What I've Learned and How To Play
Posted: Tue Feb 03, 2009 7:56 pm
[b]What I’ve learned and how I play.[/b]
My name is Jim Save, and I’ve been a member of Conquer Club since Sun Jan 25, 2009 at 1:15 pm. Like a lot of players on CC, I like to play risk and love my strategy games and have been doing them for years. But I have learned that everything I thought I knew about risk, does not help me here in CC Land. My first shocker was how BAD I really am at risk. Now that is not quite true in a sense, because I know the board of the Classic Risk game quite well. It just does not apply here very well. All the boards are different and with different styles to each game. You don’t get that in Hasbro Inc. Classic Risk game. Every map here on Conquer Club is unique, made by players, for players. Each map goes through a difficult process to get here and be played on Conquer Club. I like to think that the maps each have their own personality, and that personality becomes important to how the game is played. Then there are the people who play the maps. They also each have a deferent personality that combines the two to make a unique gaming experience. It is a beautiful symbiotic relationship.
What I’ve learned after playing, I think, is important for all to know and that is why I am sharing this information. Some might think that it is foolish to tell the other players how you play, but I think that sharing this information will help ME while also helping others. I may not have been playing for a long time here on Conquer Club, but I still think that my advice will be beneficial to all who take it. I did some research and will be sharing where I got that information. So without further ado, here is what I’ve learned and how I play.
Siege Map
I love the Siege Map. The place you want to take over first is the Great Hall and the Throne Room. If you control at least two at the start of the game you have a good chance of taking it over. Now there is something else to consider here as well. If you control 4 and 5, you are in a good position. If you control 1, 2, or 3, it is not as good. Look at the map and I hope you can see why. Another thing to look at is how much the other player’s control. The Great Hall and Throne together equals 6 regions. If it is divided equal among you, wait and see what happens. While you wait, build up some troops on Inner Wall 2 and wait until it is ripe to attack and take it all. The way to win in this map is to get the Throne and Great Hall early and keep it and you will get +3 every turn. Then bust out and take the Inner Wall. From there I would take my time and build up my forces. Don’t worry about any other regions until you have done all this. By doing that you might lose your other regions but you will be stronger in the end. Another tip you can use in all maps is don’t reinforce a region if it looks like it will be lost anyway. It is just a waste of troops.
Well this is all to say about this map for now. But I will have more in this map and others at a later date. Until then, keep conquering!
My name is Jim Save, and I’ve been a member of Conquer Club since Sun Jan 25, 2009 at 1:15 pm. Like a lot of players on CC, I like to play risk and love my strategy games and have been doing them for years. But I have learned that everything I thought I knew about risk, does not help me here in CC Land. My first shocker was how BAD I really am at risk. Now that is not quite true in a sense, because I know the board of the Classic Risk game quite well. It just does not apply here very well. All the boards are different and with different styles to each game. You don’t get that in Hasbro Inc. Classic Risk game. Every map here on Conquer Club is unique, made by players, for players. Each map goes through a difficult process to get here and be played on Conquer Club. I like to think that the maps each have their own personality, and that personality becomes important to how the game is played. Then there are the people who play the maps. They also each have a deferent personality that combines the two to make a unique gaming experience. It is a beautiful symbiotic relationship.
What I’ve learned after playing, I think, is important for all to know and that is why I am sharing this information. Some might think that it is foolish to tell the other players how you play, but I think that sharing this information will help ME while also helping others. I may not have been playing for a long time here on Conquer Club, but I still think that my advice will be beneficial to all who take it. I did some research and will be sharing where I got that information. So without further ado, here is what I’ve learned and how I play.
Siege Map
I love the Siege Map. The place you want to take over first is the Great Hall and the Throne Room. If you control at least two at the start of the game you have a good chance of taking it over. Now there is something else to consider here as well. If you control 4 and 5, you are in a good position. If you control 1, 2, or 3, it is not as good. Look at the map and I hope you can see why. Another thing to look at is how much the other player’s control. The Great Hall and Throne together equals 6 regions. If it is divided equal among you, wait and see what happens. While you wait, build up some troops on Inner Wall 2 and wait until it is ripe to attack and take it all. The way to win in this map is to get the Throne and Great Hall early and keep it and you will get +3 every turn. Then bust out and take the Inner Wall. From there I would take my time and build up my forces. Don’t worry about any other regions until you have done all this. By doing that you might lose your other regions but you will be stronger in the end. Another tip you can use in all maps is don’t reinforce a region if it looks like it will be lost anyway. It is just a waste of troops.
Well this is all to say about this map for now. But I will have more in this map and others at a later date. Until then, keep conquering!