Age of Realms: Mayhem [Quenched]

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bryguy
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Post by bryguy »

Sir. Ricco wrote:Two questions. Is the statuary a starting point. And if so, what are the bounces for having that place.


statuary??? dont u mean sanctuary?? either way it has the same bonus for castle, but you have to expand to get any other bonus'
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Sir. Ricco
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Post by Sir. Ricco »

bryguy wrote:
Sir. Ricco wrote:Two questions. Is the statuary a starting point. And if so, what are the bounces for having that place.


statuary??? dont u mean sanctuary?? either way it has the same bonus for castle, but you have to expand to get any other bonus'

Its sanctuary. :oops:
But expand where, out of your territory to other lands?
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DiM
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Post by DiM »

Mr_Adams wrote:one idea you've inserted here that seems horrible was ... No 5 per castle?!? that was one of the best parts of the game. The strategie built around it was great. If you take that away, it seems like you'll be disconecting it from the rest of the trilogy... but this is just a players opinion. I can make maps worth crap


there's still a bonus per castle. it's 4. read the legend. each castles gives a +4 autodeploy bonus. in chapter 1 there was a +5 per castle. and in chapter 2 a +3 autodeploy per castle.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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DiM
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Post by DiM »

sfhbballnut wrote:the map's growing on me, something about the lightning, question though, having a castle makes you cantrol that race and thus get the bonuses correct?


correct.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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DiM
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Post by DiM »

Sir. Ricco wrote:
bryguy wrote:
Sir. Ricco wrote:Two questions. Is the statuary a starting point. And if so, what are the bounces for having that place.


statuary??? dont u mean sanctuary?? either way it has the same bonus for castle, but you have to expand to get any other bonus'

Its sanctuary. :oops:
But expand where, out of your territory to other lands?


as the legend says, each castle or sanctuary has a +4 autodeploy bonus.

as for the expanding issue, it's quite simple just go to the dock in url and then move to any other dock.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Mr_Adams
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Post by Mr_Adams »

oh, ok. I thought it was castle + sanctuary, but it's castle or sanctuary... :shock:
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DiM
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Post by DiM »

Mr_Adams wrote:oh, ok. I thought it was castle + sanctuary, but it's castle or sanctuary... :shock:


exactly. castle or sanctuary
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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MrBenn
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Post by MrBenn »

Just wanted to add my penny-worth...

1. It took me a while to work out what the blood waters were - probably just me being stupid, but I'm certain that others are even more stupid than me... Not sure of a simple solution though...

2. The rune bonus... Do you need both to get +2, or is it +2 each? I'm assuming you need both (as in the prequels), but the legend doesn't make that clear.

3. The legend text explaining about the Sanctuary/Blood waters is slightly confusing, and could do with being reworded slightly

4. I was looking at the map, and wondered if you could 'capsize' the boat that's in the blood waters - purely for some comedy value... :shock:
fireedud
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Post by fireedud »

For the rock runes, Can you make them more distinct? they completely blend with the background.
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DiM
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Post by DiM »

MrBenn wrote:Just wanted to add my penny-worth...

1. It took me a while to work out what the blood waters were - probably just me being stupid, but I'm certain that others are even more stupid than me... Not sure of a simple solution though...

2. The rune bonus... Do you need both to get +2, or is it +2 each? I'm assuming you need both (as in the prequels), but the legend doesn't make that clear.

3. The legend text explaining about the Sanctuary/Blood waters is slightly confusing, and could do with being reworded slightly

4. I was looking at the map, and wondered if you could 'capsize' the boat that's in the blood waters - purely for some comedy value... :shock:


1. blood waters are the portions of water that are red. i don't know how to make them more clear. if you have any suggestions please tell me.
2. nope you need just one. in the legend it says: "castle/sanctuary + power rune = +2" if it were both it would have said castle/sanctuary + power runes pair"
3. i can reword it if i'm told how.
4. i can capsize it but then it wouldn't look like a boat. how about if i make like a swirl or a vortex that captures the boat?
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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DiM
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Post by DiM »

fireedud wrote:For the rock runes, Can you make them more distinct? they completely blend with the background.


the runes themselves have a blue glow and the army shields in those terits also have blue glows. those glows are there to identify the runes. also you have a pretty explicit terit name: "rock rune 1" and "rock rune 2".

i don't know how to make them stand out more.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
fireedud
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Post by fireedud »

DiM wrote:
fireedud wrote:For the rock runes, Can you make them more distinct? they completely blend with the background.


the runes themselves have a blue glow and the army shields in those terits also have blue glows. those glows are there to identify the runes. also you have a pretty explicit terit name: "rock rune 1" and "rock rune 2".

i don't know how to make them stand out more.


