Here are a few preliminary ideas for it, its built to be played by 4 players with all but the far corners being neutral
heres the progression so far
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So heres where the most complete version stands
The yellow ones are wheat, the green is forest, the gray is mountain, and the white ones are special. The base troop bonus is 1 troop for the player in addition to anything below. The whites give bonuses as follows
- The whites in the field are part of towns (explained later).
- The whites in the forest are woodcutters and give +1 bonus troop
- The whites in the mountains are mines (type could be varied, thinking about having the singles iron and/or clay and give +2 bonus troops and the double being gold with a +6 troop bonus for holding both)
- The W's are walls and are given a heavy neutral bonus at start but give regular bonuses. The walls of the smaller towns (all of those with only W's and C's) would probbly be 10, The walls for the 2x4 town would be 15 and the large town's wall would be 20. These give some resistances to taking the towns which give the most bonuses.
- The C would be a town center and would get +2 placed on them per turn.
- The R's would be rally points and would get +1 placed on them per turn along with an added tactical advantage which is explained below.
- The B is a Barracks and, if you control it, adds +1 to the rally point
- The S is a Stable and, if you control it, adds +2 to the rally point in its town
Territories: 180
Start Locations: Each person gets one wheat territory, the rest is neutral
Attack Style: Any spot can attack any other spot within it's zone except within towns. The squares within the walls can only attack and be attacked by adjacent squares except the rally point which can attack ANY square that is not within a wall but CANNOT conquer non adjacent squares