CC City Mogul [Quenched]

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yeti_c
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Post by yeti_c »

DiM wrote:
yeti_c wrote:DiM - I'm a shade concerned that your army numbers are going to be too big... especially as we're making the artificially too big as well...

C.


i already posted triple digit armies earlier in the thread and they fit well.

as for the artificially thing i have no idea what you're talking about? what's artificial?


Good work then DiM...

What I meant by "artificially high" is that triple digit armies are a definite occurance on this map - whereas they're generally unlikely on "normal" maps... So should we consider checking this map for 4 digits? i.e. 3 digits and Colour blind letter?

C.
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gimil
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Post by gimil »

Thats not a bad idea yeti.
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Post by Herakilla »

screw the paranoid people who dont want to use auto attack, ill play them in this with the bigger multiplier in speed games and we are all happy
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DiM
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Post by DiM »

yeti_c wrote:
DiM wrote:
yeti_c wrote:DiM - I'm a shade concerned that your army numbers are going to be too big... especially as we're making the artificially too big as well...

C.


i already posted triple digit armies earlier in the thread and they fit well.

as for the artificially thing i have no idea what you're talking about? what's artificial?


Good work then DiM...

What I meant by "artificially high" is that triple digit armies are a definite occurance on this map - whereas they're generally unlikely on "normal" maps... So should we consider checking this map for 4 digits? i.e. 3 digits and Colour blind letter?

C.


hey hey let's not get paranoid here. if people want to go in 4 digits they can do it anywhere and suffer the consequences.

btw 4 digits will also fit.

here's an older image with triple digits. i think there's enough space for 4 also:

Image
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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yeti_c
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Post by yeti_c »

DiM wrote:
yeti_c wrote:
DiM wrote:
yeti_c wrote:DiM - I'm a shade concerned that your army numbers are going to be too big... especially as we're making the artificially too big as well...

C.


i already posted triple digit armies earlier in the thread and they fit well.

as for the artificially thing i have no idea what you're talking about? what's artificial?


Good work then DiM...

What I meant by "artificially high" is that triple digit armies are a definite occurance on this map - whereas they're generally unlikely on "normal" maps... So should we consider checking this map for 4 digits? i.e. 3 digits and Colour blind letter?

C.


hey hey let's not get paranoid here. if people want to go in 4 digits they can do it anywhere and suffer the consequences.

btw 4 digits will also fit.

here's an older image with triple digits. i think there's enough space for 4 also:

Image


Can you retest in the E area on the small map?

C.
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DiM
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Post by DiM »

yeti_c wrote:Can you retest in the E area on the small map?

C.


i would but it doesn't display properly on the tester. i have no idea what's wrong :(

no matter what i do the tester displays in the same place.

here's the code, if somebody wants to try please do it.

i think it will overlap the borders so i think for army numbers on the same line (like the E1 E2 E3 terits) i will need to place them a bit tilted. i mean for example put E1 and E3 on the same line and make the coords for E2 a bit lower.

Code: Select all

<?xml version="1.0" ?>
<map>
  <title>CC City Mogul</title>
  <smallwidth>600</smallwidth>
  <smallheight>600</smallheight>
  <largewidth>800</largewidth>
  <largeheight>800</largeheight>
  <filetype>png</filetype>

<territory>
  <name>1</name>
  <borders>
  <border>2</border>
  <border>3</border>
  </borders>
<coordinates>
         <smallx>453</smallx>
         <smally>203</smally>
</coordinates>
</territory>

<territory>
  <name>2</name>
  <borders>
  <border>1</border>
  <border>3</border>
  </borders>
<coordinates>
         <smallx>423</smallx>
         <smally>203</smally>
</coordinates>
</territory>

<territory>
  <name>3</name>
  <borders>
  <border>1</border>
  <border>2</border>
  </borders>
<coordinates>
         <smallx>403</smallx>
         <smally>203</smally>
</coordinates>
</territory>
</map>
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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cairnswk
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Post by cairnswk »

Dim...i just tested that little bit of code and it is way off.
I'll reset it and see what it looks like.
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DiM
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Post by DiM »

cairnswk wrote:Dim...i just tested that little bit of code and it is way off.
I'll reset it and see what it looks like.


thanks. i know it's way off. no matter what coords i put they go in the same place :(

i just thought of something. could it be because i entered "g888" to display as army numbers??

solved it:

it fits but barely. by offsetting the armies they are visible but that's all i can do.

