CC Hospital?

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Would you play this map?

 
Total votes: 0

dim3wit
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CC Hospital?

Post by dim3wit »

Image

^^ Anyone like the new format? I think that I should scrap continent bonuses for doctor bonuses (red plusses). Also, I had to lose the third floor to make this a reasonable size.

Image

I'm thinking about making this map. Would anyone want to play it?

I was thinking about adding a parking lot that could be attacked from all levels... but I ran out of space. The map is mostly self explanatory, but I may have forgotten a few doors :oops: . (the children are safe, no one can attack pediatrics)

I'm not personally liking the primary colors, but I figure that's what most building maps look like... think I should tone them down?

Finally, anyone think the words are unnecessary? They kind of add to the realism but take up alot of space.
Last edited by dim3wit on Mon Jan 21, 2008 8:51 am, edited 1 time in total.
bryguy
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Post by bryguy »

well the idea is ok, not great like AoR or Feudal, but the graphix i must say stink. And as most people vote by the graphixs, you will probably get many nevers
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jennifermarie
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Post by jennifermarie »

it is a good idea, though i'm not sure how you are supposed to go about attacking each floor from another floor. If it is through the elevators, it should say that on the map somewhere

Maybe you should have each color be the same amount of bonus on each floor... it will mean changing things around a little bit, but will be easier to read, and then the actual picture will be bigger.

The pink is a little strong on the eyes

Just keep working at it, and it will get better.
Lone.prophet
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Post by Lone.prophet »

bryguy wrote:well the idea is ok, not great like AoR or Feudal, but the graphix i must say stink. And as most people vote by the graphixs, you will probably get many nevers


asif AoR and Feudal wars are such great idea


not a bad start with some improvements this could become quite a cool map
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dim3wit
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Post by dim3wit »

Yeah, I know the graphics aren't impressive, but this is just a quick mock-up. Thanks for your comments.
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wcaclimbing
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Post by wcaclimbing »

OMG its another dim in the foundry!
...anyway... its an interesting idea, i might play it if it ends up looking good. I'm not too sure on how good gameplay will be on this one.
good luck!
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Coleman
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Post by Coleman »

I know I shouldn't say this, because you are new and won't get it and we typically say it to maps that have no promise, but you should add a sperm donation room.

Now that I've got that out of my system... This actually looks very promissing. Just keep in mind, and I don't intend to scare you away with this, there is a rather high graphical standard here, so I hope you are up to the challenge.

Right now if it plays how it looks like it does I have no suggestions for gameplay changes. My only confusion is which territories have access to the elevators.
Warning: You may be reading a really old topic.
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Blitzaholic
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Post by Blitzaholic »

I think it has potential, ask someone to assist you on the graphics though and then you got better chance of maybe being approved
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a-person1192
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Post by a-person1192 »

the third floor doesnt match up with the first and second floors, creating if you want call it, floating rooms.
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dim3wit
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Post by dim3wit »

Graphix Update.

( a bunch of people say they'd want to play this map, so I move forward )

[see top for update]
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DiM
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Post by DiM »

wcaclimbing wrote:OMG its another dim in the foundry!


i've got a lot of multis :roll:
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Telvannia
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Post by Telvannia »

dim3wit wrote:Graphix Update.

( a bunch of people say they'd want to play this map, so I move forward )

[see top for update]


What program are you using?
i only ask because it looks like blender i program i have used.
dim3wit
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Post by dim3wit »

Good eye, it is blender. Quite possibly the greatest app I have ever used! :D

[edit]

should I lay them out in a true vertical fashion as shown, or put them side by side with labels? (1st floor 2nd floor)
bryguy
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Post by bryguy »

dim3wit wrote:Good eye, it is blender. Quite possibly the greatest app I have ever used! :D

[edit]

should I lay them out in a true vertical fashion as shown, or put them side by side with labels? (1st floor 2nd floor)


oh oh! i have blender!!!
Hotdoggie
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Post by Hotdoggie »

The current version is a bit confusing, but once the aestetics are sorted out I can see this being a very playable map.
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