Conquerclub Mafia! Mods vs. MultisJester wins, Mafia 2nd

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Mr_Adams
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Re: Conquerclub Mafia! Mods vs. Multis(and other trouble makers)

Post by Mr_Adams »

Btw: I keep the vote count on page 2 constantly updated.
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Simon Viavant
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Re: Conquerclub Mafia! Mods vs. Multis(and other trouble makers)

Post by Simon Viavant »

Actually, you don't. Right now it's:

Ani: 4
Simon: 3
Suggs: 1
Mr. Inc.: 1
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lord voldemort
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Re: Conquerclub Mafia! Mods vs. Multis(and other trouble makers)

Post by lord voldemort »

unvote vote simon
and adams please keep the vote counts up near the current post...evry 2 pages or so..i dont wanna have to constantly check back and forth
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Mr_Adams
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Re: Conquerclub Mafia! Mods vs. Multis(and other trouble makers)

Post by Mr_Adams »

I still get
animorpherv1:2
mr. incrediball:1
Simon Viavant:4

who am I missing?

ok, now simon 4.
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Mr_Adams
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Re: Conquerclub Mafia! Mods vs. Multis(and other trouble makers)

Post by Mr_Adams »

Lackattack wrote: We have driven away a beloved mod, and he shall never return again


Optimus Prime (Simon Viavant) has been lynched.
Last edited by Mr_Adams on Thu Jun 12, 2008 12:22 pm, edited 1 time in total.
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Mr_Adams
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Re: Conquerclub Mafia! Mods vs. Multis(and other trouble makers)

Post by Mr_Adams »

Send in night actions!
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Simon Viavant
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Re: Conquerclub Mafia! Mods vs. Multis(and other trouble makers)

Post by Simon Viavant »

Simon Viavant wrote:Yeah whatever. For starting the vote against me, unvote, vote animorpherv1


V.I. wrote:Vote Ani


suggs wrote:
Mr_Adams wrote:I want more activity from everyone! don't make me pull out the cattle prods on day one!


You may want to copy and paste that -you'll be using it quite a lot!

UNVOTE VOTE ANIMORPHERV


That's three.

So now it's 3-4. Four voted for me, three for ani.
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Anarkistsdream
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Re: Conquerclub Mafia! Mods vs. Multis(and other trouble makers)

Post by Anarkistsdream »

Simon Viavant wrote:
Simon Viavant wrote:Yeah whatever. For starting the vote against me, unvote, vote animorpherv1


V.I. wrote:Vote Ani


suggs wrote:
Mr_Adams wrote:I want more activity from everyone! don't make me pull out the cattle prods on day one!


You may want to copy and paste that -you'll be using it quite a lot!

UNVOTE VOTE ANIMORPHERV


That's three.

So now it's 3-4. Four voted for me, three for ani.



Don't argue with the mod...

You're dead... It's quiet time.
virus90 wrote: I think Anarkist is a valuable asset to any game.
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Simon Viavant
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Re: Conquerclub Mafia! Mods vs. Multis(and other trouble makers)

Post by Simon Viavant »

I thought you needed eight to lynch! Cause if it was four, ani would have already been lynched.
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Anarkistsdream
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Re: Conquerclub Mafia! Mods vs. Multis(and other trouble makers)

Post by Anarkistsdream »

Simon Viavant wrote:I thought you needed eight to lynch! Cause if it was four, ani would have already been lynched.



Remember this?

Simon Viavant wrote:Here is some good advice for you:

Don't advise the mod on things.
Don't talk back to the mod.
Don't whine about his rules.

He said several times don't pester the mod, so I'd watch out a little more if I were you. But I agree about no hints.


Now practice what you preach.
virus90 wrote: I think Anarkist is a valuable asset to any game.
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Balsiefen
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Re: Conquerclub Mafia! Mods vs. Multis(and other trouble makers)

Post by Balsiefen »

Oh, hell, I've utterly lost my track now.
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Anarkistsdream
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Re: Conquerclub Mafia! Mods vs. Multis(and other trouble makers)

Post by Anarkistsdream »

Balsiefen wrote:Oh, hell, I've utterly lost my track now.


You're a giant cat, and you like to play Risk.
virus90 wrote: I think Anarkist is a valuable asset to any game.
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Balsiefen
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Re: Conquerclub Mafia! Mods vs. Multis(and other trouble makers)

Post by Balsiefen »

Anarkistsdream wrote:
Balsiefen wrote:Oh, hell, I've utterly lost my track now.


You're a giant cat, and you like to play Risk.


Thank you, Thats all i needed to know :D
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Simon Viavant
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Re: Conquerclub Mafia! Mods vs. Multis(and other trouble makers)

Post by Simon Viavant »

Anarkistsdream wrote:
Simon Viavant wrote:I thought you needed eight to lynch! Cause if it was four, ani would have already been lynched.