The name gives it away, but I think it just blends in more than other runes, could you perhaps give it another color/shade?
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DiM
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Post by DiM »

fireedud wrote:
DiM wrote:
fireedud wrote:For the rock runes, Can you make them more distinct? they completely blend with the background.


the runes themselves have a blue glow and the army shields in those terits also have blue glows. those glows are there to identify the runes. also you have a pretty explicit terit name: "rock rune 1" and "rock rune 2".

i don't know how to make them stand out more.


The name gives it away, but I think it just blends in more than other runes, could you perhaps give it another color/shade?


it is a different shade and texture than the land. but the fact that it's a rock rune on a rock land makes it hard to find a big differentiation. i will try though
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Shrinky
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Post by Shrinky »

The legend was animated and I find it really impressive. However i found some problems reading the legend because the lightning flashes were really bright. Is it possible to darken the flashes a bit so that reading doesn't get impaired?
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sanosuke
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Post by sanosuke »

Shrinky wrote:The legend was animated and I find it really impressive. However i found some problems reading the legend because the lightning flashes were really bright. Is it possible to darken the flashes a bit so that reading doesn't get impaired?



the animation isn't staying...it was just something for DiM to do to entertain himself...even though quite a few of us like it, ultimately DiM said it's not going to be there at the release..unless he changes his mind that is ^_^
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Tieryn
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Post by Tieryn »

re: blood water territories, how about this?

"Sanctuary Island bleeds into the surrounding waters. The Lich-decay in the blood causes these territories to lose 10 armies per turn. Sanctuary castle can attack the blood water directly"

Question : so the territories get -10 per turn, but you get a +1 deploy bonus if you have them? that seems... odd? Also, when it says the liches can attack the blood waters territories directly, is that just from sanctuary castle?
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DiM
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Post by DiM »

Tieryn wrote:re: blood water territories, how about this?

"Sanctuary Island bleeds into the surrounding waters. The Lich-decay in the blood causes these territories to lose 10 armies per turn. Sanctuary castle can attack the blood water directly"

Question : so the territories get -10 per turn, but you get a +1 deploy bonus if you have them? that seems... odd? Also, when it says the liches can attack the blood waters territories directly, is that just from sanctuary castle?


yes the sanctuary can attack the blood waters directly. and each blood water gives you +1 and it has a decay of -10
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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MOBAJOBG
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Post by MOBAJOBG »

Perhaps, there should be another 3 further chapters ...something reminiscent of the epic Star Wars 6-episode movies.
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DiM
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Post by DiM »

MOBAJOBG wrote:Perhaps, there should be another 3 further chapters ...something reminiscent of the epic Star Wars 6-episode movies.


hehe. i'm thinking 2-3 other related maps with various side quests and stuff. :D
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Kaplowitz
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Post by Kaplowitz »

DiM wrote:
MOBAJOBG wrote:Perhaps, there should be another 3 further chapters ...something reminiscent of the epic Star Wars 6-episode movies.


hehe. i'm thinking 2-3 other related maps with various side quests and stuff. :D


You could have a Trilogy of Trilogies
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Mr_Adams
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Post by Mr_Adams »

could you make the blood water fade into the ocean, instead of having such an abrupt halt? it looks unnatural. maybe you could use the same tool you used for the shallow to deep watters. of corse, as many of the other suggestions on the last few pages, this would just be for asthetics, not to help game play...
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DiM
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Post by DiM »

Mr_Adams wrote:could you make the blood water fade into the ocean, instead of having such an abrupt halt? it looks unnatural. maybe you could use the same tool you used for the shallow to deep watters. of corse, as many of the other suggestions on the last few pages, this would just be for asthetics, not to help game play...


will do.

hopefully monday i'll put another update. it has been a very busy week.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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gimil
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Post by gimil »

DiM wrote:
Mr_Adams wrote:could you make the blood water fade into the ocean, instead of having such an abrupt halt? it looks unnatural. maybe you could use the same tool you used for the shallow to deep watters. of corse, as many of the other suggestions on the last few pages, this would just be for asthetics, not to help game play...


will do.

hopefully monday i'll put another update. it has been a very busy week.


Since when have you been busy in real life?
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DiM
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Post by DiM »

gimil wrote:
DiM wrote:
Mr_Adams wrote:could you make the blood water fade into the ocean, instead of having such an abrupt halt? it looks unnatural. maybe you could use the same tool you used for the shallow to deep watters. of corse, as many of the other suggestions on the last few pages, this would just be for asthetics, not to help game play...


will do.

hopefully monday i'll put another update. it has been a very busy week.


Since when have you been busy in real life?


strangely i have been. not a single day off this week. some important changes at work. a big meeting that i have to prepare for. exams at phd (had the last one yesterday) plus other minor things that totally screwed my week.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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rerdek
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Post by rerdek »

well hopefully you can get this done quick because i cant wait for this installment of Realms.

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