Latest Maps (Feedback)

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Coleman
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Latest Maps (Feedback)

Post by Coleman »

Now that most of the bugs are sorted how do you guys feel about the latest maps. (If you haven't played some don't comment on them please)."

Up For Discussion:
    American Civil War
    Malta
    Iberia
    Scotland
    Fuedal War
    Age of Realms: Magic
    ...Midkemdil (if you must even though it's not quite new)
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hecter
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Post by hecter »

Feudal War is pretty buggy, isn't it?
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mibi
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Post by mibi »

Whats the AoR trick this time. I need it for my game.
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Post by gimil »

hecter wrote:Feudal War is pretty buggy, isn't it?


majority of them are fixed, there one little barely noticeable one which will be repaird tomox at some point.
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Post by wcaclimbing »

Im really excited bout AoRM, not ready for the rest of them.
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Post by Coleman »

Alright, I've started games on all of them, my thoughts so far...

Fuedal War
After fixing the bugs and then playing through 2 1v1 speed games it may be my favorite match of the bunch. It feels a lot like chess (more like bridge, but I doubt as many of you would identify with that) and allows for some crazy strategies. I have had quite a few surprises.

Iberia
If I need an ego check I can go play this 5 players, I am getting slaughtered...

Malta
The lack of land's end bonus via a bug was a bit annoying but it looks to be good. Comparable in gameplay to discworld but not as abstract a theme.

American Civil War
My ability to dominate this map makes my thoughts on it a bit skewed. I like everything so far except for the Grant Bonus, it's a little awkward having some neutral states in the way of all of it. Still a lot of fun and doesn't feel like much of a stretch from a classic map.

Age of Realms: Magic
Plays like I always dreamed Might would. I haven't gotten very far with it yet though. I love how my first opponent let the decay dominate his army though the first couple turns. :lol:

Scotland
The & symbol error is really freaking annoying but it seems like it'll be a good map when that's gone.
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Post by gimil »

S ofar i have only played feudal. Ive came to the conculsion thou that its by far better a conquest map that might. not becasue i created it but because if give a much more emipre building feel to it.

Im hoping magic will be as good as coleman makes its out to be since i have a date to paly it with him tomorrow.

The rest ill pick up in time.
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Coleman
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Post by Coleman »

mibi wrote:Whats the AoR trick this time. I need it for my game.
Think I found one. Stay on your castle until the math is enough in your favor to surprise rush some other poor bastard trying to do the same...

Not having a good game all of the sudden.

Edit: changed my mind, the ice paths in the center make countering this possible, easy, and fun.
Last edited by Coleman on Sun Dec 30, 2007 12:41 am, edited 1 time in total.
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Post by hecter »

In AoR:Magic, I don't understand the sanctuary thing :?
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Post by Coleman »

hecter wrote:In AoR:Magic, I don't understand the sanctuary thing :?
It's what caused all the ice.

If you take it and hold it a turn you win. Everything on that island gets raped by decay so don't leave anything there during a siege against it if you want that victory condition.
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Post by Coleman »

I Broke the Spell

http://www.conquerclub.com/game.php?game=1488411

Very satisfied with how this turned out. My opponent tried AoR: Might tactics and after I picked up my resource pair with all those villages my amount to deploy was massive enough to take sanctuary in one turn.
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Post by DiM »

sitting and building in magic no longer works like chapter 1.
now expanding is the key. be carefull about the frost though :wink:
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Post by bryguy »

mibi wrote:Whats the AoR trick this time. I need it for my game.



still trying to figure that one out, im playing it against coleman i think :)
(wanted to play DiM and gimil, but they didnt have a game out there for it :( )

but so far i like AoR Might better, cause im better at predicting where people are in fog just by how many places they attack


edit: actually now im play coleman in both my the AoR magic games im in, and hecter in one of them also :)

edit: hey DiM, for the losing 1 army per turn by frostbite, is that ON the territory???
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Post by DiM »

yes the frostbyte is on the terit troops not overall. so just leave 1 in the frostbyte zones and you'll be fine.


btw i haven't managed to play any of the new maps. that includes aor:magic :))

i played settlers of catan all night with my friends and today when i woke up i couldn't find any speedgames (with decent people) on any of the maps.
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Post by mibi »

are towns and resourtces affected by frostbite?
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Post by Sven Hassel »

mibi wrote:are towns and resourtces affected by frostbite?


no, only normal territories
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Post by cena-rules »

