Have an idea for a map? Discuss ideas and concepts here.
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Kaplowitz
Posts: 3088 Joined: Tue May 01, 2007 5:11 pm
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by Kaplowitz » Sun May 18, 2008 4:16 pm
yeti_c wrote: Kaplowitz wrote: yeti_c wrote: Bit concerned about the 40 yard target? C.
Its the exact same size as the 30 yard target...but you dont see any problems there?
Assumed that 40 was smaller - I think the white numbers in 30 make them appear better spaced too!
C.
Well i think they're the same size, and that might be true. Either way, gimil said he was changing them next update.
yeti_c
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by yeti_c » Mon May 19, 2008 3:40 am
On another note - would the army squares for the archers be better underneath them? to save confusion as to which one belongs to which? C.
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bryguy
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by bryguy » Mon May 19, 2008 8:09 am
yeti_c wrote: On another note - would the army squares for the archers be better underneath them? to save confusion as to which one belongs to which? C.
i think it would be better that way, cause right now it could get easily confused
gimil
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by gimil » Mon May 19, 2008 9:13 am
It could only get confused if your a complete idiot. BUT i thoguht of something ill show next updatw
What do you know about map making, bitch ?
natty_dread wrote: I was wrong
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yeti_c
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by yeti_c » Mon May 19, 2008 9:49 am
gimil wrote: It could only get confused if your a complete idiot. BUT i thoguht of something ill show next updatw
Gimil proving his intelligence.
C.
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gimil
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by gimil » Mon May 19, 2008 9:55 am
yeti_c wrote: gimil wrote: It could only get confused if your a complete idiot. BUT i thoguht of something ill show next updatw
Gimil proving his intelligence.
C.
Didnt sleep well so your wit can stay out my face today if you dont mind
What do you know about map making, bitch ?
natty_dread wrote: I was wrong
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yeti_c
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by yeti_c » Mon May 19, 2008 10:44 am
gimil wrote: yeti_c wrote: gimil wrote: It could only get confused if your a complete idiot. BUT i thoguht of something ill show next updatw
Gimil proving his intelligence.
C.
Didnt sleep well so your wit can stay out my face today if you dont mind
Bit hungover are we!?
C.
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gimil
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by gimil » Mon May 19, 2008 10:47 am
yeti_c wrote: gimil wrote: yeti_c wrote: gimil wrote: It could only get confused if your a complete idiot. BUT i thoguht of something ill show next updatw
Gimil proving his intelligence.
C.
Didnt sleep well so your wit can stay out my face today if you dont mind
Bit hungover are we!?
C.
That was yesterday morning, last night I spent looking at my ceiling with no hope of sleep
What do you know about map making, bitch ?
natty_dread wrote: I was wrong
Top Score:2403
bryguy
Posts: 4381 Joined: Tue Aug 07, 2007 8:50 am
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by bryguy » Mon May 19, 2008 1:40 pm
gimil wrote: yeti_c wrote: gimil wrote: yeti_c wrote: gimil wrote: It could only get confused if your a complete idiot. BUT i thoguht of something ill show next updatw
Gimil proving his intelligence.
C.
Didnt sleep well so your wit can stay out my face today if you dont mind
Bit hungover are we!?
C.
That was yesterday morning, last night I spent looking at my ceiling with no hope of sleep
sounds like me, 'cept i go to sleep at like midnight and wake up like 6 or 7
gimil
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by gimil » Mon May 19, 2008 3:38 pm
What do you know about map making, bitch ?
natty_dread wrote: I was wrong
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Kaplowitz
Posts: 3088 Joined: Tue May 01, 2007 5:11 pm
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by Kaplowitz » Mon May 19, 2008 3:41 pm
That should work, nice solution!
yeti_c
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by yeti_c » Tue May 20, 2008 3:02 am
gimil wrote: Much better...
Still got the Bullseye bonus on there though?
C.
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bryguy
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by bryguy » Tue May 20, 2008 7:02 am
Its ruined! steve is broken! sound the alarm! call the scotland yard!
WHY ISNT STEVEY BLINKING?!?!
i liked him blinking
gimil
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by gimil » Tue May 20, 2008 7:47 am
bryguy wrote: Its ruined! steve is broken! sound the alarm! call the scotland yard!
