CC Archery v22ish [D]

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Kaplowitz
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Re: CC Archery v18--PAGE 18 [I,Gp,Gr]

Post by Kaplowitz »

yeti_c wrote:
Kaplowitz wrote:
yeti_c wrote:Bit concerned about the 40 yard target?

C.

Its the exact same size as the 30 yard target...but you dont see any problems there?


Assumed that 40 was smaller - I think the white numbers in 30 make them appear better spaced too!

C.

Well i think they're the same size, and that might be true. Either way, gimil said he was changing them next update.
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Re: CC Archery v18--PAGE 18 [I,Gp,Gr]

Post by yeti_c »

On another note - would the army squares for the archers be better underneath them? to save confusion as to which one belongs to which?

C.
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Re: CC Archery v18--PAGE 18 [I,Gp,Gr]

Post by bryguy »

yeti_c wrote:On another note - would the army squares for the archers be better underneath them? to save confusion as to which one belongs to which?

C.


i think it would be better that way, cause right now it could get easily confused
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Re: CC Archery v18--PAGE 18 [I,Gp,Gr]

Post by gimil »

It could only get confused if your a complete idiot. BUT i thoguht of something ill show next updatw
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Re: CC Archery v18--PAGE 18 [I,Gp,Gr]

Post by yeti_c »

gimil wrote:It could only get confused if your a complete idiot. BUT i thoguht of something ill show next updatw


Gimil proving his intelligence.

C.
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Re: CC Archery v18--PAGE 18 [I,Gp,Gr]

Post by gimil »

yeti_c wrote:
gimil wrote:It could only get confused if your a complete idiot. BUT i thoguht of something ill show next updatw


Gimil proving his intelligence.

C.


Didnt sleep well so your wit can stay out my face today if you dont mind ;)
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Re: CC Archery v18--PAGE 18 [I,Gp,Gr]

Post by yeti_c »

gimil wrote:
yeti_c wrote:
gimil wrote:It could only get confused if your a complete idiot. BUT i thoguht of something ill show next updatw


Gimil proving his intelligence.

C.


Didnt sleep well so your wit can stay out my face today if you dont mind ;)


Bit hungover are we!?

C.
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Re: CC Archery v18--PAGE 18 [I,Gp,Gr]

Post by gimil »

yeti_c wrote:
gimil wrote:
yeti_c wrote:
gimil wrote:It could only get confused if your a complete idiot. BUT i thoguht of something ill show next updatw


Gimil proving his intelligence.

C.


Didnt sleep well so your wit can stay out my face today if you dont mind ;)


Bit hungover are we!?

C.


That was yesterday morning, last night I spent looking at my ceiling with no hope of sleep :(
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Re: CC Archery v18--PAGE 18 [I,Gp,Gr]

Post by bryguy »

gimil wrote:
yeti_c wrote:
gimil wrote:
yeti_c wrote:
gimil wrote:It could only get confused if your a complete idiot. BUT i thoguht of something ill show next updatw


Gimil proving his intelligence.

C.


Didnt sleep well so your wit can stay out my face today if you dont mind ;)


Bit hungover are we!?

C.


That was yesterday morning, last night I spent looking at my ceiling with no hope of sleep :(


sounds like me, 'cept i go to sleep at like midnight and wake up like 6 or 7
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Re: CC Archery v18--PAGE 18 [I,Gp,Gr]

Post by gimil »

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Re: CC Archery v18--PAGE 18 [I,Gp,Gr]

Post by Kaplowitz »

That should work, nice solution! :)
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Re: CC Archery v18--PAGE 18 [I,Gp,Gr]

Post by yeti_c »

gimil wrote:Image


Much better...

Still got the Bullseye bonus on there though?

C.
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Re: CC Archery v18--PAGE 18 [I,Gp,Gr]

Post by bryguy »

Its ruined! steve is broken! sound the alarm! call the scotland yard!


WHY ISNT STEVEY BLINKING?!?!


i liked him blinking :cry:
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Re: CC Archery v18--PAGE 18 [I,Gp,Gr]

Post by gimil »

bryguy wrote:Its ruined! steve is broken! sound the alarm! call the scotland yard!