In the large Iberia map (and Ive put this in the thread) Cordoba and Granada are connected but cant attack each other

Feudal is class
19:41:22 ‹jakewilliams› I was a pedo
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Post by Coleman »

Feudal may be my favorite map of all time. Games can get a bit too long with good players though, I like it for 1v1.
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Post by cena-rules »

plan on mentioning what I said about Iberia?
19:41:22 ‹jakewilliams› I was a pedo
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Post by Coleman »

cena-rules wrote:plan on mentioning what I said about Iberia?
You posted it in all the right places I thought? The right people are working on it as far as I know.
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Post by Kaplowitz »

Coleman wrote:I Broke the Spell

http://www.conquerclub.com/game.php?game=1488411

Very satisfied with how this turned out. My opponent tried AoR: Might tactics and after I picked up my resource pair with all those villages my amount to deploy was massive enough to take sanctuary in one turn.


lol

2007-12-30 01:56:41 - Coleman gets bonus of -1 armies added to Terr
2007-12-30 01:56:41 - Coleman gets bonus of -1 armies added to Keel
2007-12-30 01:56:41 - Coleman gets bonus of -1 armies added to Roa
2007-12-30 01:56:41 - Coleman gets bonus of -1 armies added to Aelmo
2007-12-30 01:56:41 - Coleman gets bonus of -1 armies added to Cayg
2007-12-30 01:56:41 - Coleman gets bonus of -1 armies added to Tombi
2007-12-30 01:56:41 - Coleman gets bonus of -1 armies added to Iff
2007-12-30 01:56:41 - Coleman gets bonus of -1 armies added to Ayr
2007-12-30 01:56:41 - Coleman gets bonus of -1 armies added to Drog
2007-12-30 01:56:41 - Coleman gets bonus of 3 armies added to Ghyr
2007-12-30 01:56:41 - Coleman gets bonus of -1 armies added to Drub
2007-12-30 01:56:41 - Coleman gets bonus of -1 armies added to Rongar
2007-12-30 01:56:41 - Coleman gets bonus of -1 armies added to Horghy
2007-12-30 01:56:41 - Coleman gets bonus of -1 armies added to Duisch
2007-12-30 01:56:41 - Coleman gets bonus of 3 armies added to Mua
2007-12-30 01:56:41 - Coleman gets bonus of 3 armies added to Xi
2007-12-30 01:56:41 - Coleman gets bonus of -1 armies added to Guh
2007-12-30 01:56:41 - Coleman gets bonus of -1 armies added to Wun
2007-12-30 01:56:41 - Coleman gets bonus of -1 armies added to Chu
2007-12-30 01:56:41 - Coleman gets bonus of -1 armies added to Nyt
2007-12-30 01:56:41 - Coleman gets bonus of -1 armies added to Ost
2007-12-30 01:56:41 - Coleman gets bonus of 3 armies added to Figye
2007-12-30 01:56:41 - Coleman gets bonus of -1 armies added to Inum
2007-12-30 01:56:41 - Coleman gets bonus of -1 armies added to Qy
2007-12-30 01:56:41 - Coleman gets bonus of -1 armies added to Lof
2007-12-30 01:56:41 - Coleman gets bonus of -1 armies added to Por
2007-12-30 01:56:41 - Coleman gets bonus of -10 armies added to U'rl
2007-12-30 01:56:41 - Coleman receives 1 armies for holding Xi Castle and Duht Village
2007-12-30 01:56:41 - Coleman receives 1 armies for holding Xi Castle and Ikalu Village
2007-12-30 01:56:41 - Coleman receives 1 armies for holding Xi Castle and Gunn Village
2007-12-30 01:56:41 - Coleman receives 1 armies for holding Xi Castle and Eon Village
2007-12-30 01:56:41 - Coleman receives 1 armies for holding Xi Castle and Voigth Village
2007-12-30 01:56:41 - Coleman receives 1 armies for holding Xi Castle and Vesk Village
2007-12-30 01:56:41 - Coleman receives 1 armies for holding Xi Castle and Aosa Village
2007-12-30 01:56:41 - Coleman receives 1 armies for holding Figye Castle and Duht Village
2007-12-30 01:56:41 - Coleman receives 1 armies for holding Figye Castle and Ikalu Village
2007-12-30 01:56:41 - Coleman receives 1 armies for holding Figye Castle and Gunn Village
2007-12-30 01:56:41 - Coleman receives 1 armies for holding Figye Castle and Eon Village
2007-12-30 01:56:41 - Coleman receives 1 armies for holding Figye Castle and Voigth Village