Remember this?

Simon Viavant wrote:Here is some good advice for you:

Don't advise the mod on things.
Don't talk back to the mod.
Don't whine about his rules.

He said several times don't pester the mod, so I'd watch out a little more if I were you. But I agree about no hints.


Now practice what you preach.

You can say whatever the hell you want if you're dead. Nobody can do anything about it.
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lord voldemort
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Re: Conquerclub Mafia! Mods vs. Multis(Night actions PLEASE!)

Post by lord voldemort »

welli could ask twill to put you on a forum freeze if you dont shut up
@mr adams...why the lynch out of nowhere??
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Anarkistsdream
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Re: Conquerclub Mafia! Mods vs. Multis(and other trouble makers)

Post by Anarkistsdream »

Simon Viavant wrote:
Anarkistsdream wrote:
Simon Viavant wrote:I thought you needed eight to lynch! Cause if it was four, ani would have already been lynched.



Remember this?

Simon Viavant wrote:Here is some good advice for you:

Don't advise the mod on things.
Don't talk back to the mod.
Don't whine about his rules.

He said several times don't pester the mod, so I'd watch out a little more if I were you. But I agree about no hints.


Now practice what you preach.

You can say whatever the hell you want if you're dead. Nobody can do anything about it.


Maybe you missed this then, ya moronic dickhead:

11) No post Mortem activities. no séances. Once your dead, you are forbidden to do anything with this thread.
virus90 wrote: I think Anarkist is a valuable asset to any game.
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suggs
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Re: Conquerclub Mafia! Mods vs. Multis(Night actions PLEASE!)

Post by suggs »

It looks like the mod has miscounted?
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suggs
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Re: Conquerclub Mafia! Mods vs. Multis(Night actions PLEASE!)

Post by suggs »

Voldemorts vote put simon on four.

But eight to lynch it says on p2.
No one send in night actions until we know what going on.
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Mr_Adams
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Re: Conquerclub Mafia! Mods vs. Multis(Night actions PLEASE!)

Post by Mr_Adams »

I promise that the 4 vote lynch will become clear very soon. to a few, smart, people at least. send in the night actions. This is not a mistake.
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suggs
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Re: Conquerclub Mafia! Mods vs. Multis!

Post by suggs »

Mr_Adams wrote:January first 2006, 2:43pm

lackattack wrote:Finally :P

After spending 6 months developing this game, it's now ready for prime time. There may be some imperfections (and believe me, there is still plenty of room for improvement) but I need to see people playing already. Thanks to all who helped out with everything from graphics and testing to legal, PR and friendly advice.

Let the games begin....

Oh yeah... and happy New Year 2006!


whew! I've finaly done it. I've made my very own risk-web site. The forums are up, and we shall see how it goes!

we need 8 votes for a lynch, and 9 for a no lynch.

votes:(people)
ace1217:0()
Anarkistsdream:0()
animorpherv1:2(Simon, V.I,suggs)
Balsiefen:0()
cena-rules:0()
fireedud:0()
lord voldemort:0()
Minister Masket:0()
mr. incrediball:1(MM)
Simon Viavant:3(ani, fire,Anarkistsdream, LoVo )
suggs:0()
V.I.:0()
William18:0()
no lynch:1()



so why did you post this? 8 to lynch it says.
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lord voldemort
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Re: Conquerclub Mafia! Mods vs. Multis(Night actions PLEASE!)

Post by lord voldemort »

hated townie...is supposed to only have one vote less also wat is opies role?? u just said opie
if you aint gonna tell us put a question mark

@sgss its something to do with the roll
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suggs
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Re: Conquerclub Mafia! Mods vs. Multis(Night actions PLEASE!)

Post by suggs »

gotchya -some gay special ability :twisted:
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Minister Masket
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Re: Conquerclub Mafia! Mods vs. Multis(Night actions PLEASE!)

Post by Minister Masket »

Don't panic just yet.
I know from experience that if the mod does cock up, he doesn't notice straight away, only when it's far, far too late.
Victrix Fortuna Sapientia

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Anarkistsdream
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Re: Conquerclub Mafia! Mods vs. Multis(and other trouble makers)

Post by Anarkistsdream »

Mr_Adams wrote:Send in night actions!

It's been five days and only... what... 18 players?
virus90 wrote: I think Anarkist is a valuable asset to any game.
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suggs
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Re: Conquerclub Mafia! Mods vs. Multis(Night actions PLEASE!)

Post by suggs »

Whats happening Mod?
Is this game a total, complete and utter waste of everyone's time?
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