Moderator: Cartographers


That's a great post Inca... - Bit surprised Oak missed out on this though?Incandenza wrote:So by and large I like what you've done here. It's like a funky mash-up of berlin and midkemdil, and you've made a lot of elegant decisions that help you capture a reasonably reaslistic sense of the battle.
But there is one big gameplay issue that I have. I apologize if this has been brought up, but even if it has I can't imagine what the argument was. But there are waaaay too many dead end bottlenecks here. Two places in particular are really bad (unless, of course, I'm reading the map wrong): V Panzerarmee has 5 terits behind it, and US1 HQ also has five, with british guards behind it blocking three. Plus there's four or five other terits that can only be attacked from one other terit.
This is not a good thing, and it's what makes valley of the kings such a crap map (sorry, cairns). The drop becomes much more important, and it'll be basically impossible to play with escalating cards. There's a really good reason that few maps have so many dead end bottlenecks.
I understand that there's historical accuracy to consider, but I'm pretty firmly on record as saying that sometimes real world accuracy has to take a back seat to playability and graphics.
And the solution is really simple: an attack route from US VII corps through 17th parachute division to british 53rd division, and one from LXVI korps to IISS korps. The bonus structure demands holding multiple, sometimes unconnected terits with strength, so it's not like the elimination of these bottlenecks will make it impossible to hold bonuses.

These can be arange.by Incandenza on Fri Apr 18, 2008 8:24 am
So by and large I like what you've done here. It's like a funky mash-up of berlin and midkemdil, and you've made a lot of elegant decisions that help you capture a reasonably reaslistic sense of the battle.
But there is one big gameplay issue that I have. I apologize if this has been brought up, but even if it has I can't imagine what the argument was. But there are waaaay too many dead end bottlenecks here. Two places in particular are really bad (unless, of course, I'm reading the map wrong): V Panzerarmee has 5 terits behind it, and US1 HQ also has five, with british guards behind it blocking three. Plus there's four or five other terits that can only be attacked from one other terit.
This is not a good thing, and it's what makes valley of the kings such a crap map (sorry, cairns). The drop becomes much more important, and it'll be basically impossible to play with escalating cards. There's a really good reason that few maps have so many dead end bottlenecks.
I understand that there's historical accuracy to consider, but I'm pretty firmly on record as saying that sometimes real world accuracy has to take a back seat to playability and graphics.
And the solution is really simple: an attack route from US VII corps through 17th parachute division to british 53rd division, and one from LXVI korps to IISS korps. The bonus structure demands holding multiple, sometimes unconnected terits with strength, so it's not like the elimination of these bottlenecks will make it impossible to hold bonuses.



It's because a Major General commanded that corps, as opposed to the Lieutenant Generals of the other two ones. The map's authentic to the last.fireedud wrote:I'm not sure if this has been mentioned but on US V you only have 2 white stars, unlike the other two HQ's.
well it's agood thing you mentioned iwo jima. compare that with ardennes and you'll see that's a map schematic with true feeling. it's shaped like paper it has utensils on it it has a nice map and so on. same goes for cc mogul. yes it's a white print but there are tons of little details that make it accurate. creases from the triple fold stains from coffee a curl in the corner.TaCktiX wrote:DiM, there's one thing about the Ardennes Offensive that I like that the Battle of Gazala draft is missing. The entire theme of the map resembles an army placement map in wartime, including the coordinate boxes. qwert is using official schematic symbols to correspond with units, the legend is structured like it's a breakdown of enemy and allied forces, the non-attack route backdrop resembles a simple terrain map of the area. Just like a commander would see as he was plotting his next move. The only thing departing from the theme is the necessary attack routes for CC use, and that's an acceptable loss. When it comes to consistency with theme, qwert's work far outstrips Cairns.
As two further "blueprint/schematic" examples, how about consider your own CC Mogul (a blueprint with stains on it) and qwert's prior-quenched Iwo Jima? Just because it's not bling doesn't mean that the maps graphics are not up to standard. I'd rather have something with thematically correct graphics than something with shnazz that had no place.
First i must say that cairnswk create hes style to present Army unit,and i my self give hem Sugestion to add Germans symbols for Army and Panzer units.Dim
first of all i'd like to mention the below average graphics. because honestly what you have here looks more like an early draft than a final image.
for my post i chose another map that i believe is the most similar to this one. the battle for gazala. we have below the 2 images:
Do you notice that in mine map without Legend,only general(i mean real General)will know what some unit present.and Cairnswk is use non official military symbols(General will not understand what mortar,tank present on map),again i repeat you can not compare map with official military symbol,with Cairnswk Artisitic view of some armys.notice how cairns has taken the time to recreate the landscape the town tanks mortars mines and basically everything in that battle field?
Yea in your dream.First you must spend very large amount of time to find all relevant information abouth Ardennes Offensive,and not like yours AOR,who you create with yours names.Why you not try to create Some historical battle from WWII,and you will see what you need for these maps.basically what you have done there is the work of maybe 1-2 hours maximum.
Its these a problem for you?How will you connect symbols on map?notice how your map is made out of little icons connected by black lines superimposed on another image?
by fireedud on Fri Apr 18, 2008 7:01 pm
I'm not sure if this has been mentioned but on US V you only have 2 white stars, unlike the other two HQ's.
Yep,3 stars for Lieutenant General and Two starts for Major General.If you want i can give you names of comanders.Tackticx
It's because a Major General commanded that corps, as opposed to the Lieutenant Generals of the other two ones. The map's authentic to the last.
Iwo Jima is autentical also,except aim not put map marking symbols,maybe you ask why,i can not find JApanese army symbols,only USA symbols.Also these is NAvy operation.well it's agood thing you mentioned iwo jima. compare that with ardennes and you'll see that's a map schematic with true feeling. it's shaped like paper it has utensils on it it has a nice map and so on. same goes for cc mogul. yes it's a white print but there are tons of little details that make it accurate. creases from the triple fold stains from coffee a curl in the corner.
ardennes doesn't even resemble an authentic war map like iwo jima does. if that's what he aimed for then he failed. iwo jima is a far superior representation of a war map.

