Age of Realms: Mayhem [Quenched]

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fireedud
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Post by fireedud »

InkL0sed wrote:
Coleman wrote:
DiM wrote:
Coleman wrote:Alright, maybe the sanctuary disadvantage would be solved if they could attack out of their blood waters as if they were docks. As that's what I thought they could do when I looked at this anyway.


yep that's what i was thinking also. i will give it more thought when i have time


Time is the enemy of us all. :roll: Good luck.


Coleman, you're a poet.


he's the first poet I've seen that uses emoticons
me have no sig
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InkL0sed
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Post by InkL0sed »

fireedud wrote:
InkL0sed wrote:
Coleman wrote:
DiM wrote:
Coleman wrote:Alright, maybe the sanctuary disadvantage would be solved if they could attack out of their blood waters as if they were docks. As that's what I thought they could do when I looked at this anyway.


yep that's what i was thinking also. i will give it more thought when i have time


Time is the enemy of us all. :roll: Good luck.


Coleman, you're a poet.


he's the first poet I've seen that uses emoticons

You obviously need to get out more then :wink:
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benny profane
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Post by benny profane »

InkL0sed wrote:
fireedud wrote:
InkL0sed wrote:
Coleman wrote:
DiM wrote:
Coleman wrote:Alright, maybe the sanctuary disadvantage would be solved if they could attack out of their blood waters as if they were docks. As that's what I thought they could do when I looked at this anyway.


yep that's what i was thinking also. i will give it more thought when i have time


Time is the enemy of us all. :roll: Good luck.


Coleman, you're a poet.


he's the first poet I've seen that uses emoticons

You obviously need to get out more then :wink:


for real. haven't you ever read Goethe?
his work is filled with emoticons.

anyways, back on track here...
i agree with herakilla.
i'm not really convinced that the sanctuary isn't at a serious disadvantage.
not sure how to reconcile the idea with the execution.
whitestazn88
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Post by whitestazn88 »

UPDATE!
UPDATE!
UPDATE!
UPDATE!
UPDATE!
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gimil
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Post by gimil »

whitestazn88 wrote:UPDATE!
UPDATE!
UPDATE!
UPDATE!
UPDATE!


Post constructivly, your not doing anyone any favours by posting this type of bollocks ;)
What do you know about map making, bitch?
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whitestazn88
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Post by whitestazn88 »

gimil wrote:
whitestazn88 wrote:UPDATE!
UPDATE!
UPDATE!
UPDATE!
UPDATE!


Post constructivly, your not doing anyone any favours by posting this type of bollocks ;)


twill always picks on me.

ps. i think the veins in the blood water don't look too good. i think a slight red tinge would be good enough
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gimil
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Post by gimil »

whitestazn88 wrote:
gimil wrote:
whitestazn88 wrote:UPDATE!
UPDATE!
UPDATE!
UPDATE!
UPDATE!


Post constructivly, your not doing anyone any favours by posting this type of bollocks ;)


twill always picks on me.

ps. i think the veins in the blood water don't look too good. i think a slight red tinge would be good enough


Just remeber that twill is almost always right :wink:
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DiM
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Post by DiM »

why do i have an [I] in the title?? :shock:
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InkL0sed
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Post by InkL0sed »

DiM wrote:why do i have an [I] in the title?? :shock:


I think it means you have an idea stamp?
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FreeMan10
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Post by FreeMan10 »

InkL0sed wrote:
DiM wrote:why do i have an [ I ] in the title?? :shock:


I think it means you have an idea stamp?


Yeah, I think that's it. I've seen some with [GP] and [Gr], too. I think those are Game Play and Graphics stamps.

If this is it, it's a great idea - much easier than reading through the whole thread looking for the stamps.
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InkL0sed
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Post by InkL0sed »

FreeMan10 wrote:
InkL0sed wrote:
DiM wrote:why do i have an [ I ] in the title?? :shock:


I think it means you have an idea stamp?


Yeah, I think that's it. I've seen some with [GP] and [Gr], too. I think those are Game Play and Graphics stamps.

If this is it, it's a great idea - much easier than reading through the whole thread looking for the stamps.


Well, they're supposed to be on the first post as well...
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DiM
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Post by DiM »

thanks for the info. the stamp was already in the first post but i guess this is wasier for the mods.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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DiM
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Post by DiM »

time for a new update (finally)
V7
done:
-made the blood waters more flowy to blend better
-changed the troglodyte's continent colour
-changed the pit fiends' continent colour
-added neutrals
-added some claw scratches on the legend
-made a few border tweaks
-removed the animation
-changed the legend to reflect that blood waters can be attacked by any dock but they can also attack back.
-removed dock from u'rl

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yeti_c
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Post by yeti_c »

Hmmm - I dislike the 2 way blood waters idea...

Now the enemy can strafe in with a huge force - then escape with it... which is not what you had in mind...

Perhaps have the blood waters around the island - then have U'rl or something be able to attack any Dock outwards...

That way the Sanctuary is the main army build place - can attack out to the blood waters - and can have a way of attacking out one way... so that enemies have to come in and make some decent attacks to get out again - or conquer it.

