[GO] Unlimited Adjacent Fortification
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- FightingMuffin
- Posts: 5
- Joined: Tue Nov 07, 2006 6:00 pm
- Location: Rhode Island
[GO] Unlimited Adjacent Fortification
I would like to propose a new fortification mode that is a cross between unlimited and adjacent, wherein a player can make an unlimited number of fortifications, but can only move any given army one space per turn. While I realize that this may be somewhat difficult to code, because you'd have to "tag" which armies had already moved this turn, it's more "realistic" in the sense that any given body of troops can only move so far in a given amount of time, but the mobilization of one body of troops doesn't really prevent another army in a different theater from moving around....
Forgive me if this has already been suggested. I looked around a little and couldn't find it...
Forgive me if this has already been suggested. I looked around a little and couldn't find it...
- wcaclimbing
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- lackattack
- Posts: 6097
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sfhbballnut
- Posts: 1687
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I don't think you understand.
He meant something like this. You have western austrlia, Indonesia and Siam.
You have 7 on W.A:, 4 on indonesia, and 5 on siam.
You can move 6 from W.A. to indonesia, but you cant move them any more(because they got tired).
You then, although you have 10 on indonesia, you can move only 4 to another teritorry.
I give the idea 4/10, like it but i like the current game types just fine.
He meant something like this. You have western austrlia, Indonesia and Siam.
You have 7 on W.A:, 4 on indonesia, and 5 on siam.
You can move 6 from W.A. to indonesia, but you cant move them any more(because they got tired).
You then, although you have 10 on indonesia, you can move only 4 to another teritorry.
I give the idea 4/10, like it but i like the current game types just fine.
Last edited by Dlakavi on Tue Dec 05, 2006 2:22 am, edited 2 times in total.
sfhbballnut wrote:Unlimited is unlimited adjacent fortifacation, its just streamlined, why would you want it to be the way you've suggested?
No unlimited is unlimited chained fortify. Adjacent is as he described it only fortifying armies that are adjacent to each other. Whilst I kind of like the idea I think adjacent and chained work better strategically and another unlimited is 1 to many more
Tals
- gavin_sidhu
- Posts: 1428
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- Location: Brisbane, Australia
You summed it up much more nicely, when i read the first post i was like, wtf this is dumb, but the idea is really good actually.Dlakavi wrote:I dont think you understand.
He meant something like this. You have western austrlia, Indonesia and Siam.
You have 7 on W.A:, 4 on indonesia, and 5 on siam.
You can move 6 from W.A. to indonesia, but you cant move them any more(because they got tired).
You then, ylthough you have 10 on indonesia, you can move olnly 4 to another teritorry.
I give the idea 4/10, like it but i like the current game types just fine
I like it alot, would probably play mostly these kinds of games if it came online.
Highest Score: 1843 Ranking (Australians): 3
Yeah, he likes the way the armies can only fort to adjacent territories, but he wants to be able to do it more than once per turn.
I think its interesting, but we already have 3 different types of fortifications.
I'm against this right now, but its a new idea and I give you credit for thinking of it.
I think its interesting, but we already have 3 different types of fortifications.
I'm against this right now, but its a new idea and I give you credit for thinking of it.
- gavin_sidhu
- Posts: 1428
- Joined: Mon May 22, 2006 6:16 am
- Location: Brisbane, Australia
We can get rid of adjacent forts then, they r the worst.AK_iceman wrote:Yeah, he likes the way the armies can only fort to adjacent territories, but he wants to be able to do it more than once per turn.
I think its interesting, but we already have 3 different types of fortifications.
I'm against this right now, but its a new idea and I give you credit for thinking of it.
Highest Score: 1843 Ranking (Australians): 3
gavin_sidhu wrote:We can get rid of adjacent forts then, they r the worst.AK_iceman wrote:Yeah, he likes the way the armies can only fort to adjacent territories, but he wants to be able to do it more than once per turn.
I think its interesting, but we already have 3 different types of fortifications.
I'm against this right now, but its a new idea and I give you credit for thinking of it.
To some - not all.
- lackattack
- Posts: 6097
- Joined: Sun Jan 01, 2006 10:34 pm
- Location: Montreal, QC
Adjacent + Unlimited Fortifications
It seems like the most realistic fortification method would be to combine adjacent and unlimited. So each turn each country with more than one army can make ONE adjacent fortification. It seams silly to have only one army to make one move. It also seems silly to have armies fly across the map in unlimited fortification.
Unlimited + Adjacent would provide the best mix of realism and strategy I think.
Unlimited + Adjacent would provide the best mix of realism and strategy I think.
Re: Adjacent + Unlimited Fortifications
mibi wrote:It seems like the most realistic fortification method would be to combine adjacent and unlimited. So each turn each country with more than one army can make ONE adjacent fortification. It seams silly to have only one army to make one move. It also seems silly to have armies fly across the map in unlimited fortification.
Unlimited + Adjacent would provide the best mix of realism and strategy I think.
grand strategy (http://www.denizengames.com) has this option. why can't conquer club?
- CreepyUncleAndy
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- Geographical
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Re: Adjacent + Unlimited Fortifications
sashab wrote:mibi wrote:It seems like the most realistic fortification method would be to combine adjacent and unlimited. So each turn each country with more than one army can make ONE adjacent fortification. It seams silly to have only one army to make one move. It also seems silly to have armies fly across the map in unlimited fortification.
Unlimited + Adjacent would provide the best mix of realism and strategy I think.
grand strategy (http://www.denizengames.com) has this option. why can't conquer club?
Grandstrategy is CRAP!!! I hate it, and i deadbeated in it. lol
[url=www.conquerclub.com]
[/url] Clicky Either One
Geography Rules!
[/url] Clicky Either One
Geography Rules!
Re: Adjacent + Unlimited Fortifications
Geographical wrote:sashab wrote:mibi wrote:It seems like the most realistic fortification method would be to combine adjacent and unlimited. So each turn each country with more than one army can make ONE adjacent fortification. It seams silly to have only one army to make one move. It also seems silly to have armies fly across the map in unlimited fortification.
Unlimited + Adjacent would provide the best mix of realism and strategy I think.
grand strategy (http://www.denizengames.com) has this option. why can't conquer club?
Grandstrategy is CRAP!!! I hate it, and i deadbeated in it. lol
it wasnt hard for me to leave...not to say it didnt have any cool options...but the thing bumped me every ten minutes and secret alliances are totally permissable......
i did love the two player games though...you could play 10 rt games at once...the team games were ranked seperately than singles too
oh yeah...and i liked clicking the armies on the board....but once lacky gets movin on the updates....this place will be the only one....
conquerclub...there is no substitute...
- Xayath
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Re: Adjacent + Unlimited Fortifications
Geographical wrote:sashab wrote:grand strategy (http://www.denizengames.com) has this option. why can't conquer club?
Grandstrategy is CRAP!!! I hate it, and i deadbeated in it. lol
hmmm odd thing to post . if u dead beat and admit it how can someone trust u not to deadbeat here???
-The Whispered of Spamalot
- pancakemix
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Coz that sucked. CC doesn't suck.
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"Always tell the truth. It's the easiest thing to remember." - Richard Roma, Glengarry Glen Ross
"Always tell the truth. It's the easiest thing to remember." - Richard Roma, Glengarry Glen Ross
aage wrote:Never trust CYOC or pancake.
Already been suggested, already been rejected:
http://www.conquerclub.com/forum/viewtopic.php?t=9330
http://www.conquerclub.com/forum/viewtopic.php?t=9330

