Phlaim wrote:CC Mogul was designed to eliminate dice factor. Because of the high amount of armies you get it's basicly only based on strategy.
Trips and Quads with no cards, chained
8p classic speed freestyle, although you might need a good connection here.. and not to be afraid of harsh words.

I think the most luck based game of all would be 2p, Seq, Doodle Earth or other really small map, Flat Rate, Unlimited...
If THAT was the goal, I am afraid it failed miserably!
But to get back to the original question, dice ALWAYS affect play, and skill wins in the long run (sometimes the VERY long run). That said, here are some ideas:
ANY map is going to be more dice dependent in 1 V 1, particularly the no card games in 1 v 1. On the other end, Eight player on a small map can be extremely luck dependent. Some later players don't even get a turn on the Doodle map, for example.
Escalating is perhaps the least dependent upon dice, per se, BUT is dependent upon order of play and luck of card draw, etc.
No Cards is very luck dependent in single, but many highly skilled players like that version for multiple player games because (they have said in forums, private posts) they feel they are more skill dependent.
Larger maps also are more luck-dependent in 1 v 1, but with more players, tend to
reduce the luck effect (its never eliminated).
Team play also seems to reduce luck quite a bit, but I seldom play teams.
Overall, I would suggest a 4-6 player game with flat rate or no cards on one of the larger maps will probably be more skill dependent, BUT I have lately played almost 100% 1 v 1 (due to time, etc). So, i might be biased.
If you specifically want 1 v 1, choose a small to medium map and flat rate cards.
If you like larger games, try a big map like World 2.1, with no cards (or perhaps flat rate)
If you play teams ... try to arrange a game with people you know of similar rank. OR try to find a public game not already dominated by brigadeers and such.
PS, it is always handy to blame dice. It has been said that the best games are those that allow one to credit skill when winning and credit luck when losing

. AND, "random" does NOT mean "even" until you get into thousands of rolls. (even then ... the tails of the bell curve exist, they are just more rare than the middle in a normal distribution). BUT if you find yourself losing a lot ... you might consider that it really is skill and not
just luck. Try visiting the strategy forum, getting a mentor, or just play a lot of games and learn as you go.
I will give you and example. In Pearl Harbor, 1 v 1 the first player typically gets a huge advantage due to the number of bonuses available. HOWEVER, there are a couple of folks I have played who will win ... no matter the turn order, no matter the drop, and almost no matter the rolls. I still cannot figure out quite how they did it, but it happened enough that I KNOW it was not pure luck!!!
SO, if you play in CC, luck will be a part .. you accept that
OR .. play chess!