2007-12-30 01:56:41 - Coleman receives 1 armies for holding Figye Castle and Vesk Village
2007-12-30 01:56:41 - Coleman receives 1 armies for holding Figye Castle and Aosa Village
2007-12-30 01:56:41 - Coleman receives 1 armies for holding Ghyr Castle and Duht Village
2007-12-30 01:56:41 - Coleman receives 1 armies for holding Ghyr Castle and Ikalu Village
2007-12-30 01:56:41 - Coleman receives 1 armies for holding Ghyr Castle and Gunn Village
2007-12-30 01:56:41 - Coleman receives 1 armies for holding Ghyr Castle and Eon Village
2007-12-30 01:56:41 - Coleman receives 1 armies for holding Ghyr Castle and Voigth Village
2007-12-30 01:56:41 - Coleman receives 1 armies for holding Ghyr Castle and Vesk Village
2007-12-30 01:56:41 - Coleman receives 1 armies for holding Ghyr Castle and Aosa Village
2007-12-30 01:56:41 - Coleman receives 1 armies for holding Mua Castle and Duht Village
2007-12-30 01:56:41 - Coleman receives 1 armies for holding Mua Castle and Ikalu Village
2007-12-30 01:56:41 - Coleman receives 1 armies for holding Mua Castle and Gunn Village
2007-12-30 01:56:41 - Coleman receives 1 armies for holding Mua Castle and Eon Village
2007-12-30 01:56:41 - Coleman receives 1 armies for holding Mua Castle and Voigth Village
2007-12-30 01:56:41 - Coleman receives 1 armies for holding Mua Castle and Vesk Village
2007-12-30 01:56:41 - Coleman receives 1 armies for holding Mua Castle and Aosa Village
2007-12-30 01:56:41 - Coleman receives 3 armies for holding Iron Mine, Blacksmith and Duht Village
2007-12-30 01:56:41 - Coleman receives 3 armies for holding Iron Mine, Blacksmith and Ikalu Village
2007-12-30 01:56:41 - Coleman receives 3 armies for holding Iron Mine, Blacksmith and Gunn Village
2007-12-30 01:56:41 - Coleman receives 3 armies for holding Iron Mine, Blacksmith and Eon Village
2007-12-30 01:56:41 - Coleman receives 3 armies for holding Iron Mine, Blacksmith and Voigth Village
2007-12-30 01:56:41 - Coleman receives 3 armies for holding Iron Mine, Blacksmith and Vesk Village
2007-12-30 01:56:41 - Coleman receives 3 armies for holding Iron Mine, Blacksmith and Aosa Village
2007-12-30 01:56:41 - Coleman receives 3 armies for holding Iron Mine, Blacksmith and Xi Castle
2007-12-30 01:56:41 - Coleman receives 3 armies for holding Iron Mine, Blacksmith and Figye Castle
2007-12-30 01:56:41 - Coleman receives 3 armies for holding Iron Mine, Blacksmith and Ghyr Castle
2007-12-30 01:56:41 - Coleman receives 3 armies for holding Iron Mine, Blacksmith and Mua Castle
2007-12-30 01:56:41 - Coleman receives 12 armies for 36 territories
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Post by wcaclimbing »

Kaplowitz wrote:
Coleman wrote:I Broke the Spell

http://www.conquerclub.com/game.php?game=1488411

Very satisfied with how this turned out. My opponent tried AoR: Might tactics and after I picked up my resource pair with all those villages my amount to deploy was massive enough to take sanctuary in one turn.


lol

2007-12-30 01:56:41 - Coleman gets bonus of -1 armies added to Terr
...
[snip]
...
2007-12-30 01:56:41 - Coleman receives 12 armies for 36 territories

and what was the total number of armies for that?
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Kaplowitz
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Post by Kaplowitz »

like 70 or something
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Post by wcaclimbing »

just did the math. thats 73.
and i didnt think armies that big were easy to get on AoRM.... :roll:
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Post by Ogrecrusher »

Just played Scotland for the first time. I remember there were some concerns about either half of the map being holdable with 2 regions. I did manage to use this to secure my victory, but as discussed in the thread, this just secured the game that was basically won anyway. It's not nearly as imbalanced as Belguim is in WWII Western.
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