Das Schloß [QUENCHED #2]

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cairnswk
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Re: DAS SCHLOß V24 (P24) [I,GP,GR] [Final Forge] XML Check Pls!

Post by cairnswk »

Forza AZ wrote:If you want a new check now, please PM me or post the latest links in the Anouncement topic at the top of Final Forge.


Yes i would like a check now. Can't you read from the post above. I find this business about having to post a request to have xml checked all very beauocratic.

cairnswk wrote:Here is the new xml file for checking.
http://h1.ripway.com/cairnswk/das_schloss_300408.xml
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Forza AZ
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Re: DAS SCHLOß V24 (P24) [I,GP,GR] [Final Forge] XML Check Pls!

Post by Forza AZ »

cairnswk wrote:Yes i would like a check now. Can't you read from the post above. I find this business about having to post a request to have xml checked all very beauocratic.

It's not meant to sound like that. I just don't have time to check all the topics each time, so sending me a PM will get your XML checked sooner.

I found these things still not correct in the XML:

-You need to have an override in the Flughaven bonus if you want to have a total bonus of 7. Now you will get 12, since you have both Flughaven (7) and 15 Flughaven (5). And on the map it might be clearer to say that you get +1 for each 3, as now people might think you only get bonus for having 3, 6 and 17 (and not 9, 12 and 15).
-The same for Stadt. Without an override at Stadt bonus you get 13, while it’s meant to have a total of 7 I believe
-You have 2 times a bonus called Casey 2, the first should be Casey 1
-Checkpoints have both a normal –1 bonus and an autodeploy –1 bonus. Think they should only have 1 of them
-borders Pvt. Rip: AC is missing
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AndyDufresne
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Re: DAS SCHLOß V24 (P24) [I,GP,GR] [Final Forge] XML Check Pls!

Post by AndyDufresne »

cairnswk wrote:
Yes i would like a check now. Can't you read from the post above. I find this business about having to post a request to have xml checked all very beauocratic.

Forza is able to follow the topics in Final Forge pretty closely, but having the XML Check Request isn't something really new...people have been sending requests via pm for quite some time! It's just a little more official now and can make Forza's job more streamlined. :) And the faster he works = the faster we can get maps quenched. ;)


--Andy
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cairnswk
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Re: DAS SCHLOß V24 (P24) [I,GP,GR] [Final Forge] XML Check Pls!

Post by cairnswk »

Forza AZ wrote:
cairnswk wrote:Yes i would like a check now. Can't you read from the post above. I find this business about having to post a request to have xml checked all very beauocratic.

It's not meant to sound like that. I just don't have time to check all the topics each time, so sending me a PM will get your XML checked sooner.

I found these things still not correct in the XML:

-You need to have an override in the Flughaven bonus if you want to have a total bonus of 7. Now you will get 12, since you have both Flughaven (7) and 15 Flughaven (5). And on the map it might be clearer to say that you get +1 for each 3, as now people might think you only get bonus for having 3, 6 and 17 (and not 9, 12 and 15).
-The same for Stadt. Without an override at Stadt bonus you get 13, while it’s meant to have a total of 7 I believe
-You have 2 times a bonus called Casey 2, the first should be Casey 1
-Checkpoints have both a normal –1 bonus and an autodeploy –1 bonus. Think they should only have 1 of them
-borders Pvt. Rip: AC is missing


Thanks Forza AZ...you have been PMed

These items above are now fixed.
Please check the files again.

Das Schloss

Image

Image

Center Testing

Large 888
http://i155.photobucket.com/albums/s282 ... v24LT3.jpg
Large 88
http://i155.photobucket.com/albums/s282 ... _v24LT.jpg
Small 888
http://i155.photobucket.com/albums/s282 ... v24ST3.jpg
Small 88
http://i155.photobucket.com/albums/s282 ... _v24ST.jpg

Large Final Image V24
http://i155.photobucket.com/albums/s282 ... s_v24L.jpg
Small Final Image V24
http://i155.photobucket.com/albums/s282 ... s_v24S.jpg

XML LInk:
http://h1.ripway.com/cairnswk/das_schloss_020508.xml
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cairnswk
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Re: DAS SCHLOß V24 (P24) [I,GP,GR] [Final Forge] XML Check Pls!

