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sfhbballnut wrote:not necessarily, I play with my friends all the time and treat them the same as I would anyone else![]()
MeDeFe wrote:IMO it's also a good idea to ask for an alliance or negotiations in the chat, too, and not just announce it when you have it.
I just think it's bad sportsmanship not to give the other player(s) an early warning.
And if two people announce "we have an alliance" out of the blue and proceed to take out a few players or grab some continents it always looks really fishy.
Evil Semp wrote:Why do people think team games are for people who like to make alliance's? Team games are completely different in that respect. You start out with the same goal as your team mate, to kill the other team. In a singles game you eventually have to kill the person you made the alliance with to win the game.
stevegriffiths23 wrote:Can someone explain to me why you would want to join an alliance in a game where only the winner gets any points?
stevegriffiths23 wrote:There is no value in coming second, so for two or more players to join forces for part of the game before battling for the win between themselves just spoils it for the others involved. Good players should be able to read the other players actions and intentions without constantly saying "ooh - look out! x is getting a continent...."
stevegriffiths23 wrote:and don't give me that rubbish about 'part of war' - alliances in war wouldn't hold if all the competitors have the ultimate goal of taking over the world.
Without WAR there are no alliance's needed and without peace, WAR would not exist![]()
skinless: Its now active ===>>>@ http://www.conquerclub.com/game.php?game=100121, click this, it could be fun!
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