well DiM, if comparing my map with Qwert's isn't draggin me into this then i don't know what is.DiM wrote:cairns, i didn't drag you into anything i just compared 2 similar maps. one with great graphics one with no graphics.

No...that won't happen...everyone will trash it in payback.DiM wrote: if you guys really think this map can be considered as having good graphics then i can accept that and let it go. but i will also create a war map like this one and with the same shitty graphics and i don't want to see a single soul complaining. ok?


i won't mind i'll just say i spent countless hours doing the community a service and the foundry should have the decency of quenching the map. also in the process i will create at least a dozen additional threads complaining nobody visits my map or that other maps are getting the attention mine deserves or that we should put a stop to all maps (except mine) because we have a map inflation.cairnswk wrote:No...that won't happen...everyone will trash it in payback.DiM wrote: if you guys really think this map can be considered as having good graphics then i can accept that and let it go. but i will also create a war map like this one and with the same shitty graphics and i don't want to see a single soul complaining. ok?
no problem mate, you don't want to comment it is your choice and i respect it. as for me defending and not changing things you're a bit wrong here since i implement lots of changes according to people's feedbacks. for example mayhem is in final forge and i just made a gameplay change because somebody suggested it and i liked it and saw no reason to refuse it.cairnswk wrote:And another thing DiM, i won't bother to comment on your maps anymore, because everytime i do, even if it is to suggest a little improvement, you put up the biggest defence barrier on why you don't want it changed, that i simply just don't even bother anymore to comment on your maps. Ever noticed that happening lately!!
One day Dim, you might wake up and smell the flowers and realise that you're not always right even though you like to think you are.
And strangley....i still luv and respect ya!DiM wrote: and yes i know i'm not always right but in this case i am. ardennes has a shitty graphic compared even to maps quenched one year ago. yes i'm not diplomatic, yes i don't sugarcoat things and i always say what i think even if might hurt people's feelings. consider me brutal, consider me a jerk, an asshole or whatever but if i think something is wrong i will say it and not sit around ignoring it. that's just how i am.

and i thank you for that mate the feeling is mutualcairnswk wrote:And strangley....i still luv and respect ya!DiM wrote: and yes i know i'm not always right but in this case i am. ardennes has a shitty graphic compared even to maps quenched one year ago. yes i'm not diplomatic, yes i don't sugarcoat things and i always say what i think even if might hurt people's feelings. consider me brutal, consider me a jerk, an asshole or whatever but if i think something is wrong i will say it and not sit around ignoring it. that's just how i am.
ok, qwert, change the graphics and stop blinding us with the horrible image you have now. god damnit take a look at your other maps and compare them to this one. you have talent and can create something much better instead of running around the forum bitching that nobody visits your map.cairnswk wrote:Now back on topic....
If you ask this of qwert, i'm going to ask it of you in mayhem. Because i think you mayhem is shocking.DiM wrote: ok, qwert, change the graphics and stop blinding us with the horrible image you have now. god damnit take a look at your other maps and compare them to this one. you have talent and can create something much better instead of running around the forum bitching that nobody visits your map.
