Age of Realms: Mayhem [Quenched]

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gimil
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Re: AoR:Age of Mayhem - V13 S+L+XML+test - pg1+37 [Final Forge]

Post by gimil »

There is still alot uncentered. I was going to list them buts there is a fair few. . .
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Re: AoR:Age of Mayhem - V13 S+L+XML+test - pg1+37 [Final Forge]

Post by bryguy »

sorry, nitpicking here


i know that somebody keeps mentioning that some are out of place (for army centering) and i just noticed a bunch that look out of place

borun, rongar, ghyr, ice rune 2, and maybe some other


edit: gimil u fastposter u...
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Re: AoR:Age of Mayhem - V13 S+L+XML+test - pg1+37 [Final Forge]

Post by DiM »

please post which ones and on what version (small large) so i can modify them
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Re: AoR:Age of Mayhem - V13 S+L+XML+test - pg1+36 [Final Forge]

Post by Shino Tenshi »

killer_ace3 wrote:change the idea!!! its retarded ta have the same map just with different graphics...


Somebody has clearly not played the other two maps ;)
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Re: AoR:Age of Mayhem - V13 S+L+XML+test - pg1+37 [Final Forge]

Post by rocky mountain »

i really like the other two maps, and can't wait to play this one!
the gameplay is very unique (despite what killer_ace3 says)
will it be able to be quenched soon? :D
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Re: AoR:Age of Mayhem - V13 S+L+XML+test - pg1+37 [Final Forge]

Post by bryguy »

rocky mountain wrote:i really like the other two maps, and can't wait to play this one!
the gameplay is very unique (despite what killer_ace3 says)
will it be able to be quenched soon? :D


depends on andy....
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Re: AoR:Age of Mayhem - V13 S+L+XML+test - pg1+37 [Final Forge]

Post by AndyDufresne »

Right now we're waiting to see if we can get all the XML coordinates centered. Whenever you've got that DiM, post updated screenshots, along with text links to the XML and large and small map!


--Andy
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Re: AoR:Age of Mayhem - V13 S+L+XML+test - pg1+37 [Final Forge]

Post by DiM »

AndyDufresne wrote:Right now we're waiting to see if we can get all the XML coordinates centered. Whenever you've got that DiM, post updated screenshots, along with text links to the XML and large and small map!


--Andy



here you go andy. i hope everything is fixed now:

small
http://i178.photobucket.com/albums/w250/DiM-topia/AgeofRealms-AgeofMayhem-smallcop-4.jpg
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/AgeofRealms-AgeofMayhem-smallcop-4.jpg[/bigimg]

small army test (88&888)
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/small88-3.png[/bigimg]
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/small888-3.png[/bigimg]

large
http://i178.photobucket.com/albums/w250/DiM-topia/AgeofRealms-AgeofMayhem-large1co-11.jpg
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/AgeofRealms-AgeofMayhem-large1co-11.jpg[/bigimg]

large army test (88&888)
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/large88-2.png[/bigimg]
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/large888-2.png[/bigimg]


xml:
http://www.sendspace.com/file/b9p8i7
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Re: AoR:Age of Mayhem - V13 S+L+XML+test - pg1+37 [Final Forge]

Post by edbeard »

Is it just me or are some of the names a bit hard to read on the ice continent? Esp on the small map

I am looking at your main images btw and not the ones with xml


sorry to come at you with this late
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Re: AoR:Age of Mayhem - V13 S+L+XML+test - pg1+37 [Final Forge]

Post by DiM »

edbeard wrote:Is it just me or are some of the names a bit hard to read on the ice continent? Esp on the small map

I am looking at your main images btw and not the ones with xml


sorry to come at you with this late

](*,) ](*,) ](*,) ](*,)

since you're the only one that brought this up in so many pages i think it is you. :mrgreen:
it's the same font the same style as the other names on the map. just the colour is different and i believe the colour difference between the ice and the text is pretty visible.

plus the names are the same as the previous versions :P
Last edited by DiM on Tue May 06, 2008 4:33 pm, edited 1 time in total.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Re: AoR:Age of Mayhem - V13 S+L+XML+test - pg1+37 [Final Forge]

Post by AndyDufresne »

I don't think it's the Ice continent...but I do have some difficulty for XI? Or whatever the continent is at the top of the map with white lettering...I think it's the shadow on the text. But it's minor. :)


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Re: AoR:Age of Mayhem - V13 S+L+XML+test - pg1+37 [Final Forge]

Post by edbeard »

well I guess there's only one thing left to do

you have MY permission, Andy.

