Abandoned and Vacationed maps. The final resting place, unless you recycle.
Moderator: Cartographers
yeti_c
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by yeti_c » Thu Feb 07, 2008 4:39 am
Like the new rivers & Bridges - hate the new green...
You need to make the top half of the map harder to hold.
C.
Highest score : 2297
Kaplowitz
Posts: 3088 Joined: Tue May 01, 2007 5:11 pm
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by Kaplowitz » Thu Feb 07, 2008 4:07 pm
You have better things to be doing gimil.
gimil
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by gimil » Thu Feb 07, 2008 4:10 pm
Kaplowitz wrote: You have better things to be doing gimil.
Oh really like what?
What do you know about map making, bitch ? natty_dread wrote: I was wrong
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Kaplowitz
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by Kaplowitz » Thu Feb 07, 2008 4:28 pm
gimil wrote: Kaplowitz wrote: You have better things to be doing gimil.
Oh really like what?
Feudal War is done! maybe one day you should revamp it, but why right after you make it? It is already one of the best looking maps on the site, so why dont you contribute more by making a new awesome map?
gimil
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by gimil » Thu Feb 07, 2008 4:34 pm
Kaplowitz wrote: gimil wrote: Kaplowitz wrote: You have better things to be doing gimil.
Oh really like what?
Feudal War is done! maybe one day you should revamp it, but why right after you make it? It is already one of the best looking maps on the site, so why dont you contribute more by making a new awesome map?
That map doesnt have a layered file because i lost it
. Ill come back to that one day when im motivated for it. But right now im happy being artistic while im helping run te foundry, rather than thinking up a new idea.
What do you know about map making, bitch ? natty_dread wrote: I was wrong
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Kaplowitz
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by Kaplowitz » Thu Feb 07, 2008 4:35 pm
Whatever, this map looks pretty awesome now anyway. I was just thinking that if you spent the time to redo the feudal layer, why not this one?
gimil
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by gimil » Thu Feb 07, 2008 4:38 pm
Kaplowitz wrote: Whatever, this map looks pretty awesome now anyway. I was just thinking that if you spent the time to redo the feudal layer, why not this one?
Like i said this one ill come at some point
and portugal
What do you know about map making, bitch ? natty_dread wrote: I was wrong
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gimil
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by gimil » Thu Feb 07, 2008 4:48 pm
-Added Trees
-Tweks the terr names
-Changed the overall green
-Darkended the villages
What do you know about map making, bitch ? natty_dread wrote: I was wrong
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Unit_2
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by Unit_2 » Thu Feb 07, 2008 5:29 pm
i don't see trees
gimil
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by gimil » Thu Feb 07, 2008 5:40 pm
Unit_2 wrote: i don't see trees
Open your eyes?:)
What do you know about map making, bitch ? natty_dread wrote: I was wrong
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hecter
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by hecter » Thu Feb 07, 2008 5:57 pm
No offence, but I think your trees make your map look diseased...
In heaven... Everything is fine, in heaven... Everything is fine, in heaven... Everything is fine... You got your things, and I've got mine.
gimil
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by gimil » Thu Feb 07, 2008 6:17 pm
hecter wrote: No offence, but I think your trees make your map look diseased...
Well hector comments like that dont help people when it comes to fixing concerns. . .
What do you know about map making, bitch ? natty_dread wrote: I was wrong
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zimmah
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by zimmah » Fri Feb 08, 2008 7:40 am
DiM wrote: i already told you in the pm feudal doesn't need a revamp. at least not now. maybe in 6 months but not now.
if you are going to revamp it, why not make a 8 player version?
[bigimg]http://sense4seo.nl/signatures/sig-zimmah.jpg[/bigimg]
Maggog
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by Maggog » Fri Feb 08, 2008 8:15 am
Looks great gimil
Maggog
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by Maggog » Fri Feb 08, 2008 8:16 am
and yes how about keeping the basic outline of the map but making it larger?
Say... increase the map size by 40% or something. more territories to cross, more territories in the kingdoms, adding 2 castles as well... etc? I love the basic outline of this map and sometimes it just seems small.
bryguy
Posts: 4381 Joined: Tue Aug 07, 2007 8:50 am
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by bryguy » Fri Feb 08, 2008 8:19 am
looks great gimil, here are my concerns though
1. The castles are to pixely
2. The villages.... well they dont look like villages anymore
3. The bridges look slightly pixely
FreeMan10
Posts: 152 Joined: Wed Jan 23, 2008 12:48 pm
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by FreeMan10 » Fri Feb 08, 2008 10:45 am
gimil wrote: Unit_2 wrote: i don't see trees
Open your eyes?:)
Heck, I can't even see the forest...
No, seriously, I see yellow dots which I assume are huts in the villages, but no trees...
Sir. Ricco
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by Sir. Ricco » Fri Feb 08, 2008 10:53 am
I think the villages don't really look like villages. Those need work.
rebelman
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by rebelman » Fri Feb 08, 2008 10:57 am
gimil i had a few ides on the other thread that you shot down because of the lost file I will resurrect them and repost as I believe they are still relevant and wsould add to the overall appearance / feel of the map.
Don't now why people on here don't like being cooks, remember under siege: A former SEAL, now cook, is the only person who can stop a gang of terrorists when they sieze control of a US Navy battleship.
yeti_c
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by yeti_c » Fri Feb 08, 2008 12:00 pm
yeti_c wrote: Like the new rivers & Bridges - hate the new green... You need to make the top half of the map harder to hold. C.
For this - how about a boat yard in Yer village that lands on the north shore?
C.
PS - I see you don't want me to change the XML for this?
Highest score : 2297
wicked
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by wicked » Fri Feb 08, 2008 12:02 pm
Wouldn't the XML have to change, since the gameplay changed? Rebel 7 can no longer attack LM 3.
yeti_c
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by yeti_c » Fri Feb 08, 2008 12:04 pm
wicked wrote: Wouldn't the XML have to change, since the gameplay changed? Rebel 7 can no longer attack LM 3.
I was referring to the "Xml tweak by Lanyards" part of the map...
C.
Highest score : 2297
gimil
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by gimil » Fri Feb 08, 2008 1:18 pm
yeti_c wrote: wicked wrote: Wouldn't the XML have to change, since the gameplay changed? Rebel 7 can no longer attack LM 3.
I was referring to the "Xml tweak by Lanyards" part of the map...
C.
That becasue you informed me last time that you dont do coordinate centering
What do you know about map making, bitch ? natty_dread wrote: I was wrong
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yeti_c
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by yeti_c » Fri Feb 08, 2008 1:30 pm
gimil wrote: yeti_c wrote: wicked wrote: Wouldn't the XML have to change, since the gameplay changed? Rebel 7 can no longer attack LM 3.
I was referring to the "Xml tweak by Lanyards" part of the map...
C.
That becasue you informed me last time that you dont do coordinate centering
That's cos it's easier for the artist to do it!!
C.
Highest score : 2297
gimil
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by gimil » Fri Feb 08, 2008 1:39 pm
yeti_c wrote: gimil wrote: yeti_c wrote: wicked wrote: Wouldn't the XML have to change, since the gameplay changed? Rebel 7 can no longer attack LM 3.
I was referring to the "Xml tweak by Lanyards" part of the map...
C.
That becasue you informed me last time that you dont do coordinate centering
That's cos it's easier for the artist to do it!!
C.
how did you come to that conclsion? I can center worth a f*ck.
What do you know about map making, bitch ? natty_dread wrote: I was wrong
Top Score:2403