TaCktiX wrote:That looks much better, more understandable, and less cramped. Good change there cairns.
Thanks TaCktiX
 
 Below is the small and large for this map.

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Moderator: Cartographers
TaCktiX wrote:That looks much better, more understandable, and less cramped. Good change there cairns.
 
 


 cairnswk
				cairnswk
			








 
		
 TaCktiX
				TaCktiX
			















 
		TaCktiX wrote:One small thing, now that you have the ferry routes, the <> indicates bothways, and the use of that symbol at all are superfluous. If you simply state that ferry routes connect two territories, people will understand just fine, as this is the not the first map to use random searoutes to balance gameplay (Malta, Italia, e.g.).



 cairnswk
				cairnswk
			








 
		

 cairnswk
				cairnswk
			








 
		
natty_dread wrote:I was wrong

 gimil
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		mibi wrote:It seems weird that the roads are impassable. Just seems a bit counter-intuitive. Nothing you can do about it though, I suppose.


 oaktown
				oaktown
			









 
		oaktown wrote:mibi wrote:It seems weird that the roads are impassable. Just seems a bit counter-intuitive. Nothing you can do about it though, I suppose.
I think once we start playing the map the role of the roads will be clear. The one thing I'd like to see is that you either further lighten the bridges or lose them altogether. They aren't adding anything to the graphics, and only lead to play confusion.


 cairnswk
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 LLLUUUKKKEEE
				LLLUUUKKKEEE
			


















 
		
 LLLUUUKKKEEE
				LLLUUUKKKEEE
			


















 
		LLLUUUKKKEEE wrote:Could you build a tunnel from Revesby to the city, that would make it easier for me to get to work!


 cairnswk
				cairnswk
			








 
		LLLUUUKKKEEE wrote:But seriously, I know you want it to appeal to others, but I think you should rename the opera house to circular quay, and make all the ferries go from there, just like the real thing.



 cairnswk
				cairnswk
			








 
		
natty_dread wrote:I was wrong

 gimil
				gimil
			













 
		


 cairnswk
				cairnswk
			








 
		

 cairnswk
				cairnswk
			








 
		
 TaCktiX
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		natty_dread wrote:I was wrong

 gimil
				gimil
			













 
		
 AndyDufresne
				AndyDufresne
			











 
			AndyDufresne wrote:On a graphics note, I like the addition of the Opera House, though using a photo clashes with style of the map I think. Could you perhaps use the photo as a base and "draw" it to fit the style of the map?
--Andy
natty_dread wrote:I was wrong

 gimil
				gimil
			













 
		AndyDufresne wrote:On a graphics note, I like the addition of the Opera House, though using a photo clashes with style of the map I think. Could you perhaps use the photo as a base and "draw" it to fit the style of the map?
--Andy

 mibi
				mibi
			




 
			 Didn't Gimil ask you to organize your thread?
  Didn't Gimil ask you to organize your thread?  

 AndyDufresne
				AndyDufresne
			











 
			TaCktiX wrote:The whole buses idea is very confusing to me at this moment. Are bus depots only able to attack adjacent bus stops, any bus stops, what? Some clarification would be grand.

 LLLUUUKKKEEE
				LLLUUUKKKEEE
			


















 
		TaCktiX wrote:The whole buses idea is very confusing to me at this moment. Are bus depots only able to attack adjacent bus stops, any bus stops, what? Some clarification would be grand.
mibi wrote:AndyDufresne wrote:On a graphics note, I like the addition of the Opera House, though using a photo clashes with style of the map I think. Could you perhaps use the photo as a base and "draw" it to fit the style of the map?
--Andy
hogwash.

 edbeard
				edbeard
			







 
		edbeard wrote:TaCktiX wrote:The whole buses idea is very confusing to me at this moment. Are bus depots only able to attack adjacent bus stops, any bus stops, what? Some clarification would be grand.
It seems pretty clear to me. It says, "Bus Depots can attack each other via the Freeways." What's not clear about that?mibi wrote:AndyDufresne wrote:On a graphics note, I like the addition of the Opera House, though using a photo clashes with style of the map I think. Could you perhaps use the photo as a base and "draw" it to fit the style of the map?
--Andy
hogwash.
I agree with mibi
TaCktiX wrote:The whole buses idea is very confusing to me at this moment. Are bus depots only able to attack adjacent bus stops, any bus stops, what? Some clarification would be grand.
AndyDufresne wrote:...is it also possible to make the legend names bolder? They look thin, faint, and might be easier to read if slightly more defined.
--Andy


 cairnswk
				cairnswk
			








 
		

 t-o-m
				t-o-m
			



















 
		t-o-m wrote:it would be cool if the bus depots only attacked clockwise around the map along the freeways) or anit-clockwise.
but i think it would be a lil confusing
 
 

 cairnswk
				cairnswk
			








 
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