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DiM
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Post by DiM »

it seems this is what people want. it's not what i want but...

ur'l was a dock so it could attack any other dock.
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Herakilla
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Post by Herakilla »

sanctuary is just at a huge disadvantage is my problem. like yeti said they can just go in and pop back out and take no damage from the decay
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DiM
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Post by DiM »

ok i'm thinking of this:

each blood water can be bombarded by any dock.
each blood water can 1 way attack any dock.
the sanctuary can directly attack any blood water.

this way nobody can come in the sanctuary via the blood waters. also bombarding the water is tricky because if you do so then the guy in the sanctuary can come and attack you through there (because you just replaced his troop with a neutral one.)

also this means i have to put back the u'rl dock because there has to be a way inside the sanctuary.

so by doing this the sanctuary can be defended by holding a huge pile in the sanctuary.
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yeti_c
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Post by yeti_c »

DiM wrote:it seems this is what people want. it's not what i want but...

ur'l was a dock so it could attack any other dock.


Yes but the dock was 2 way...

My suggestion is different.

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yeti_c
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Post by yeti_c »

DiM wrote:ok i'm thinking of this:

each blood water can be bombarded by any dock.
each blood water can 1 way attack any dock.
the sanctuary can directly attack any blood water.

this way nobody can come in the sanctuary via the blood waters. also bombarding the water is tricky because if you do so then the guy in the sanctuary can come and attack you through there (because you just replaced his troop with a neutral one.)

also this means i have to put back the u'rl dock because there has to be a way inside the sanctuary.

so by doing this the sanctuary can be defended by holding a huge pile in the sanctuary.


Yes - that sounds good - the outer players *can* lower the sanctuary bonus... but the fear the reprisals...

Alternatively - it might work if 1 dock = 1 blood water -> so 1 person who's big can't strip the sanctuary bonus off completely...

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Post by DiM »

yeti_c wrote:
DiM wrote:ok i'm thinking of this:

each blood water can be bombarded by any dock.
each blood water can 1 way attack any dock.
the sanctuary can directly attack any blood water.

this way nobody can come in the sanctuary via the blood waters. also bombarding the water is tricky because if you do so then the guy in the sanctuary can come and attack you through there (because you just replaced his troop with a neutral one.)

also this means i have to put back the u'rl dock because there has to be a way inside the sanctuary.

so by doing this the sanctuary can be defended by holding a huge pile in the sanctuary.


Yes - that sounds good - the outer players *can* lower the sanctuary bonus... but the fear the reprisals...


that's exactly what i want.

yeti_c wrote:Alternatively - it might work if 1 dock = 1 blood water -> so 1 person who's big can't strip the sanctuary bonus off completely...

C.


i don't understand this part. what do you mean 1 dock = 1 blood water??
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yeti_c
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Post by yeti_c »

Each dock around the map - can only attack one blood water...

i.e. Ieme attacks Fo'il - Qasr attacks A'lb - Voight attacks Vir'dn - Sler attacks B'hed - Duht attacks K'rah - Ikalu attack D'im -Eon attacks Jor'g

(and then you need 2 more blood waters for the other 2 docks to attack!)

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DiM
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Post by DiM »

yeti_c wrote:Each dock around the map - can only attack one blood water...

i.e. Ieme attacks Fo'il - Qasr attacks A'lb - Voight attacks Vir'dn - Sler attacks B'hed - Duht attacks K'rah - Ikalu attack D'im -Eon attacks Jor'g

(and then you need 2 more blood waters for the other 2 docks to attack!)

C.


nah, that would be way to hard to explain. i would need legend space to put all the connections.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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yeti_c
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Post by yeti_c »

DiM wrote:
yeti_c wrote:Each dock around the map - can only attack one blood water...

i.e. Ieme attacks Fo'il - Qasr attacks A'lb - Voight attacks Vir'dn - Sler attacks B'hed - Duht attacks K'rah - Ikalu attack D'im -Eon attacks Jor'g

(and then you need 2 more blood waters for the other 2 docks to attack!)

C.


nah, that would be way to hard to explain. i would need legend space to put all the connections.


Yeah - I know - worth throwing out there though!!

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Riazor
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Post by Riazor »

DiM wrote:
yeti_c wrote:Each dock around the map - can only attack one blood water...

i.e. Ieme attacks Fo'il - Qasr attacks A'lb - Voight attacks Vir'dn - Sler attacks B'hed - Duht attacks K'rah - Ikalu attack D'im -Eon attacks Jor'g

(and then you need 2 more blood waters for the other 2 docks to attack!)

C.


nah, that would be way to hard to explain. i would need legend space to put all the connections.


You could give each dock and connected bloodwater a number/symbol/whatever, so the legend needs just 1 sentence?
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Post by DiM »

Riazor wrote:
DiM wrote:
yeti_c wrote:Each dock around the map - can only attack one blood water...

i.e. Ieme attacks Fo'il - Qasr attacks A'lb - Voight attacks Vir'dn - Sler attacks B'hed - Duht attacks K'rah - Ikalu attack D'im -Eon attacks Jor'g

(and then you need 2 more blood waters for the other 2 docks to attack!)

C.


nah, that would be way to hard to explain. i would need legend space to put all the connections.


You could give each dock and connected bloodwater a number/symbol/whatever, so the legend needs just 1 sentence?


it would be way too complicated.

i'll just go with this:
DiM wrote:each blood water can be bombarded by any dock.
each blood water can 1 way attack any dock.
the sanctuary can directly attack any blood water.

this way nobody can come in the sanctuary via the blood waters. also bombarding the water is tricky because if you do so then the guy in the sanctuary can come and attack you through there (because you just replaced his troop with a neutral one.)

also this means i have to put back the u'rl dock because there has to be a way inside the sanctuary.

so by doing this the sanctuary can be defended by holding a huge pile in the sanctuary
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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