InkL0sed wrote:Also, if you notice, you can reach the Grand Oasis from the bottom much more quickly than you can from the side -- only 3 territories (one of them being an oasis).
Right, every fertile territory needs to hit at least three dead areas to reach the grand oasis, while Besk can get there in two. If you had 68 and 69 wrap under Oases of Liberty and border each other it would eliminate the border between Liberty and 76 and restore the balance.
And Ed is absolutely right about grabbing an oases for the bonus and wailing on his opponents, but that's just the problem: everybody will treat this as a normal map, you grab a cheap bonus and eliminate your enemies. If something can be done to make the objective a more attractive route to victory I think it would make games on this map (and any map with an objective for that matter) more interesting. An impassable object (mountain or lake) in each corner of the fertile lands might introduce a new obstacle to the traditional wail-away-and-win gameplay by forcing people into the desert, even if it is only to go around the lake to strike an enemy.
or it might not... it's just a thought.