait... I get it now, it's a fence around the whole thing. I was seeing that as the exterior wall, and I was confused as to why the control tower was inside the exterior wall. Makes a bit more sense now. Regardless, maybe a bit more of the rounded texture in the airport would help set it apart from the non-playable regions of the same color?
User avatar
yeti_c
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am
Gender: Male

Re: Das Schloß V33(P51) - Bonus Discussions Needed

Post by yeti_c »

cairnswk wrote:
AlbroShlo wrote:just a suggestion...what if the Up Cars and Down Cars dropped back to 2 neutral armies if they have too many armies in them at the beginning of your turn. For instance more than 10 and it resets to 2 neutrals. Call it Car Capacity Limit or something.

Albro

Mmmm. i'll have to find o-ut if that is doable....good suggestion AlbroShlo.

C...Where are You (cairns runs off in the direction of the xml palace)>>>>>>>>>>/\//\/\/\/\/\/\/\/\/\/\/\/ Phew! Gees he's exaggeratingly hard to find. :twisted:


Nope.

C.
Image
Highest score : 2297
User avatar
oaktown
Posts: 4451
Joined: Sun Dec 03, 2006 9:24 pm
Location: majorcommand

Re: Das Schloß V33(P51) - Bonus Discussions Needed

Post by oaktown »

yeti_c wrote:
cairnswk wrote:
AlbroShlo wrote:just a suggestion...what if the Up Cars and Down Cars dropped back to 2 neutral armies if they have too many armies in them at the beginning of your turn. For instance more than 10 and it resets to 2 neutrals. Call it Car Capacity Limit or something.

Albro

Mmmm. i'll have to find o-ut if that is doable....good suggestion AlbroShlo.


Nope.


But they could be decaying neutrals, as in Dustbowl.

Forgot to mention that I'm happy with the other changes you've made/not made, above. I'd like to see this one Forged (again) soon.
User avatar
cairnswk
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Gender: Male
Location: Australia

Re: Das Schloß V33(P49) - Bonus Discussions Needed

Post by cairnswk »

oaktown wrote:
cairnswk wrote:
• White space around Controlturm could use some texture to make it distinct from the white space which is territories. Or better yet, run the thick wall inside the controlturm, to make it look like a free-standing tower and not just an octangonal room within the airport.

not sure what you mean here. :?:

What I mean is that you've got the airport, the playable territories within which are white. Outside of the airport you have the snow, which is unplayable and white. And then between the Kontrollturm and the Park Platz you have some white space which is neither snow nor playable territory, and it is also white.

Around the airport you have a thick border to show the... wait... I get it now, it's a fence around the whole thing. I was seeing that as the exterior wall, and I was confused as to why the control tower was inside the exterior wall. Makes a bit more sense now. Regardless, maybe a bit more of the rounded texture in the airport would help set it apart from the non-playable regions of the same color?


OK.. got you there. :)
yeti_c wrote:
cairnswk wrote:
AlbroShlo wrote:just a suggestion...what if the Up Cars and Down Cars dropped back to 2 neutral armies if they have too many armies in them at the beginning of your turn. For instance more than 10 and it resets to 2 neutrals. Call it Car Capacity Limit or something.

Albro

Mmmm. i'll have to find o-ut if that is doable....good suggestion AlbroShlo.
C...Where are You (cairns runs off in the direction of the xml palace)>>>>>>>>>>/\//\/\/\/\/\/\/\/\/\/\/\/ Phew! Gees he's exaggeratingly hard to find. :twisted:

Nope.
C.

:( Thanks Yeti_c.

oaktown wrote:
yeti_c wrote:
cairnswk wrote:
AlbroShlo wrote:just a suggestion...what if the Up Cars and Down Cars dropped back to 2 neutral armies if they have too many armies in them at the beginning of your turn. For instance more than 10 and it resets to 2 neutrals. Call it Car Capacity Limit or something.

Albro

Mmmm. i'll have to find o-ut if that is doable....good suggestion AlbroShlo.

Nope.

But they could be decaying neutrals, as in Dustbowl.
Forgot to mention that I'm happy with the other changes you've made/not made, above. I'd like to see this one Forged (again) soon.

I'll look into the decaying neutrals.
FF soon? NO, i don't thinkthat would be prudent.
There are still some 40 games on-going from the last fiasco. I'd like to leave this here so it is easy to find and gets feedback, something it didn't receive last time until i have the xml re-written. I think there is plenty of time fo this to get back to FF. :)
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
Halmir
Posts: 251
Joined: Mon Jun 11, 2007 3:12 pm
Gender: Male
Location: Great Britain

Re: Das Schloß V33(P51) - Bonus Discussions Needed

Post by Halmir »

The old map was ok I thought, the changes are interesting but I fear if you take not of the continual feedback loop you'll never get the thing settled again! I'd suggest make the changes you feel are warranted, knock it out and defy any complaints :)
User avatar
cairnswk
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Gender: Male
Location: Australia

Re: Das Schloß V33(P51) - Bonus Discussions Needed

Post by cairnswk »

Halmir wrote:The old map was ok I thought, the changes are interesting but I fear if you take not of the continual feedback loop you'll never get the thing settled again! I'd suggest make the changes you feel are warranted, knock it out and defy any complaints :)

Yeh thanks Halmir ;)
I've just about got things underway with this latest version, but need to move some army shadows over from the right so that triple/quadruple digits show properly as a lot of people are playing with BOB....something that became evident in this current map online.
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
yeti_c
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am
Gender: Male

Re: Das Schloß V33(P51) - Bonus Discussions Needed

Post by yeti_c »

cairnswk wrote:
Halmir wrote:The old map was ok I thought, the changes are interesting but I fear if you take not of the continual feedback loop you'll never get the thing settled again! I'd suggest make the changes you feel are warranted, knock it out and defy any complaints :)

Yeh thanks Halmir ;)
I've just about got things underway with this latest version, but need to move some army shadows over from the right so that triple/quadruple digits show properly as a lot of people are playing with BOB....something that became evident in this current map online.


