Welcome to Woodboro, recently voted the hottest radio market in America for the fourth year in a row. Woodboro is home to no fewer than six local radio stations and they each want a piece of the pie. In fact, they each want all of the pie. Take charge of one of them and expand your influence until the entire town listens to you; hijack other stations to get control of the airwaves; or just drown out your opponents' noise with good old fashioned pummeling. Turn on, tune in, take over!
XML: http://rassyndrome.webs.com/CC/Woodboro.xml
[bigimg]http://rassyndrome.webs.com/CC/Woodboro_C3S.png[/bigimg]
[bigimg]http://rassyndrome.webs.com/CC/Woodboro_C3L.png[/bigimg]
Neutral scheme (Out of date; Webster should be 2)
[bigimg]http://rassyndrome.webs.com/CC/Woodboro_N4S.png[/bigimg]
50 territories:
6 or 8 player starts
38 or 36 neutral starts
6 killer neutrals
To do
--] Nitpick, nitpick, nitpick
Older versions
V 7.6: http://i1011.photobucket.com/albums/af239/RASSyndrome/Woodboro/Woodboro_C2s.png
http://i1011.photobucket.com/albums/af239/RASSyndrome/Woodboro/Woodboro_C2l.png
V 7.5: http://i1011.photobucket.com/albums/af239/RASSyndrome/Woodboro/Woodboro_Comp.png
http://i1011.photobucket.com/albums/af239/RASSyndrome/Woodboro/Woodboro_CompL.png
V 7.4: http://i1011.photobucket.com/albums/af239/RASSyndrome/Woodboro_v17.png
V7.2.5 (hybrid): http://i1011.photobucket.com/albums/af239/RASSyndrome/Woodboro_v16.png
V7.3 (grungy): http://i1011.photobucket.com/albums/af239/RASSyndrome/Woodboro_v14-1.png
V7.2 (smooth): http://i1011.photobucket.com/albums/af239/RASSyndrome/Woodboro_v13.png
V7.1: http://i1011.photobucket.com/albums/af239/RASSyndrome/Woodboro_v12.png
V6: http://www.freewebs.com/dimagic/ConquerClub/Woodboro_v10n.png
V5.3: http://www.freewebs.com/dimagic/ConquerClub/Woodboro_v9.png
V5.1: http://www.freewebs.com/dimagic/ConquerClub/Woodboro_v5.png
V5: http://www.freewebs.com/dimagic/ConquerClub/Woodboro_v7.png
V4.1: http://www.freewebs.com/dimagic/ConquerClub/Woodboro_R3.png
V4 (Pirates + dishes): http://www.freewebs.com/dimagic/ConquerClub/Woodboro_R2.png
V3.P (8-player option 1): http://www.freewebs.com/dimagic/ConquerClub/Woodboro_8b.png
V3.P (8-player option 2): http://www.freewebs.com/dimagic/ConquerClub/Woodboro_7a.png
V3.P (8-player combo): http://www.freewebs.com/dimagic/ConquerClub/Woodboro_9.png
V3 (8-player option 1): http://www.freewebs.com/dimagic/ConquerClub/Woodboro_8a.png
V2.1 (8-player option 2): http://www.freewebs.com/dimagic/ConquerClub/Woodboro_7.png
V2 (original 6-player gameplay): http://www.freewebs.com/dimagic/ConquerClub/Woodboro_6.png
V2 (8-player option 1): http://www.freewebs.com/dimagic/ConquerClub/Woodboro_8.png
[spoiler=Original Post]

http://www.freewebs.com/dimagic/ConquerClub/Woodboro_neut.png
Please do note: The crude presentation of the instructions is strictly due to the fact that I haven't had a decent night's sleep in three days. When I have time, they will be replaced by a much more visually-stimulating and easy-to-follow instructions.
Well, there's been a lot of recent foraying into the conquest-type-gameplay genre and the vast majority of them seem to be on the side of big to very big. What gives, guys? Our players are patient enough to sign up for a game where they start with just one territory, and for that you reward them with even more grey spaces to get in the way? I do see cairnswk is working on a smaller conquest map but of course it is complicated to the point of adorability so all the time spent not trying to plow through ten neutral continents is instead spent boggling over the rules.
Now, I don't want to become the miniaturization fairy for this foundry, but that whole Age of Doodles/Doodle Feudal nonsense got me thinking that a small, simple conquest map really is in order. Of course, I'm not going to draw it in crayon -- I'm not *that* much of a one-trick pony.
Nor will this one be as utterly minimalistic as the last miniaturization attempt. I'm shooting for rules at about Feudal War level of complexity: Easy to learn, tricky to master. The most fancy trick this map has is the killer neutral one-way assault radio towers (it's easier to visualize if you think of them as waterslides). I'm also thinking of rescaling the default territory bonus (as noted on the image below) but haven't settled on how much to do it by.
There are 42 territories in all on the map. 6 of them are starting territories (That's still legal, right? I don't feel like fitting two more on here), and 6 of them are special killer neutral waterslides, which leaves just 30 for the bulk of conquest. And to make things even easier, you only need 24 to win. Breeze!
(Incidentally, if I'm forgetting anything, I blame it on not having had a decent night's sleep in three days)
For anyone who wonders, demonstration of how army numbers look on this map:

http://www.freewebs.com/dimagic/ConquerClub/Woodboro_test.png[/spoiler]
Gameplay and strategic comments would be most appreciated. Graphical comments would be mediumly appreciated. Telemarketers will be shot on sight.





