Moderator: Tech Team
lancehoch wrote:Yeti (or anyone else who has an opinion about it), have you been able to make sense of my last post, the Card Set Estimate post? If not, I can try to be more clear.
Optimus Prime wrote:I don't know if this has already been discussed way back when BOB was first released, but is there a way we can get the option to toggle the colored drop-downs on and off?
I just have noticed recently that on my lab computers on campus it's much easier for me to find the territory names without the colors than at home with the colors.
Not a big issue by any means, just curious if it's a possibility.
Optimus Prime wrote:Well, that's just lovely.Any chance you could throw that in with an update in the future? No rush of course, just add it to something else you do with the next update?
I've noticed on larger maps it takes BoB quite a bit longer to load. Sometimes the map will be up, but it takes a few seconds before I can use the inspect features. Would you consider putting a little loading animation somewhere so that when know when BoB is fully loaded and we can start our turn?
homes32 wrote:I've noticed on larger maps it takes BoB quite a bit longer to load. Sometimes the map will be up, but it takes a few seconds before I can use the inspect features. Would you consider putting a little loading animation somewhere so that when know when BoB is fully loaded and we can start our turn?
funny you should bring that up...
Shino Tenshi wrote:A couple more suggestions, though I suspect one may well be an entirely new script all on it's own, and if it is, please ignore...
1) Floating Clock (say on the top right corner of the screen?)
2) A friends list function (not appropriate for BOB?)
Sir. Ricco wrote:What does Colour Drop Downs are Switchable do?
Sir. Ricco wrote:BTW: I love the update with the "Hide Menu"
yeti_c wrote:VERSION : 4.4.1
NEW FEATURES :
PleaseWait coding
- Please Wait messages are now shown whilst BOB is processing the game - This is here to prevent users from clicking stuff whilst loading... bear in mind that there are a few ways to click buttons - if you do then on your head be it.
- Note Pleasewait code runs for Textmap code too - so if you have TextMap on - you will see processing happening during turns.
agree whith thisjaytee64 wrote:yeti_c wrote:VERSION : 4.4.1
NEW FEATURES :
PleaseWait coding
- Please Wait messages are now shown whilst BOB is processing the game - This is here to prevent users from clicking stuff whilst loading... bear in mind that there are a few ways to click buttons - if you do then on your head be it.
- Note Pleasewait code runs for Textmap code too - so if you have TextMap on - you will see processing happening during turns.
Any way to turn this off? It's annoying to the point I want to downgrade to the last version and/or uninstall the thing altogether
Users browsing this forum: No registered users