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hwhrhett wrote:perhaps if the option was only available in rounds 75, 100, 125, 150, etc....
and all 3 players had to vote unanimously during their turn in that particular round, would be a good end to some of the build game scenarios.
i would use it, everytime i play a flat rate game it turns into a build game pretty quickly.
luckywar wrote:sure Beaker. BUT, each game has its own strategy for the first few rounds, but by round 75, you've pretty much thrown real strategy out the window and just wait for some jackass to attack out of boredom. Cuz really, when there are 3 people left, and you're all claiming similar bonuses...just keep stacking your units. It's boring and dumb as hell.
BeakerWMA wrote:I voted against it cause if I wanted to play an escalating card game I would probably just join one.
BeakerWMA wrote:and there will be a rash of negative feedbacks for players who do not vote for the switch (they will of course be removed but just more work for the Mods)...
richardgarr wrote:BeakerWMA wrote:and there will be a rash of negative feedbacks for players who do not vote for the switch (they will of course be removed but just more work for the Mods)...
Again read the whole post,
I suggested that the players vote not be displayed, you would only see something like:
Due to agreement from all current remaining players
Game #................ has now been changed to escalating.
If someone voted against the change, the game would continue with no mention of the vote results.
I do not know much about programming , but I am sure a code that changes flat to esc, can be written to initiate only if all current players say yes. Without having to show the results.
xxtig12683xx wrote:yea, my fav part was being in the sewer riding a surfboard and wacking these alien creatures.
shit was badass
nmhunate wrote:Speak English... It is the language that God wrote the bible in.
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