:D
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Re: AoR:Age of Mayhem - V13 S+L+XML+test - pg1+37 [Final Forge]

Post by DiM »

AndyDufresne wrote:I don't think it's the Ice continent...but I do have some difficulty for XI? Or whatever the continent is at the top of the map with white lettering...I think it's the shadow on the text. But it's minor. :)


--Andy



not you too :cry: :cry: :cry:

you're killing me here.
the gradient on the troglodytes continent was changed from left<>right in large map to top<>bottom on the small map precisely because people had trouble seeing the text. after the change it was all fine. :(
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Re: AoR:Age of Mayhem - V13 S+L+XML+test - pg1+37 [Final Forge]

Post by AndyDufresne »

The gradient is fine, you just have to look closer at the names. :) Is there a previous version with no gradient you have?


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Re: AoR:Age of Mayhem - V13 S+L+XML+test - pg1+37 [Final Forge]

Post by DiM »

AndyDufresne wrote:The gradient is fine, you just have to look closer at the names. :) Is there a previous version with no gradient you have?


--Andy


i don't have a previous version with no gradient as it was used starting with v2 and the text in v1 was much worse.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Re: AoR:Age of Mayhem - V13 S+L+XML+test - pg1+37 [Final Forge]

Post by AndyDufresne »

Well if I am the only one having a little trouble, it can't be a major thing. :)


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Re: AoR:Age of Mayhem - V13 S+L+XML+test - pg1+37 [Final Forge]

Post by DiM »

AndyDufresne wrote:Well if I am the only one having a little trouble, it can't be a major thing. :)


--Andy


i sure hope not. :mrgreen:

anybody who says otherwise will be prosecuted to the full extent of the law and beyond
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Re: AoR:Age of Mayhem - V13 S+L+XML+test - pg1+37 [Final Forge]

Post by t-o-m »

DiM wrote:anybody who says otherwise will be prosecuted to the full extent of the law and beyond

wow thats hard to read, i think i had to squint a little to read that!
quench time, you cant leave lil old DiM alone up here in the final forge stickies can you?
lol i can do the small dont too!
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Re: AoR:Age of Mayhem - V13 S+L+XML+test - pg1+37 [Final Forge]

Post by rocky mountain »

someone quench this! i wanna play!
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Re: AoR:Age of Mayhem - V13 S+L+XML+test - pg1+37 [Final Forge]

Post by Incandenza »

The only terit on the ice continent that's particularly hard to read is Eit. The troglodytes don't look too bad.

But the bad news is that there are still a few coordinates that look to be a pixel off on the small map (I haven't checked the large map, as to be honest I never use 'em):
Borun: borun, keel
XI: zui (but it's really hard to tell as the shield blends in so well to the background), bisd (ditto), qasr, ju, and both rock runes
Figye: figye, both forest runes, por
Ghyr: ghyr, lynn, eon, bin, roa
Mua: ice rune 2, der, ubb, duisch

There may be one or two more, and one or two of the above might be a case of my eyes deceiving me, so I'd be obliged if someone else can put their eyes on the aforementioned.

I'm not trying to be a dick... just a bit OCD.
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Re: AoR:Age of Mayhem - V13 S+L+XML+test - pg1+37 [Final Forge]

Post by DiM »

thanks i will check them now and solve them.

PS: this will be the last map where i use army circles. i hate them :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil:
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Re: AoR:Age of Mayhem - V13 S+L+XML+test - pg1+37 [Final Forge]

Post by DiM »

i truly hope everything is fixed now:
edit// removed images to save space
Last edited by DiM on Wed May 07, 2008 2:24 am, edited 1 time in total.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Re: AoR:Age of Mayhem - V13 S+L+XML+test - pg1+37 [Final Forge]

Post by Incandenza »

Now you're really going to hate me.

Borun and Ghyr castles still look like they could go one pixel down and to the right. And Por now looks like it's one pixel too far right (instead of one pixel too far left).

But here's the thing: I'm seeing this by squinting my eyes and looking from like six inches away from my screen. So at this point, if you're good with it, not a problem.
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Re: AoR:Age of Mayhem - V13 S+L+XML+test - pg1+37 [Final Forge]

Post by DiM »

Incandenza wrote:Now you're really going to hate me.

Borun and Ghyr castles still look like they could go one pixel down and to the right. And Por now looks like it's one pixel too far right (instead of one pixel too far left).

But here's the thing: I'm seeing this by squinting my eyes and looking from like six inches away from my screen. So at this point, if you're good with it, not a problem.


por was moved just 1 px to the right so if i move it 1px to the left it is back at the old position

i'll check borun and ghyr now.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Re: AoR:Age of Mayhem - V13 S+L+XML+test - pg1+37 [Final Forge]

Post by DiM »

edit// removed images see below
Last edited by DiM on Wed May 07, 2008 11:42 am, edited 1 time in total.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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