Help
Play States
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment
Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault)
Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero.
Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game
B Key: Begin Turn
E Key: End Deployment, End Assaults, End Reinforcement
L Key: Later (decline to play spoils)
W,S Keys: Increase/decrease troop quantity (slow)
Q,A Keys: Increase/decrease troop quantity (fast)
Mouse Wheel: Change troop quantity by scrolling over the selected region.
CTRL Key + Click: You can always use CTRL-click instead of the right mouse button.
Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
2008-05-21 22:28:47 - FusionHalo: Soooo who here comprehends the confusing bonus structure? >_>
2008-05-21 22:40:08 - TaCktiX: I do, but then again I'm a Foundry guy who watched this map's development
2008-05-21 22:40:29 - TaCktiX: let's put it this way, teal is getting an unfair advantage by having two start locations in the south
2008-05-21 22:40:46 - TaCktiX: a map bug that will be fixed as soon as possible
2008-05-22 01:01:48 - FusionHalo: Naturally the highest ranked gets the unfair advantage lol
2008-05-22 01:04:00 - FusionHalo: Fixed that problem ;p
2008-05-22 17:22:41 - cairnswk: Guys, apologies for the bugs, but this starting position xml is new stuff.
2008-05-22 17:23:50 - cairnswk: in future games the distribution will not allocate extra terits to players, each player will receive three only starting positions, adn that doesn't include the castle.
2008-05-22 17:25:40 - cairnswk: FusionHalo, the further you proceed along bottom left of the map where those +2 bonuses are, the more bonuses you accumulate until someone bombards you from the AA batteries and removes that bonus.
2008-05-22 17:27:31 - cairnswk: i see you are already on the AC battery....
2008-05-23 16:29:49 - FusionHalo: ;-)
2008-05-23 16:30:57 - FusionHalo: I'm under the impression LightBlue has an advantage over us?
2008-05-23 17:51:45 - JimRocky: LOOKS LIKE PURPLE HAS THE ADVANTAGE TO ME
2008-05-23 17:51:50 - JimRocky: oops caps
2008-05-25 02:14:11 - cairnswk: players, because of the bad 2 player aspect, and 3 and possibly 4, this map is bring returned to the Foundry for some changes
2008-05-25 02:14:31 - cairnswk: could you leave your feedback in the Foudnry Final Forge at the link below
2008-05-25 02:14:33 - cairnswk: http://www.conquerclub.com/forum/viewtopic.php?f=64&t=35810
2008-05-25 02:14:35 - cairnswk: thanks
2008-05-27 00:08:04 - markjam: cairnswk, i'm just starting a game with your map elsewhere and i'm looking at other games to get a feel for it
2008-05-27 00:08:49 - markjam: so far i'm pretty impressed... i'll leave feebdback after my game
2008-06-01 15:09:51 - FusionHalo: Perhaps we should team versus LightBlue. He makes 5 times more troops each turn than the rest of us.
2008-06-05 01:33:30 - chlefwigum: i agree
2008-06-07 19:49:07 - JimRocky: I thought I won? What's the deal?
2008-06-08 18:32:08 - JimRocky: ok everyone gets a chance to break it for a round before the win counts. GG guys sorry I got a unfair headstart...