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Conquerclub Mafia! Mods vs. MultisJester wins, Mafia 2nd

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Conquerclub Mafia! Mods vs. MultisJester wins, Mafia 2nd

Postby Mr_Adams on Fri Jun 06, 2008 9:02 pm

Rules:

1) I am the Mod. I am always right.
2) incase I am wrong, refer back to rule #1.
3) days will have no time limit (unless I decide to end it!)
4) nights will have a 48 hour time limit.
5) All votes and unvotes must be in bold. no exceptions.
6) there must be 1/2 or majority to cause a lynch
7) there must be a 2/3 majority to end with out a lynch.
8) No post editing
9) no discussion outside the thread (the first rule of mafia: don't talk about Mafia.)
10) don't make fun of the Mod's love of puns and cliches
11) No post Mortem activities. no séances. Once your dead, you are forbidden to do anything with this thread.
12) Mod kills will be distributed liberaly.
13) No spamming. Spam tastes like crap no matter how you try to disguise it.
14) minimum font size is 85. maximum 150. (braking of this rule will result in 1 Mafia day suspension. this includes night actions suspended)

player status:
ace1217
Anarkistsdream
animorpherv1
Balsiefen
cena-rules(replaced)
fireedud
lord voldemort
Minister Masket
MikeDavies05
mr. incrediball
Simon Viavant
suggs
V.I.
William18

These people have confirmed(official nicknames in the Mafia):

William18 (Will)
V.I. (6)
Simon Vivant (Simon)
Anarkistsdream (Anarky)
Lord Voldemort (Lord V)
Minister Masket (Mini)
Balsiefen (Ballsy)
animorpherv1 (Ani)
fireedud (fire)
suggs (suggs)
cena-rules (Cena)
ace1217 (ace)
Mr.Incredible (mr.inc)
MikeDavies05 (Mike)

Dead:

Simon(mason)
Suggs(mason)
Mr.Incrediball(cop)
Minister Masket(doctor)
AnimorphervJester
Anarkistsdream(Mayor)
fireedud(cop)

Alive:

ace1217
Balsiefen
lord voldemort
Hanged_man
V.I.
William18
Last edited by Mr_Adams on Mon Jul 14, 2008 12:28 pm, edited 40 times in total.
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Re: Conquerclub Mafia! Mods vs. Multis!

Postby nagerous on Fri Jun 06, 2008 9:29 pm

:shock:
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Re: Conquerclub Mafia! Mods vs. Multis!

Postby william18 on Fri Jun 06, 2008 9:38 pm

konfirm
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Re: Conquerclub Mafia! Mods vs. Multis!

Postby william18 on Fri Jun 06, 2008 9:39 pm

Mr_Adams wrote:These people have confirmed:

William18 (very poorly spelled confirmation.)


It's tradition for people to spell confirm wrong when confirming.
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Re: Conquerclub Mafia! Mods vs. Multis!

Postby Mr_Adams on Fri Jun 06, 2008 9:41 pm

in that case, it was a compliment :D
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Re: Conquerclub Mafia! Mods vs. Multis!

Postby Mr_Adams on Fri Jun 06, 2008 9:50 pm

Rules:

1) I am the Mod. I am always right.
2) incase I am wrong, refer back to rule #1.
3) days will have no time limit
4) nights will have a 48 hour time limit.
5) All votes and unvotes must be in bold. no exceptions.
6) there must be 2/3 or majority to cause a lynch
7) there must be a 3/4 majority to end with out a lynch.
8) No post editing
9) no discussion outside the thread (the first rule of mafia: don't talk about Mafia.)
10) don't make fun of the Mod's love of puns and cliches
11) No post Mortem activities. no séances. Once your dead, you are forbidden to do anything with this thread.
12) Mod kills will be distributed liberaly.
13) No spamming. Spam tastes like crap no matter how you try to disguise it.
Last edited by Mr_Adams on Fri Jun 06, 2008 9:54 pm, edited 1 time in total.
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Re: Conquerclub Mafia! Mods vs. Multis!

Postby william18 on Fri Jun 06, 2008 9:51 pm

I think rules are better on the first post. Looks much better :wink:.
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Re: Conquerclub Mafia! Mods vs. Multis!

Postby V.I. on Fri Jun 06, 2008 9:52 pm

cum-firm
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Re: Conquerclub Mafia! Mods vs. Multis!

Postby Simon Viavant on Fri Jun 06, 2008 9:59 pm

cunferm

Mr_Adams wrote:Rules:
6) there must be 2/3 or majority to cause a lynch
7) there must be a 3/4 majority to end with out a lynch.

