Search found 14 matches

by potiusmori
Thu Jan 07, 2010 6:39 pm
Forum: Foundry Discussions
Topic: XML Suggestions and Modifications II
Replies: 154
Views: 130618

Re: XML Suggestions and Modifications II

Suggestion Idea: Conditional (Shifting) Bonus [round #]

Description: A bonus you can set to iterate through a specific sequence based upon the number of turns played, preferably in either a small cycle [i.e. up to 5 or 10 stages] or continuous ascent/descent fashion.

Why It Should Be Considered: I ...
by potiusmori
Wed Dec 30, 2009 11:51 pm
Forum: Announcement Archives
Topic: Nuclear Spoils (and more!)
Replies: 177
Views: 75055

Re: Nuclear Spoils (and more!)

Would I be the only player who might like the nuke text to be a little more useful?

When you trade in a cardset (non nuke) and you own the territ it shows up similar to the following:

2009-12-29 11:28:22 - potiusmori cashed in a group of Ireland, Sofia, and Mediterannean Sea worth 45 troops
2009 ...
by potiusmori
Fri Jul 24, 2009 4:40 pm
Forum: Announcement Archives
Topic: Free Premium & Game Invitations
Replies: 151
Views: 67023

Re: Free Premium & Game Invitations

Oh... Idea/Annoyance I'm seeing with the reservation system.

I've seen a few games now where it's set up as follows:
(2 player map)
slot 1: -open-
slot 2: -reserved-

Is there any point in maintaining reservations when no other players are holding slots (outside of possibly a tournament game ...
by potiusmori
Thu Jul 23, 2009 6:18 pm
Forum: Announcement Archives
Topic: Free Premium & Game Invitations
Replies: 151
Views: 67023

Re: Fix Game Finder

There should be a "Reserved/Unreserved" radio button in Game Finder with "Unreserved" checked as default. Now when I do a game search for public games I get a whole page of Reserved games which I can't join and don't care about. This should be fixed, it's like forgetting to click "public" and ...
by potiusmori
Thu Jul 23, 2009 6:02 pm
Forum: Archived Suggestions
Topic: "Withdraw" Button (Sug)
Replies: 10
Views: 668

Re: "Withdraw" Button (Sug)

I'm against this idea... if I were in an unlimited fort game and had a noticeable amount of territs grouped, I'd move the whole swath of armies into one territ and wait for round two to go on a warpath. Not only that, when stomping through an enemy or enemies I'd likely leave behind 0s to maximize ...
by potiusmori
Sat Feb 07, 2009 12:03 am
Forum: Archived Suggestions
Topic: Fortification dropdowns (merged) [Done]
Replies: 78
Views: 23202

Re: tweak to the fortification dropdowns [Done]

Good suggestion potiusmori, benjikat and Androidz. It is now live

Also made it default to max # of armies, as suggested here: Fort All Armies, not One

This should cut down on the number of clicks and associated cases of carpal tunnel syndrome.

Long live reinforcements!

oholycrap. i had ...
by potiusmori
Fri Mar 07, 2008 10:56 am
Forum: Announcement Archives
Topic: [05-Mar-2008] Server overload this week
Replies: 85
Views: 29836

Lack, thought i'd drop a note... i suppose there's a better spot for it, but.

When you finish a game it loads the full log instead of just the last 50 lines.

Glad to know the game's being well cared for,


Are you sure? I just finished a few games and only the last 50 lines were loaded.

I ...
by potiusmori
Thu Mar 06, 2008 4:18 pm
Forum: Announcement Archives
Topic: [05-Mar-2008] Server overload this week
Replies: 85
Views: 29836

Lack, thought i'd drop a note... i suppose there's a better spot for it, but.

When you finish a game it loads the full log instead of just the last 50 lines.

Glad to know the game's being well cared for, :lol:
by potiusmori
Sat Dec 15, 2007 8:37 pm
Forum: Archived Suggestions
Topic: ConquerMan Deploy Bug (merged topics) [Fixed]
Replies: 43
Views: 3116

Admittedly your wording threw me. i thought it irrelevent because in the cases i listed above, both players with 0 or negative reinforcements had more then 1 territory (i took your wording to be exactly one territory, based off of the phrase "if you only have one i think otherwise you don't get it ...
by potiusmori
Sat Dec 15, 2007 7:15 pm
Forum: Archived Suggestions
Topic: ConquerMan Deploy Bug (merged topics) [Fixed]
Replies: 43
Views: 3116

ok the negatives on conquerman can lead to this so widowmakers has made and submitted a new XML with special coding that you will always get 13 armies for one territory (if you only have one i think otherwhise you dont get it) which then cancels the negatives and allows you to play. the ideal ...
by potiusmori
Sat Dec 15, 2007 6:23 pm
Forum: Archived Suggestions
Topic: ConquerMan Deploy Bug (merged topics) [Fixed]
Replies: 43
Views: 3116

hecter wrote:That explains why I was unable to finish my turn when I got my 32767 armies...


i would guess that your bug is unrelated to this bug. but, then again. i'm just an outsider who has some php experience.
by potiusmori
Sat Dec 15, 2007 6:12 pm
Forum: Archived Suggestions
Topic: ConquerMan Deploy Bug (merged topics) [Fixed]
Replies: 43
Views: 3116

your always supposed to get at least 3...

I'm not sure how negative continents play into that... i would have thought you were always supposed to get at least 1 in any case. In this case, there was a continent worth -3 armies.

edit: thinking about it... the cycling looks like the script went ...
by potiusmori
Sat Dec 15, 2007 6:02 pm
Forum: Archived Suggestions
Topic: ConquerMan Deploy Bug (merged topics) [Fixed]
Replies: 43
Views: 3116

ConquerMan Deploy Bug (merged topics) [Fixed]

* Bug: When a player's negative continent bonus equals 0 or goes below 0 the player seems unable to take a turn for the full hour, the game acts especially strange, and generally is not fun.

* Detailed Description: I was playing game 1396599 with a foe, knocked the other guy down to a point ...
by potiusmori
Wed Oct 03, 2007 1:07 am
Forum: Archived Suggestions
Topic: Fortification dropdowns (merged) [Done]
Replies: 78
Views: 23202

Fortification dropdowns (merged) [Done]

I noticed a while ago the site got a nice upgrade to the countries portion of free moves that shows only countries which a territory can free move to in the dropdown menu.

Mayhap mimic this upgrade with the number of armies you can move, where selecting a from country changes both the to dropdown ...

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