WHY ISNT STEVEY BLINKING?!?!
i liked him blinking
Hes just sleping
(with his eyes open)
What do you know about map making, bitch ?
natty_dread wrote: I was wrong
Top Score:2403
bryguy
Posts: 4381 Joined: Tue Aug 07, 2007 8:50 am
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by bryguy » Tue May 20, 2008 10:28 am
gimil wrote: bryguy wrote: Its ruined! steve is broken! sound the alarm! call the scotland yard!
WHY ISNT STEVEY BLINKING?!?!
i liked him blinking
Hes just sleping
(with his eyes open)
maybe u forgot and saved it as a .png instead of a .gif?
gimil
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by gimil » Tue May 20, 2008 1:03 pm
bryguy wrote: gimil wrote: bryguy wrote: Its ruined! steve is broken! sound the alarm! call the scotland yard!
WHY ISNT STEVEY BLINKING?!?!
i liked him blinking
Hes just sleping
(with his eyes open)
maybe u forgot and saved it as a .png instead of a .gif?
I didnt forget, its just quicker to save as a PNG than to save it as an animation.
What do you know about map making, bitch ?
natty_dread wrote: I was wrong
Top Score:2403
bryguy
Posts: 4381 Joined: Tue Aug 07, 2007 8:50 am
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by bryguy » Tue May 20, 2008 1:08 pm
gimil wrote: bryguy wrote: gimil wrote: bryguy wrote: Its ruined! steve is broken! sound the alarm! call the scotland yard!
WHY ISNT STEVEY BLINKING?!?!
i liked him blinking
Hes just sleping
(with his eyes open)
maybe u forgot and saved it as a .png instead of a .gif?
I didnt forget, its just quicker to save as a PNG than to save it as an animation.
but he is still gonna blink right?
gimil
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by gimil » Tue May 20, 2008 8:15 pm
yeti_c wrote: Much better... Still got the Bullseye bonus on there though? C.
Yeah I ment to mention that moving out the bullseye text and re organising didnt look as good and was a bit of a squeeze for hte legends area. Althought redundant the current layout looked nicer
If you guys really want it changed I could try again.
What do you know about map making, bitch ?
natty_dread wrote: I was wrong
Top Score:2403
Kaplowitz
Posts: 3088 Joined: Tue May 01, 2007 5:11 pm
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by Kaplowitz » Tue May 20, 2008 8:18 pm
In the xml, should i have one bonus of 20 40 yards, or 1 bonus of 15 for the target and 1 bonus of 5 for being a bullseye? I have two bonuses right now, which is the way it says on the map.
gimil
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by gimil » Tue May 20, 2008 8:28 pm
Kaplowitz wrote: In the xml, should i have one bonus of 20 40 yards, or 1 bonus of 15 for the target and 1 bonus of 5 for being a bullseye? I have two bonuses right now, which is the way it says on the map.
Dont think it really matters. Probably coding it all as one would be more efficient.
What do you know about map making, bitch ?
natty_dread wrote: I was wrong
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edbeard
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by edbeard » Tue May 20, 2008 11:39 pm
just remove the part that says Bullseye: 5 and increase the numbers you have on the left by 5. The spacing is fine just don't move anything else. Also code it as one bonus. Separating the bonus into two parts, whether you're talking about in the XML or on the legend, doesn't make any sense whatsoever.
yeti_c
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by yeti_c » Wed May 21, 2008 9:13 am
edbeard wrote: just remove the part that says Bullseye: 5 and increase the numbers you have on the left by 5. The spacing is fine just don't move anything else. Also code it as one bonus. Separating the bonus into two parts, whether you're talking about in the XML or on the legend, doesn't make any sense whatsoever.
Agreed...
What we're saying is that you have 2 bonuses for each bullseye at present... so do you get 5+(3,6,10,15)?
or just (3,6,10,15)?
C>
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gimil
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by gimil » Fri May 23, 2008 12:09 pm
[bigimg]http://i25.photobucket.com/albums/c64/Gimil_01/CC_ArcheryLARGE.gif[/bigimg]
What do you know about map making, bitch ?
natty_dread wrote: I was wrong
Top Score:2403
bryguy
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by bryguy » Fri May 23, 2008 12:16 pm
uh if u havent noticed, he is still not blinking
sorry but thats the only thing wrong that i can see before this should be quenched
gimil
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by gimil » Fri May 23, 2008 12:17 pm
bryguy wrote: uh if u havent noticed, he is still not blinking
sorry but thats the only thing wrong that i can see before this should be quenched
I told you that the final version ill be a blicker
What do you know about map making, bitch ?
natty_dread wrote: I was wrong
Top Score:2403