Query - what has BOB got to do with Army numbers? -> Colourblind codes are part of the site these days.

C.
Image
Highest score : 2297
User avatar
cairnswk
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Gender: Male
Location: Australia

Re: Das Schloß V33(P51) - Bonus Discussions Needed

Post by cairnswk »

yeti_c wrote:
cairnswk wrote:
Halmir wrote:The old map was ok I thought, the changes are interesting but I fear if you take not of the continual feedback loop you'll never get the thing settled again! I'd suggest make the changes you feel are warranted, knock it out and defy any complaints :)

Yeh thanks Halmir ;)
I've just about got things underway with this latest version, but need to move some army shadows over from the right so that triple/quadruple digits show properly as a lot of people are playing with BOB....something that became evident in this current map online.


Query - what has BOB got to do with Army numbers? -> Colourblind codes are part of the site these days.

C.


C...i saw a map where someone had the following:

r167

That's four digits and the last digit was off the map.

Got my drift ??
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
yeti_c
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am
Gender: Male

Re: Das Schloß V33(P51) - Bonus Discussions Needed

Post by yeti_c »

cairnswk wrote:
C...i saw a map where someone had the following:

r167

That's four digits and the last digit was off the map.

Got my drift ??


That is a site thing - not a BOB thing... -> Goto any of your games and press the "Colour Codes" link to the top right for this.

C.
Image
Highest score : 2297
User avatar
cairnswk
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Gender: Male
Location: Australia

Re: Das Schloß V33(P51) - Bonus Discussions Needed

Post by cairnswk »

yeti_c wrote:
cairnswk wrote:
C...i saw a map where someone had the following:

r167

That's four digits and the last digit was off the map.

Got my drift ??


That is a site thing - not a BOB thing... -> Goto any of your games and press the "Colour Codes" link to the top right for this.

C.


OK whether it's a site thing or not, i still would like to take care of it and allow for it in this new version.
No-one is having a go at Bob. ;)
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
yeti_c
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am
Gender: Male

Re: Das Schloß V33(P51) - Bonus Discussions Needed

Post by yeti_c »

He he he - Just checking that we all know what is what. :P :P

Anyways - I'm lost on the current discussions - can we have an image showing what the current changes are?

C.
Image
Highest score : 2297
User avatar
cairnswk
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Gender: Male
Location: Australia

Re: Das Schloß V33(P49) - Bonus Discussions Needed

Post by cairnswk »

VErsion 33.
Image
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
max is gr8
Posts: 3720
Joined: Sat Jan 21, 2006 6:44 am
Location: In a big ball of light sent from the future

Re: Das Schloß V33(P51) - Bonus Discussions Needed

Post by max is gr8 »

What is the reinforcement system for this map?
‹max is gr8› so you're a tee-total healthy-eating sex-addict?
‹New_rules› Everyone has some bad habits
(4th Jan 2010)
User avatar
cairnswk
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Gender: Male
Location: Australia

Re: Das Schloß V33(P51) - Bonus Discussions Needed

Post by cairnswk »

max is gr8 wrote:What is the reinforcement system for this map?

Not sure what you mean here, but i can say that I have no plans (yet) to put reinforcements in the xml.
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
t-o-m
Posts: 2918
Joined: Sat Mar 22, 2008 2:22 pm

Re: Das Schloß V33(P51) - Bonus Discussions Needed

Post by t-o-m »

User avatar
cairnswk
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Gender: Male
Location: Australia

Re: Das Schloß V33(P51) - Bonus Discussions Needed

Post by cairnswk »

t-o-m wrote:oh yeah baby 8)

Very good T-o-m...only 34 games to be deccided :)
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
barterer2002
Posts: 6311
Joined: Mon Jul 02, 2007 11:51 am
Gender: Male
Contact:

Re: Das Schloß V33(P51) - Bonus Discussions Needed

Post by barterer2002 »

Game 2500904

I'm working on this one for you there Cairns but they're going to hammer me shortly. I might have a shot if I could grab and not have to hold but with 7 of them getting the opportunity to slam at me its never going to hold.
Image
Image
User avatar
barterer2002
Posts: 6311
Joined: Mon Jul 02, 2007 11:51 am
Gender: Male
Contact:

Re: Das Schloß V33(P51) - Bonus Discussions Needed

Post by barterer2002 »

It may end but if it does it's a charity end because clearly three players thus far have consciously elected to allow me to win.
Image
Image
User avatar
cairnswk
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Gender: Male
Location: Australia

Re: Das Schloß V33(P51) - Bonus Discussions Needed

Post by cairnswk »

Still 31 games being player out.
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
oaktown
Posts: 4451
Joined: Sun Dec 03, 2006 9:24 pm
Location: majorcommand

Re: Das Schloß V33(P51) - Bonus Discussions Needed

Post by oaktown »

the visual of the airport still bothers me... what if the airport territories that are currently white were given just a bit of tint to make them distinguishable from the unplayable snow area? Its entirely possible that the "+2 for 11" could be read to mean the 11 colored territories... and there are 11 colored territories, not including the helipad which could be seen as distinct from the airport since it is separated by snow.

Das Shlos: you give a bonus for holding 18, but I count 19 territories. Intentional? Mistake? Helipad doesn't count? I'm mis-counting? :?
Post Reply

Return to “The Atlas”