Have an idea for a map? Discuss ideas and concepts here.
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TaCktiX
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by TaCktiX » Fri May 16, 2008 4:56 pm
If you're going to go the animated route, I suggest subtle animation of the archers (animate their expression) and a "moving rays" effect on the sun. It won't be much larger, and it'll keep up the tongue-in-cheek flair of this map.
gimil
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by gimil » Fri May 16, 2008 7:30 pm
TaCktiX wrote: If you're going to go the animated route, I suggest subtle animation of the archers (animate their expression) and a "moving rays" effect on the sun. It won't be much larger, and it'll keep up the tongue-in-cheek flair of this map.
I think animating the archers will be to much. It might be subtle but it will probably still be annoying to look at for long periods of time.
What do you know about map making, bitch ?
natty_dread wrote: I was wrong
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oaktown
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by oaktown » Sat May 17, 2008 12:07 am
For starters, the bunny is perfect. Subtle, and the delay is enough to make one do a double take.
Just some little things:
I don't like the distance between the text and the bonuses...
10 Yards Target: 3
The first line that reads "Archer
(auto-deploy) " is a bit hard to read.
Are the target stripes high enough for army counts?
That's all. Move along.
gimil
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by gimil » Sat May 17, 2008 7:58 am
oaktown wrote: For starters, the bunny is perfect. Subtle, and the delay is enough to make one do a double take.
Just some little things:
I don't like the distance between the text and the bonuses...
10 Yards Target: 3
The first line that reads "Archer
(auto-deploy) " is a bit hard to read.
Are the target stripes high enough for army counts?
That's all. Move along.
I have addressed all your issues. Ill wait on kap to do the XML to let me know if the numbers ill fit or not but i think theres enought space. If not ill change it.
What do you know about map making, bitch ?
natty_dread wrote: I was wrong
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gimil
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by gimil » Sat May 17, 2008 8:00 am
Changes here:
1. Changed teh sky color a little and increases the bullseye bonus text size to make it more readable.
2. Fix some spacing for oaktown
What do you know about map making, bitch ?
natty_dread wrote: I was wrong
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Kaplowitz
Posts: 3088 Joined: Tue May 01, 2007 5:11 pm
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by Kaplowitz » Sat May 17, 2008 10:45 am
I dont have the large map, but im assuming xml-wise they're the same. Ill get to work on the xml
gimil
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by gimil » Sat May 17, 2008 11:11 am
Kaplowitz wrote: I dont have the large map, but im assuming xml-wise they're the same. Ill get to work on the xml
Ill get you a large map once this things been stamped
What do you know about map making, bitch ?
natty_dread wrote: I was wrong
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RjBeals
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by RjBeals » Sat May 17, 2008 2:31 pm
so can we shoot steve? He should be like a neutral 50, just to make it an option for those insane players.
gimil
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by gimil » Sat May 17, 2008 2:59 pm
RjBeals wrote: so can we shoot steve? He should be like a neutral 50, just to make it an option for those insane players.
its going to be 1 neutral with all archers able to bombard him
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natty_dread wrote: I was wrong
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yeti_c
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by yeti_c » Sat May 17, 2008 3:02 pm
This map is gonna be great fun I reckon!! C.
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AndyDufresne
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by AndyDufresne » Sat May 17, 2008 3:34 pm
Hm...I do reckon...this!
--Andy
edbeard
Posts: 2501 Joined: Thu Mar 29, 2007 12:41 am
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by edbeard » Sat May 17, 2008 3:59 pm
you've left the Bullseye: 5 on the right side of the map. I'm assuming this was meant to be removed. Or, possibly the +5 is in addition to the bullseye bonuses you've got listed on the left. If so, just put them all together (10 yards bull: 8, 20 y b: 11, etc..)
t-o-m
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by t-o-m » Sat May 17, 2008 6:46 pm
congratzz guys
gimil
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by gimil » Sat May 17, 2008 8:56 pm
edbeard wrote: you've left the Bullseye: 5 on the right side of the map. I'm assuming this was meant to be removed. Or, possibly the +5 is in addition to the bullseye bonuses you've got listed on the left. If so, just put them all together (10 yards bull: 8, 20 y b: 11, etc..)
