Mr. Squirrel wrote:Earlier I was complaining that this map had no originality, but now that you are focusing more around the famine idea, I feel that it is becoming a whole new map. By drying up the map, you will make this really unique and it will be a lot more popular (in my opinion).
Thanks, and im gonna leave
some grassy areas and replace others with more barren land
btw anybody know how to do barren land? cause im having a hard time with it....
There is one thing that I think you really need to change. In the desert in the north, you have two starting points (nomad camp and elifan castle) but you only have one resource. Whoever starts in these two areas will constantly be at war with each other, making them, pretty much, lose the game. Add another resource, or move a starting point.
Also, I suggest moving around some of the villages. Coce castle starts with one right next to it, while Kift doesn't have one for many spaces. This also creates a HUGE disadvantage for some people.
Hey! congratz on noticing something thats been bugging me for a while!
I noticed that about the castles, and for a while i thought that having all the desert being 4 neutral (exept for the villages, which are always 5 neutral) then that might help, but recently i realized it wouldnt, so ive been trying to find a good spot to move the nomad camp to. And since this is now famine, im thinking of getting rid of the nomad camp, and adding a fortress outside of the wall
The villages are another thing, cause for some, their RIGHT THERE!! and others, their like 4 or 5 territories away! so yea ill move them
Finally, I am still confused as to how the resources will work with the famine. (I know you have gone over it many times, but it still doesn't make sense to me.) Will each territory give me -1 or is it every three territories give me -1? Will the resources completely get rid of all negative bonuses, or will they only get rid of one negative? It is going to be very hard to explain this in the legend.
Yea thats been the hardest to explain, im working on the wording and it occasionally confuses me. Basically its -1 on each normal territory in each area (any thats not a castle/nomad camp/resource/village), but if u hold a resource in that area then in that resources effect area there is no negative. So yea really hard to explain, but im working on it!
Finally, I'm sorry for any insulting comments I may have made to you before.

If you continue with this new idea for the map, you will have a good one on your hands. Good luck!
Thanks, sorry for insulting u to