Couldn't that result in a deadlock?
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Re: Conquerclub Mafia! Mods vs. Multis!

Postby Mr_Adams on Fri Jun 06, 2008 10:01 pm

yep. I've got a stroy planned out for deadlock which will get the game moving again. I doubt it will happen though.
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Re: Conquerclub Mafia! Mods vs. Multis!

Postby Anarkistsdream on Fri Jun 06, 2008 11:28 pm

when I was a Child, I thOught of a New, Fun game that we could call "In the bRown," but I don't know if it would be awesoMe.
virus90 wrote: I think Anarkist is a valuable asset to any game.
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Re: Conquerclub Mafia! Mods vs. Multis!

Postby lord voldemort on Sat Jun 07, 2008 12:01 am

confirm
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Re: Conquerclub Mafia! Mods vs. Multis!

Postby mr. incrediball on Sat Jun 07, 2008 2:12 am

I R in UR Game, Firming my con!
darvlay wrote:Get over it, people. It's just a crazy lookin' bear ejaculating into the waiting maw of an eager fox. Nothing more.
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Re: Conquerclub Mafia! Mods vs. Multis!

Postby Balsiefen on Sat Jun 07, 2008 3:08 am

ɯɹıɟuoɔ
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Re: Conquerclub Mafia! Mods vs. Multis!

Postby Minister Masket on Sat Jun 07, 2008 6:12 am

Con-diddly-firmed
Victrix Fortuna Sapientia

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Re: Conquerclub Mafia! Mods vs. Multis!

Postby lord voldemort on Sat Jun 07, 2008 6:30 am

i just realised no time limit on days :?
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Re: Conquerclub Mafia! Mods vs. Multis!

Postby animorpherv1 on Sat Jun 07, 2008 10:16 am

I'm firmed.
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Re: Conquerclub Mafia! Mods vs. Multis!

Postby fireedud on Sat Jun 07, 2008 10:47 am

confire
me have no sig
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Re: Conquerclub Mafia! Mods vs. Multis!

Postby suggs on Sat Jun 07, 2008 11:02 am

Firmly conned.
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Re: Conquerclub Mafia! Mods vs. Multis!

Postby ace1217 on Sat Jun 07, 2008 12:59 pm

/confirm
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Re: Conquerclub Mafia! Mods vs. Multis!

Postby cena-rules on Sat Jun 07, 2008 3:11 pm

conefirm
19:41:22 ‹jakewilliams› I was a pedo
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Re: Conquerclub Mafia! Mods vs. Multis!

Postby Simon Viavant on Sun Jun 08, 2008 6:52 pm

gonna start soon?
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Re: Conquerclub Mafia! Mods vs. Multis!

Postby Mr_Adams on Mon Jun 09, 2008 5:51 pm

sorry, I was out of town. I'll go get the starting info...

BTW. NO pestering the mod.
Last edited by Mr_Adams on Mon Jun 09, 2008 5:55 pm, edited 1 time in total.
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Re: Conquerclub Mafia! Mods vs. Multis!

Postby Mr_Adams on Mon Jun 09, 2008 5:54 pm

January first 2006, 2:43pm

lackattack wrote:Finally :P

After spending 6 months developing this game, it's now ready for prime time. There may be some imperfections (and believe me, there is still plenty of room for improvement) but I need to see people playing already. Thanks to all who helped out with everything from graphics and testing to legal, PR and friendly advice.

Let the games begin....

Oh yeah... and happy New Year 2006!


whew! I've finaly done it. I've made my very own risk-web site. The forums are up, and we shall see how it goes!

we need 8 votes for a lynch, and 9 for a no lynch.

votes:(people)
ace1217:0()
Anarkistsdream:0()
animorpherv1:2(Simon, V.I,suggs)
Balsiefen:0()
cena-rules:0()
fireedud:0()
lord voldemort:0()
Minister Masket:0()
mr. incrediball:1(MM)
Simon Viavant:3(ani, fire,Anarkistsdream, LoVo )
suggs:0()
V.I.:0()
William18:0()
no lynch:1()
Last edited by Mr_Adams on Thu Jun 12, 2008 11:54 am, edited 11 times in total.
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Re: Conquerclub Mafia! Mods vs. Multis(and other trouble makers)

Postby animorpherv1 on Mon Jun 09, 2008 6:19 pm

vote: Simon Vivant 'cuz I don't know you.

FOS: V.I. for the same reason.
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