WHY ISNT STEVEY BLINKING?!?!


i liked him blinking :cry:


Hes just sleping :P

(with his eyes open)
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Re: CC Archery v18--PAGE 18 [I,Gp,Gr]

Post by bryguy »

gimil wrote:
bryguy wrote:Its ruined! steve is broken! sound the alarm! call the scotland yard!


WHY ISNT STEVEY BLINKING?!?!


i liked him blinking :cry:


Hes just sleping :P

(with his eyes open)


maybe u forgot and saved it as a .png instead of a .gif?
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Re: CC Archery v18--PAGE 18 [I,Gp,Gr]

Post by gimil »

bryguy wrote:
gimil wrote:
bryguy wrote:Its ruined! steve is broken! sound the alarm! call the scotland yard!


WHY ISNT STEVEY BLINKING?!?!


i liked him blinking :cry:


Hes just sleping :P

(with his eyes open)


maybe u forgot and saved it as a .png instead of a .gif?


I didnt forget, its just quicker to save as a PNG than to save it as an animation.
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bryguy
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Re: CC Archery v18--PAGE 18 [I,Gp,Gr]

Post by bryguy »

gimil wrote:
bryguy wrote:
gimil wrote:
bryguy wrote:Its ruined! steve is broken! sound the alarm! call the scotland yard!


WHY ISNT STEVEY BLINKING?!?!


i liked him blinking :cry:


Hes just sleping :P

(with his eyes open)


maybe u forgot and saved it as a .png instead of a .gif?


I didnt forget, its just quicker to save as a PNG than to save it as an animation.


but he is still gonna blink right?
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Re: CC Archery v18--PAGE 18 [I,Gp,Gr]

Post by gimil »

yeti_c wrote:Much better...

Still got the Bullseye bonus on there though?

C.


Yeah I ment to mention that moving out the bullseye text and re organising didnt look as good and was a bit of a squeeze for hte legends area. Althought redundant the current layout looked nicer :)

If you guys really want it changed I could try again.
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Re: CC Archery v18--PAGE 18 [I,Gp,Gr]

Post by Kaplowitz »

In the xml, should i have one bonus of 20 40 yards, or 1 bonus of 15 for the target and 1 bonus of 5 for being a bullseye?
I have two bonuses right now, which is the way it says on the map.
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Re: CC Archery v18--PAGE 18 [I,Gp,Gr]

Post by gimil »

Kaplowitz wrote:In the xml, should i have one bonus of 20 40 yards, or 1 bonus of 15 for the target and 1 bonus of 5 for being a bullseye?
I have two bonuses right now, which is the way it says on the map.


Dont think it really matters. Probably coding it all as one would be more efficient.
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Re: CC Archery v18--PAGE 18 [I,Gp,Gr]

Post by edbeard »

just remove the part that says Bullseye: 5 and increase the numbers you have on the left by 5. The spacing is fine just don't move anything else.

Also code it as one bonus.

Separating the bonus into two parts, whether you're talking about in the XML or on the legend, doesn't make any sense whatsoever.
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Re: CC Archery v18--PAGE 18 [I,Gp,Gr]

Post by yeti_c »

edbeard wrote:just remove the part that says Bullseye: 5 and increase the numbers you have on the left by 5. The spacing is fine just don't move anything else.

Also code it as one bonus.

Separating the bonus into two parts, whether you're talking about in the XML or on the legend, doesn't make any sense whatsoever.


Agreed...

What we're saying is that you have 2 bonuses for each bullseye at present... so do you get 5+(3,6,10,15)?
or just (3,6,10,15)?

C>
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Re: CC Archery v18--PAGE 18 [I,Gp,Gr]

Post by gimil »

Image

[bigimg]http://i25.photobucket.com/albums/c64/Gimil_01/CC_ArcheryLARGE.gif[/bigimg]
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Re: CC Archery v18--PAGE 18 [I,Gp,Gr]

Post by bryguy »

uh if u havent noticed, he is still not blinking :cry:


sorry but thats the only thing wrong that i can see before this should be quenched :D
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Re: CC Archery v18--PAGE 18 [I,Gp,Gr]

Post by gimil »

bryguy wrote:uh if u havent noticed, he is still not blinking :cry:


sorry but thats the only thing wrong that i can see before this should be quenched :D


I told you that the final version ill be a blicker ;)
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