cena-rules wrote:when I am violet and I have the deployment menu in doubles all the backgrounds are white. Just to let you know
I love you man
Yeah - you know why this is - You're part of the Colour Committee!?
C.
Moderator: Tech Team
yeti_c wrote:cena-rules wrote:when I am violet and I have the deployment menu in doubles all the backgrounds are white. Just to let you know
I love you man
Yeah - you know why this is - You're part of the Colour Committee!?
C.
Hrvat wrote:Great job yeti_c.
Running commercials as well?
"www.gmlvl.com provides 10% discount for all packages.
You will get 10% commission generated from your Referrals' power leveling orders "
yeti_c wrote:Hrvat wrote:Great job yeti_c.
Running commercials as well?
"www.gmlvl.com provides 10% discount for all packages.
You will get 10% commission generated from your Referrals' power leveling orders "
I've flagged that to be removed - fuckers!!!
C.
wombat slayer wrote:Sorry if this idea has already come up... I searched and didn't see anything.
Would it be possible for BoB to calculate the number of ranking points you will win/lose based on the ranks of the people you're playing with?
hecter wrote:wombat slayer wrote:Sorry if this idea has already come up... I searched and didn't see anything.
Would it be possible for BoB to calculate the number of ranking points you will win/lose based on the ranks of the people you're playing with?
Estimate based on rank, yes. Provide something accurate, no.
Herakilla wrote:hecter wrote:wombat slayer wrote:Sorry if this idea has already come up... I searched and didn't see anything.
Would it be possible for BoB to calculate the number of ranking points you will win/lose based on the ranks of the people you're playing with?
Estimate based on rank, yes. Provide something accurate, no.
actually yeti said it was possible, just a pain to program, and emphasis on pain
Qyu wrote:can you put a higher and fixed width to HUD, so the end attack and end fortify will not near eachother
like actually, when HUD is off
<span id="clock">
<span class="countdown-alert">00hrs
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</span>
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yeti_c wrote:Qyu wrote:can you put a higher and fixed width to HUD, so the end attack and end fortify will not near eachother
like actually, when HUD is off
I could do - but actually I think the UI is nicer like this... Once you get used to using your mouse more accurately you won't click the wrong button.
C.
actionForm.style.width=map.style.width;
Ishiro wrote:yeti_c wrote:Qyu wrote:can you put a higher and fixed width to HUD, so the end attack and end fortify will not near eachother
like actually, when HUD is off
I could do - but actually I think the UI is nicer like this... Once you get used to using your mouse more accurately you won't click the wrong button.
C.
Rather than a higher fixed width... use the map width.
- Code: Select all
actionForm.style.width=map.style.width;
That way the action form is at least the same width as the map... that should help some. Or you could throw in an option to toggle hud width... Default, Map, Map + 100, Map + 200.
yeti_c wrote:Hi Ishiro - I've just read this - The deferred value is only used to show the deferred armies when the player is playing his turn...
I.e. for when the player has pressed Begin - and until the player is deploying his deferred armies - at all other times the plan was to calculate the deferred armies by the bonus * missed turns (this calc doesn't work in turn as the player may have changed their bonus)
So the trick is when to reinitialise "deferred"... I can't do it on Deploy... as that happens before - or Attack...
I can't do it on "Fortify" of "gets a card" - although these would help minimise the problem - but if they didn't fortify in a no cards game - then the bug will still happen...
I can't reset it if someone else plays - as that won't work on Freestyle...
Hmmm.
C.
Ishiro wrote:yeti_c wrote:Hi Ishiro - I've just read this - The deferred value is only used to show the deferred armies when the player is playing his turn...
I.e. for when the player has pressed Begin - and until the player is deploying his deferred armies - at all other times the plan was to calculate the deferred armies by the bonus * missed turns (this calc doesn't work in turn as the player may have changed their bonus)
So the trick is when to reinitialise "deferred"... I can't do it on Deploy... as that happens before - or Attack...
I can't do it on "Fortify" of "gets a card" - although these would help minimise the problem - but if they didn't fortify in a no cards game - then the bug will still happen...
I can't reset it if someone else plays - as that won't work on Freestyle...
Hmmm.
C.
Well... it would be nice if lack threw in a "player ends turn" line when they finish.
Riazor wrote:In version 3.5.4 (and 3.5.3), when using the map inspect, the squares that indicate the countries on the map show the wrong colour.
I'll elaborate:
player 8 (purple) has white squares
player 6 (pink) has purple squares
Is this because of one of my settings, or...?
yeti_c wrote:Herakilla wrote:hecter wrote:wombat slayer wrote:Sorry if this idea has already come up... I searched and didn't see anything.
Would it be possible for BoB to calculate the number of ranking points you will win/lose based on the ranks of the people you're playing with?
Estimate based on rank, yes. Provide something accurate, no.
actually yeti said it was possible, just a pain to program, and emphasis on pain
Er - no - I said it would be possible IF lack put the scores on the page somewhere. (It would be easy then)
C.
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