Could someone explain sequential escalating games for me?
!00% of the games I have won were because someone suicided into someone else by eliminating 47 troops for a set worth 25. However, this also happens in every game, and I play against high ranks.
Could someone please explain how it is ever a good move to kill 47 troops for a 25 set. Or 56 for a 40 set? Or any such numbers? It happens in every game, and I am really getting tired of it. I either clean someone up who completely demolished their troop amount by killing someone, or I am the one to get suicided into by someone in the situations above.
Serious help needed
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Re: Serious help needed
The Neon Peon wrote:Could someone explain sequential escalating games for me?
!00% of the games I have won were because someone suicided into someone else by eliminating 47 troops for a set worth 25. However, this also happens in every game, and I play against high ranks.
Could someone please explain how it is ever a good move to kill 47 troops for a 25 set. Or 56 for a 40 set? Or any such numbers? It happens in every game, and I am really getting tired of it. I either clean someone up who completely demolished their troop amount by killing someone, or I am the one to get suicided into by someone in the situations above.
Most of it (in my opinion, and I do not have a huge number of games to back me up) is waiting for someone else to make a mistake. Whether that mistake is trying to take down a huge stack for a card set, or attacking to get a card, or trading in a set early does not matter. I tend to sit tight, accumulating cards and then wait for someone to make a mistake. Hopefully the mistake comes around the time when tradeins are worth more than 25 or so.
Re: Serious help needed
Neon, you might want to look at who won the most recent game. The guy who killed your 47 for a cash of 25.
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Re: Serious help needed
Timminz wrote:Neon, you might want to look at who won the most recent game. The guy who killed your 47 for a cash of 25.
I know he won it.
But I am wondering as to WHY it is a good move. I have deduced that it is from the fact that everyone does it.
Re: Serious help needed
without looking at it, i imagine it gave him a cash of 25, plus a card or two extra that allowed him to cash again...and as tim said... the guy won
id say that game is the answer to your question...attack 47 to get 25, every single time youre in that position
id say that game is the answer to your question...attack 47 to get 25, every single time youre in that position
I'm Spanking Monkey now....err...I mean I'm a Spanking Monkey now...that shoots milk
Too much. I know.
Too much. I know.
Re: Serious help needed
If you get a mid-cash, then you have the opportunity to kill again and he keep going until the game is won. Basic knowledge.
Re: Serious help needed
Ok, so let's say the army count for eb is 47 when the cash is on 25.
When you take your turn, you got 47 armies, and you cash 20.
Now you have 67 armies.
On average, you kill about as many as you lose, so if you kill 47 armies you got 20 left, and a cash of 25.
Now you got 45 armies.
You see it's not a big loss, and imagine if you get a double cash, then you have 75 armies on the board and you might be ready for a new elimination.
When you take your turn, you got 47 armies, and you cash 20.
Now you have 67 armies.
On average, you kill about as many as you lose, so if you kill 47 armies you got 20 left, and a cash of 25.
Now you got 45 armies.
You see it's not a big loss, and imagine if you get a double cash, then you have 75 armies on the board and you might be ready for a new elimination.
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Re: Serious help needed
Phlaim wrote:Ok, so let's say the army count for eb is 47 when the cash is on 25.
When you take your turn, you got 47 armies, and you cash 20.
Now you have 67 armies.
On average, you kill about as many as you lose, so if you kill 47 armies you got 20 left, and a cash of 25.
Now you got 45 armies.
You see it's not a big loss, and imagine if you get a double cash, then you have 75 armies on the board and you might be ready for a new elimination.
What if you did not cash to start off and only did at the end?
What if you got 5 cards after the kill, so no chance of double set?
What if you just stop when you cash, so you have 67 instead of 45 armies on the board?
Re: Serious help needed
Phlaim wrote:On average, you kill about as many as you lose
Wow lucky you.
- You get cards and in some situations, enough to cash in again.
- You eleminate a threat
- You expand and get more territories
But yeah, you don't go doing something as stupid if you won't be a match for the players left after you achieve your goal.
Re: Serious help needed
After a mid-turn cash, you might have less armies than you began the turn with, but do you have enough to eliminate one or more of the remaining players and continue the cycle?
If you have enough to finish off another player and get another cash, and that would produce enough to eliminate yet another player and so forth, it doesn't matter so much if you have less armies than you started with.
Watch the cards of all of the players. Go after a player who will produce a mid-turn cash. You can ensure this by having a total of 5 or more cards during your turn. The game is set up so you can have no more than 4 cards at the end of your reinforcement. You can never have more than 5 cards after they give you your spoils card for the turn you just did.
So go after a total of 5 or more cards during your turn. If you can reach 6 or 7 or more after an elimination, then you have a better chance of turning in 2 sets. When you have 6 or more cards as the result of an elimination, during that cash-in the game lets you cash in all of the sets you have. So you could cash in two sets if you had them there.
Ideally, eliminating one player leads to the elimination of another; lather, rinse, repeat until you're done.
In terminator games, a single or double kill can be worth the effort; because you get points for each player you eliminate and not for winning the game. If you net positive points out of a terminator game, it's usually a good thing.
As for the cash-ins of cards, if the game is flat rate the cash-in might not be very much. In escalating games, the cash-ins can get really high.
A 10-army set on the 4th turn of a flat rate game can be really deadly, particularly on tiny maps.
A 10-army set on World 2.1 with hundreds of armies all over the map will hardly change the situation.
A 100-army escalating set on World 2.1 where all of the players are exhausted can cinch the deal.
Just pay attention to detail. There are a lot of details, and these change depending on the game parameters (map, settings, etc.). In most any game, if you pay attention to the details, it actually helps your dice rolls; because you learn better when to roll and when not to.
In the big battles, I always use auto-assault, babay.
If you have enough to finish off another player and get another cash, and that would produce enough to eliminate yet another player and so forth, it doesn't matter so much if you have less armies than you started with.
Watch the cards of all of the players. Go after a player who will produce a mid-turn cash. You can ensure this by having a total of 5 or more cards during your turn. The game is set up so you can have no more than 4 cards at the end of your reinforcement. You can never have more than 5 cards after they give you your spoils card for the turn you just did.
So go after a total of 5 or more cards during your turn. If you can reach 6 or 7 or more after an elimination, then you have a better chance of turning in 2 sets. When you have 6 or more cards as the result of an elimination, during that cash-in the game lets you cash in all of the sets you have. So you could cash in two sets if you had them there.
Ideally, eliminating one player leads to the elimination of another; lather, rinse, repeat until you're done.
In terminator games, a single or double kill can be worth the effort; because you get points for each player you eliminate and not for winning the game. If you net positive points out of a terminator game, it's usually a good thing.
As for the cash-ins of cards, if the game is flat rate the cash-in might not be very much. In escalating games, the cash-ins can get really high.
A 10-army set on the 4th turn of a flat rate game can be really deadly, particularly on tiny maps.
A 10-army set on World 2.1 with hundreds of armies all over the map will hardly change the situation.
A 100-army escalating set on World 2.1 where all of the players are exhausted can cinch the deal.
Just pay attention to detail. There are a lot of details, and these change depending on the game parameters (map, settings, etc.). In most any game, if you pay attention to the details, it actually helps your dice rolls; because you learn better when to roll and when not to.
In the big battles, I always use auto-assault, babay.