This makes sence, thanks edbeard I see where it takes me in the morning. Ive had a few drinks tonight so im not going to make a judgement call on it
What do you know about map making, bitch ?
natty_dread wrote: I was wrong
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Kaplowitz
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by Kaplowitz » Sun May 18, 2008 12:51 pm
*gets out his cross-hair cursor and opens Jota's Map Assistant*
gimil
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by gimil » Sun May 18, 2008 12:54 pm
Kaplowitz wrote: *gets out his cross-hair cursor and opens Jota's Map Assistant*
Nice one, mate do you have skype or MSN? If so can you PM me a contact name
What do you know about map making, bitch ?
natty_dread wrote: I was wrong
Top Score:2403
Kaplowitz
Posts: 3088 Joined: Tue May 01, 2007 5:11 pm
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by Kaplowitz » Sun May 18, 2008 2:21 pm
XML Update:
CURRENT SMALL MAP:
[bigimg]http://i25.photobucket.com/albums/c64/Gimil_01/CC_ArcherySMALL-3.gif[/bigimg]
SMALL CENTERING:
[bigimg]http://i32.tinypic.com/e9vjvo.jpg[/bigimg]
XML:
http://www.sendspace.com/file/qc8iho I think that's pretty good for the small map
To do: Large map. Get to FF.
gimil wrote: Kaplowitz wrote: *gets out his cross-hair cursor and opens Jota's Map Assistant*
Nice one, mate do you have skype or MSN? If so can you PM me a contact name
Sorry, i only have AIM. I used to have MSN, I was the only one out of my friends who had it...and that kinda defeats the purpose.
gimil
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by gimil » Sun May 18, 2008 2:29 pm
Kap here is the small with no neutrals on it to to the coordiante test on
What do you know about map making, bitch ?
natty_dread wrote: I was wrong
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Kaplowitz
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by Kaplowitz » Sun May 18, 2008 2:33 pm
gimil wrote: Kap here is the small with no neutrals on it to to the coordiante test on
Is it just my computer...or did you not post an image? Im not seeing anything!
gimil
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by gimil » Sun May 18, 2008 2:42 pm
Kaplowitz wrote: gimil wrote: Kap here is the small with no neutrals on it to to the coordiante test on
Is it just my computer...or did you not post an image? Im not seeing anything!
I didnt post an image
What do you know about map making, bitch ?
natty_dread wrote: I was wrong
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Kaplowitz
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by Kaplowitz » Sun May 18, 2008 3:04 pm
[bigimg]http://i26.tinypic.com/2jdi2j5.jpg[/bigimg] Test w/o neutrals ^^^
yeti_c
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by yeti_c » Sun May 18, 2008 3:48 pm
Bit concerned about the 40 yard target? C.
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Kaplowitz
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by Kaplowitz » Sun May 18, 2008 3:49 pm
yeti_c wrote: Bit concerned about the 40 yard target? C.
Its the exact same size as the 30 yard target...but you dont see any problems there?
gimil
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by gimil » Sun May 18, 2008 3:53 pm
The lobby and archers are spot on. In the next update ill try and create targets that will allow at least 1px of colour above and below the numbers.
What do you know about map making, bitch ?
natty_dread wrote: I was wrong
Top Score:2403
yeti_c
Posts: 9624 Joined: Thu Jan 04, 2007 9:02 am
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by yeti_c » Sun May 18, 2008 4:13 pm
Kaplowitz wrote: yeti_c wrote: Bit concerned about the 40 yard target? C.
Its the exact same size as the 30 yard target...but you dont see any problems there?
Assumed that 40 was smaller - I think the white numbers in 30 make them appear better spaced too!
C.
Highest score : 2297