Post by cairnswk »

AndyDufresne wrote:
cairnswk wrote:
Yes i would like a check now. Can't you read from the post above. I find this business about having to post a request to have xml checked all very beauocratic.

Forza is able to follow the topics in Final Forge pretty closely, but having the XML Check Request isn't something really new...people have been sending requests via pm for quite some time! It's just a little more official now and can make Forza's job more streamlined. :) And the faster he works = the faster we can get maps quenched. ;)
--Andy

As always. there is someone who complains ;)
Thanks Andy, I am sure it will work well.
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Re: DAS SCHLOß V24 (P24) [I,GP,GR] [Final Forge] XML Check Pls!

Post by AndyDufresne »

Thanks Forza!

Image


--Andy
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cairnswk
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Re: DAS SCHLOß V24 (P24) [I,GP,GR] [Final Forge] XML Check Pls!

Post by cairnswk »

AndyDufresne wrote:Thanks Forza!

Image


--Andy


Thanks Andy. Gees, nearly 5 months for this one, I hope it is worth it!! :mrgreen:
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Re: DAS SCHLOß V24 (P24) [I,GP,GR,X] [Final Forge]

Post by AndyDufresne »

              Quenching

---The Final Forge period has concluded for the Das Schloss Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready for live play (barring any Lack vetoes).

Conquer Club, enjoy!
              Image

--Andy
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Kaplowitz
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Re: Das Schloss [Quenched]

Post by Kaplowitz »

congratz!
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edbeard
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Re: Das Schloss [Quenched]

Post by edbeard »

looks like we'll be winning games by objective now


any plans to add objectives into the rules? I'm not quite sure why they aren't already.
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Incandenza
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Re: Das Schloss [Quenched]

Post by Incandenza »

[misterburns]

Eeeeeexcellent.

[/misterburns]

Congrats, cairns.
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bryguy
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Re: Das Schloss [Quenched]

Post by bryguy »

congrats cairns =D>


btw, u realize the thread title is Das Schloss? And the map is Das Schlob or something like that?
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t-o-m
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Re: Das Schloss [Quenched]

Post by t-o-m »

wooo!!
CONGRATZZ =D> =D> =D> =D>
well done again cairns!
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t-o-m
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Re: Das Schloss [Quenched]

Post by t-o-m »

bryguy wrote:btw, u realize the thread title is Das Schloss? And the map is Das Schlob or something like that?

sorry to double post:
the funy lookin B in german is the ezquivilant to two ss's in english, so its the same thing really
Last edited by t-o-m on Sat May 03, 2008 4:11 pm, edited 1 time in total.
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ZeakCytho
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Re: Das Schloss [Quenched]

Post by ZeakCytho »

Bryguy - http://en.wikipedia.org/wiki/%C3%9F

Congrats, Cairns =D>
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BENJIKAT IS DEAD
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Re: Das Schloss [Quenched]

Post by BENJIKAT IS DEAD »

fantastic - have been really looking forward to this too
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tim02
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Re: Das Schloß [Quenched]

Post by tim02 »

YAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
IT'S QUENCHED WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOHOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

HOORAY, I'VE BEEN WAITING FOREVER!
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cairnswk
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Re: DAS SCHLOß V24 FINALS FOR UPLOAD

Post by cairnswk »

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Re: Das Schloß [Quenched]

Post by Qwert »

=D>
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NEW REVOLUTION-NEW RANKS PRESS THESE LINK viewtopic.php?f=471&t=47578&start=0
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Re: Das Schloß [Quenched]

Post by Natewolfman »

hellz yes! congrats!!!
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TaCktiX
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Re: Das Schloß [Quenched]

Post by TaCktiX »

Congratulations on #13 cairns. When it goes live I'll hit you up with a few game numbers to join.
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Re: Das Schloß [Quenched]

Post by Gilligan »

Congrats!
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DiM
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Re: Das Schloß [Quenched]

Post by DiM »

congratz mate. lack should adopt you and give you half of CC :mrgreen:
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t-o-m
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Re: Das Schloß [Quenched]

Post by t-o-m »

DiM wrote:congratz mate. lack should adopt you and give you half of CC :mrgreen:

:lol:
then you should be straight after!
or barge past cairns and get in there 1st!
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Re: Das Schloß [Quenched]

Post by yeti_c »

Sweet work Cairns.

You sir are a genius.

C.
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