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Im new

Posted: Mon Jan 23, 2006 4:03 pm
by CNC
wats the deal only one turn a day or wat

Posted: Mon Jan 23, 2006 4:20 pm
by Charbroil
Yep, unless everyone has already played, then it comes back to you.

*waves*

Posted: Mon Jan 23, 2006 11:46 pm
by Melana Plume
Hi, I'm new too. I expect to get mass massacred. Or worse. How many of you plan of making a bloody mess out of me? Should be fun!

-- Mel

Posted: Wed Apr 11, 2007 7:05 pm
by i love risk
me

Posted: Wed Apr 11, 2007 7:25 pm
by wacicha
---------------- THIS IS FOR NEW PLAYERS COMING INTO FORUM LOOKING FOR HELP

Try to stay away from freestyle games and wierd maps till you are a veteran of many games.

Do not play 3 or 4 person games till you have been around long enough to know the players you are getting into the game with!!

The easiest games to play and learn on I find are Classic Sequential standard escalating with either 1 fortification or unlimited fortification.

-----This is just to get you through the opening turns of that type of game after that point each turn can change the whole outcome

#1 1st turn Deploy only, Do not attack the first turn unless you have 3 out of 4 territories on the small 2 Continents

- Reason - In an Escalating game it is all about cards and men. But the cards are not as important as the men in the first 2 or 3 turns. Think of it more like you have cards but the other guy is keeping them for you.
then fortify a different spot than where you deployed if it is 1 fort or everywhere you can if it is unlimited fort.

#2 Do not ever try to take and hold Europe, North America, or Asia. (Africa is even iffy but can sometimes be done by a better player

Reason - you will be to spread out to properly hold and will spend all your men and effort retaking and fortifying the larger continents and will not be able to take out a weaker player because you are in one area instead of building on 2 or 3 different area's around the map

#3 Everytime you log into game you need to know who is the weakest player and do they have enough cards to be worth taking out

The easiest way to do this is to read the forum in General Discussions for a download called Monkey Script. It Keeps count of Cards, Men, and Countries of each Player you are playing in that game.


Forum - the forum is a tool that you can use. You need to use this tool for all the great information it can give you.

#2In a Flat rate game Men are very important.

In first 3 rounds you need to deploy stratigically and attack softly, if at all. softly means attack once if you do not win the territory then stop attacking. The only real reason you would attack is to take over the small continents because you have 3 of the territories. You may also try for Africa after the 3rd or 4th turn, if you own 3 or 4 of the african continent. More players lose tring to replace men that have been lost trying to hold the borders of North America or Europe, and rarely does any one hold Asia.
Flat rate is important to own each territory you have in the begining. What I mean is are you gonna attack a guy with 4 guys or 1 guy so if you can't get a small continent find 3 territorie to gether and start building from there deploy 1 on each and don't attack but maybe 2 out of 3 turns the first few turns and when you tyrn in a set it is ok to turn in a ed set if you own 2 of the card territories or have to turn them in cause you have 5 cards.

#3 no card game it is about territories and men again you need to own each territory you have leaving none with 1 man unless you got a shot at the small er territories but truth to tell in non card games you could end up owning usa or europe never try for asia ynless you own aussie it will caost to many of their men to breach yur borders and men do not replace easy in a non card game

Posted: Wed Apr 11, 2007 7:36 pm
by Sammy gags
Good luck to you. CC seems to like you so far, I've never seen people welcome a person without some newbie comment

Posted: Wed Apr 11, 2007 7:43 pm
by Bigfalcon65
and above all never give up and always have confidence in your moves, and remember its just a game

Posted: Wed Apr 11, 2007 7:49 pm
by ConquererKing
Posted: 24 Jan 2006 00:46


:roll: :lol:

Posted: Wed Apr 11, 2007 7:51 pm
by Genghis Khan CA
ConquererKing wrote:
Posted: 24 Jan 2006 00:46


:roll: :lol:


lol his last game was #1075 :lol:

Posted: Wed Apr 11, 2007 11:20 pm
by Optimus Prime
You'll catch on quick, don't worry. Maybe we'll cross paths someday. Who knows.

Posted: Wed Apr 11, 2007 11:23 pm
by cowshrptrn
Optimus Prime wrote:You'll catch on quick, don't worry. Maybe we'll cross paths someday. Who knows.


if he hasn't caught on by now, i doubt he ever will :P

Posted: Wed Jun 06, 2007 1:24 pm
by jako
hello evryone im new too

and i have one question (note: i have read the guide above already)

if u get a bad starting position with no clear direction to capturing and hold a continent, do u really have a good chance of winning or even putting up a fight for more than a few rounds.

