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Play States
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment
Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault)
Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero.
Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game
B Key: Begin Turn
E Key: End Deployment, End Assaults, End Reinforcement
L Key: Later (decline to play spoils)
W,S Keys: Increase/decrease troop quantity (slow)
Q,A Keys: Increase/decrease troop quantity (fast)
Mouse Wheel: Change troop quantity by scrolling over the selected region.
CTRL Key + Click: You can always use CTRL-click instead of the right mouse button.
Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
2009-01-30 21:17:00 - Humrlmo: it's not teaming....it's surviving. i know i'm going to get bashed very soon!
2009-01-30 21:17:54 - Humrlmo: i don't mind it either. it will just open the door for someone else
2009-01-30 21:21:56 - stringybeany: The occasional border truce, maybe...but not in fog. To me, fog contains a code of silence. No revealed info at all.
2009-01-30 21:22:29 - stringybeany: But I don't pretend to be an expert on fog etiquette
2009-01-30 21:23:20 - Humrlmo: just wait & see, i know i'm next on someones menu
2009-01-30 21:24:33 - stringybeany: that log camp basket weaver is key.
2009-01-30 21:25:07 - Humrlmo: and it sucks when 3 collide there at the same time =)
2009-01-30 21:25:48 - stringybeany: my first game on this map i had a truce on that border for the whole game...no fog it went bunches of rounds and finally screwed around with the sanctuary until someone won
2009-01-30 22:02:10 - Humrlmo: if this game had those neutral zombies, i would have opened the sanctuary myself, lol!
2009-01-31 09:43:14 - stringybeany: neutral zombies?
2009-01-31 10:37:51 - Humrlmo: Forum post: http://www.conquerclub.com/forum/viewtopic.php?f=4&t=40294&start=0&hilit=ZOMBIE
2009-01-31 10:38:50 - Humrlmo: already been done in a game....see Game 3960030 (LOL!)
2009-01-31 22:16:33 - Humrlmo: well this should be interesting on what Gary does
2009-01-31 22:44:52 - Humrlmo: gg blue....gary gave it to you!
2009-01-31 22:45:01 - Humrlmo: gary....read the log before you go next time
2009-01-31 22:45:10 - Humrlmo: please & thanks!
2009-01-31 22:46:20 - Humrlmo: everyone before you countered those that had big bonus, you have left stringy to tear you apart & win
2009-02-01 00:45:11 - Humrlmo: wow, blue. go the wrong way?
2009-02-01 01:08:56 - GARYQUINN: Humrlmo: why fort there?
2009-02-01 09:58:42 - Humrlmo: because this was an interesting & quite even match until you ran at me rather than keeping it in check. if stringy did go the wrong way would be the only reason that you would win this
2009-02-01 09:59:06 - Humrlmo: and i wanted to see another 15 round game on this map
2009-02-01 10:06:19 - Humrlmo: just because you had a stack sitting on that village doesn't mean the 4 neutral next to you won't get you around...i had already lost my resource to blue, teal lost his to me, and fun until then
2009-02-01 10:06:54 - Humrlmo: and not it's not even any more
2009-02-01 10:07:04 - Humrlmo: **now
2009-02-01 15:47:19 - stringybeany: yeah I screwed up and went the wrong way
2009-02-01 15:53:44 - Humrlmo: lol
2009-02-01 16:30:53 - stringybeany: didn't dig deep enough becayse I thought I had a read on it...not.
2009-02-01 16:33:17 - stringybeany: too late and not quite enough
2009-02-01 16:34:41 - stringybeany: i don't know...maybe this one will go another round or two
2009-02-01 16:51:38 - wrexham: not for me :(
2009-02-01 16:56:10 - Humrlmo: might, i'm not sure who has what anymore!
2009-02-01 16:56:24 - Humrlmo: everyone is scattered
2009-02-01 16:57:24 - stringybeany: a few misturns and scattered is what you get
2009-02-01 17:00:32 - Humrlmo: too bad we can't turn the lights on now, lol
2009-02-01 17:02:47 - stringybeany: look at ho wmany terr's I had and not one resource pair
2009-02-01 17:02:59 - stringybeany: deployed 9
2009-02-01 17:03:23 - stringybeany: thi si smy last active...anyone up for a fresh set of foggy?
2009-02-01 17:03:50 - Humrlmo: you got 2 villages to go with 2 castles
2009-02-01 17:11:25 - stringybeany: actually now i have more than that..I won't by next turn though,no doubt
2009-02-01 17:46:17 - GARYQUINN: green look at your STACK
2009-02-01 17:47:21 - stringybeany: that's it..gary has too many resouce pairs now
2009-02-01 17:47:29 - stringybeany: this deployment will be 40 or so
2009-02-01 17:47:38 - stringybeany: gg all
2009-02-01 17:47:46 - stringybeany: nice 14 rounder
2009-02-01 17:50:21 - stringybeany: or maybe 100 or so
2009-02-01 17:50:22 - stringybeany: lol
2009-02-01 17:52:18 - Humrlmo: yup, most i've ever had was 15 rounds....this is 2nd longest
2009-02-01 17:52:53 - Humrlmo: gg
2009-02-01 17:53:08 - GARYQUINN: gg
2009-02-01 17:53:43 - Humrlmo: nice swords, gratz