Image
Last edited by DiM on Thu Mar 20, 2008 7:52 pm, edited 1 time in total.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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cairnswk
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Post by cairnswk »

DiM wrote:
cairnswk wrote:Dim...i just tested that little bit of code and it is way off.
I'll reset it and see what it looks like.


thanks. i know it's way off. no matter what coords i put they go in the same place :(

i just thought of something. could it be because i entered "g888" to display as army numbers??


could be....anyways, here's my testing

Image

on this code:
<?xml version="1.0" ?>
<map>
<title>CC City Mogul</title>
<smallwidth>600</smallwidth>
<smallheight>600</smallheight>
<largewidth>800</largewidth>
<largeheight>800</largeheight>
<filetype>png</filetype>

<territory>
<name>1</name>
<borders>
<border>2</border>
<border>3</border>
</borders>
<coordinates>
<smallx>397</smallx>
<smally>328</smally>
</coordinates>
</territory>

<territory>
<name>2</name>
<borders>
<border>1</border>
<border>3</border>
</borders>
<coordinates>
<smallx>427</smallx>
<smally>320</smally>
</coordinates>
</territory>

<territory>
<name>3</name>
<borders>
<border>1</border>
<border>2</border>
</borders>
<coordinates>
<smallx>457</smallx>
<smally>328</smally>
</coordinates>
</territory>
</map>
Image
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DiM
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Post by DiM »

thanks cairns. i realised what i was doing wrong because i did it again. it's so stupid :lol:

i was puting coords in ths xml but i wasn't saving it and then when i tested it used the same unsaved version over and over again :lol:

anyway as i said above the 4 digits are visible with a bit of offseting so i don't think it is a problem.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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cairnswk
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Post by cairnswk »

DiM wrote:thanks cairns. i realised what i was doing wrong because i did it again. it's so stupid :lol:

i was puting coords in ths xml but i wasn't saving it and then when i tested it used the same unsaved version over and over again :lol:

anyway as i said above the 4 digits are visible with a bit of offseting so i don't think it is a problem.


yes...you'll just have to move the tert labels around a bit....coming along nicely. :) luv the child drawings.
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Post by Ditocoaf »

Insignificant suggestion probably, but the thumbprint by the mall could really stand to be less prominent.
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DiM
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Post by DiM »

Ditocoaf wrote:Insignificant suggestion probably, but the thumbprint by the mall could really stand to be less prominent.


sure why not? if anybody else feel it's too prominent i'll tone down it's opacity.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Post by AndyDufresne »

Agreed about the print near the mall, maybe a touch less strong.


--Andy
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DiM
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Post by DiM »

AndyDufresne wrote:Agreed about the print near the mall, maybe a touch less strong.


--Andy


then it shall be done :)
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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DiM
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Post by DiM »

v17
large and small with a lower opacity middle fingerprint.

large:
Image

small:
Image
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gimil
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Post by gimil »

DiM wrote:middle fingerprint


:lol:
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DiM
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Post by DiM »

gimil wrote:
DiM wrote:middle fingerprint


:lol:


unintended pun. 8-[
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Post by AndyDufresne »

              Final Forge

---The CC City Mogul Map has reached the ‘Final Forge’ Stage. I've revived this thread from the pits of the Foundry Furnace (okay, maybe not) and have examined the contents. Nearly every major concern has been addressed. If there are any other current concerns, please make your voice heard. If after a reasonable amount of time there has not been any objection or protest, the map will be deemed finished with the 'Foundry Brand' of approval and will be submitted for live play. As long as there is still discussion or posts that have yet to be commented on, the map will remain in Final Forge until said discussion has reached the conclusion that the map has reached its final and polished version.

Post questions and concerns if any.

              Image


--Andy
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Post by InkL0sed »

This stamping momentum is starting to make my head spin :mrgreen:
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yeti_c
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Post by yeti_c »

Congrats Dimmy - give us a shout when your XML is ready to be sorted.

C.
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Post by DiM »

i was searching the foundry frantically. i thought the thread was deleted :lol:


thanks andy for forging.


@yeti_c i will start taking care of the xml and will pm it back to you.
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gimil
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Post by gimil »

Congratz bud on this one :)
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DiM
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Post by DiM »

gimil wrote:Congratz bud on this one :)


thanks mate, now go and stamp AoR: Mayhem :roll: :D
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Post by lanyards »

Congrats on the Final Forge. Please remove stains and smudges and fingerprints. :)

--lanyards
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