Posted: Wed Jun 06, 2007 1:53 pm
by detlef
jako wrote:hello evryone im new too

and i have one question (note: i have read the guide above already)

if u get a bad starting position with no clear direction to capturing and hold a continent, do u really have a good chance of winning or even putting up a fight for more than a few rounds.
You absolutely have a chance, at least you do in games with 5 or 6 players. In fact, sometimes getting dealt a "favorable" draw in the beginning can be the kiss of death because people tend to go after you.

Some time ago, I made a point of pretty much avoiding taking bonus territories and checked the total armies after about 5 rounds. In nearly every case, I was at or near the top.

This makes even more sense in escalating games where card values end up rendering bonuses all but worthless.

Posted: Wed Jun 06, 2007 2:13 pm
by KennyC
jako wrote:hello evryone im new too

and i have one question (note: i have read the guide above already)

if u get a bad starting position with no clear direction to capturing and hold a continent, do u really have a good chance of winning or even putting up a fight for more than a few rounds.


Probably the best advice anyone can give you in this situation is straight out of the Hitchhiker's Guide to the Galaxy... "Don't Panic"

What I mean is don't feel you need an all out attack to take over a continent. Take it slow build up your troops for the first couple turns, if cards are in play do just enough to get a card. Chances are you will have time to build up a force before anyone has a chance to take you out.

Posted: Thu Jun 07, 2007 11:11 am
by jako
well i didnt panic so i was right on that score, and i did take it somwhat slow as u said. i originally asked my question in regards to this game i was playing

http://www.conquerclub.com/game.php?game=484710

because i started in the middle red/white zone and originally held 3 of the yellow states. i was going for a continent bonus by holding red/white zone until red and blue did a jont invasion and cornered me in the middle. i knew i couldnt last long so i focused my attention on the yellow zone but due to some bad dice rolls was beaten back by red and eventually ended up in the predicament that im in now. bad luck or what ;)

Posted: Thu Jun 07, 2007 12:22 pm
by KennyC
Yes, sometimes you just get bad luck.

I was hoping to comment on your North America game:

http://www.conquerclub.com/game.php?game=496336

But you have entered into a truce that is really hurting your chances to take control of the game. This game though is a great example of a game where everyone is panicing trying to get control of color areas. As soon as someone builds up a troop base they will be able to tear through all of green an blues 1 troop territories (3 vs 1 almost 66% chance to win battle).

Posted: Thu Jun 07, 2007 1:27 pm
by jako
well i entered it originally to secure myself in central usa, yellow wanted me to break alliance with green and ally with him but that would mean that i couldnt expand down throguh eastern usa so i rejected.

Posted: Thu Jun 07, 2007 1:29 pm
by KennyC
http://www.conquerclub.com/forum/viewtopic.php?t=20935

Read through that thread, it has some good stuff about North America positions.

Posted: Thu Jun 07, 2007 1:41 pm
by jako
so what u think of the pm i sent u?

Posted: Thu Jun 07, 2007 1:44 pm
by KennyC
I'll reply to the PM, but I'm still looking it over.

Posted: Thu Jun 07, 2007 1:46 pm
by jako
lol kk, im still a newbie at this, just joined 4 days ago or so, so any advice would be greatly apprieciated.

Posted: Sun Jun 10, 2007 2:26 pm
by moseleyfan
Try to branch out from one place,and attack the surrounding territories. :D

Posted: Sun Jun 10, 2007 3:03 pm
by RobinJ
moseleyfan wrote:Try to branch out from one place,and attack the surrounding territories. :D


:lol: moseleyfan: joined 10 June 2007

Posted: Sun Jun 10, 2007 3:25 pm
by Sparqs
All new players should be made aware of this, so here's my plug for stocksr's Greasemonkey script:

BOB - the Conquer Club UI Enhancement via Greasemonkey
You'll find the link to the latest version at the bottom of the first post.

The script puts up stats giving army, territory, and bonus counts for all players. Hover over a territory to light up its neighbors and see a text summary of exactly what it can attack. Hover over a player name in the right-side list to light up all their territories. Hover over a team name to see everything they own. And more!

I think you'll find it invaluable for strategizing.

Posted: Sat Jun 30, 2007 1:27 pm
by dannyboychopper
I'm a total noob and don't really understand the cards, I don't know when to hand in or whether to hold, I don't even know the value of the cards. Am I right in thinking that you hand in sets once you have an entire coloured set? Am I also right in thinking that if you are holding a card of an area you own then you receive an army? A beginners guide or advice would be much appreciated, ta