Maximum number of players

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benjikat
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Maximum number of players

Post by benjikat »

With the introduction of 8 player games, Lack has had to code a restriction for settings on maps that won't work - currently Age of Might with 7 or 8 players.

I hope that this code is flexible enough to also allow 2 player - only maps too, although we would need to know whether there needs to be a minimum of 2 or 3 starting positions.
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Coleman
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Post by Coleman »

I'm not sure if lack would be willing to code 2 player only maps by request or not. My assumption is his code is set up to count the total number of available starting territories and then automatically set the limit that way.
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benjikat
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Post by benjikat »

But if we create a map with only 2 or 3 starting territories then 4 or more players would get blocked.

My question is what happens if there are only 2 starting territories as 1v1s currently divide the available territories in 3.
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Post by Coleman »

Good question, I have no idea...
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yeti_c
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Post by yeti_c »

benjikat wrote:But if we create a map with only 2 or 3 starting territories then 4 or more players would get blocked.

My question is what happens if there are only 2 starting territories as 1v1s currently divide the available territories in 3.


You would have to code 3 starting territories...

C.
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benjikat
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Post by benjikat »

yeti_c wrote:
benjikat wrote:But if we create a map with only 2 or 3 starting territories then 4 or more players would get blocked.

My question is what happens if there are only 2 starting territories as 1v1s currently divide the available territories in 3.


You would have to code 3 starting territories...

C.


So we can now create maps that are only for 2 or 3 players - cool - as long as there are many starting neutrals. Time to put my CVhristmas thinking cap on :)
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yeti_c
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Post by yeti_c »

benjikat wrote:
yeti_c wrote:
benjikat wrote:But if we create a map with only 2 or 3 starting territories then 4 or more players would get blocked.

My question is what happens if there are only 2 starting territories as 1v1s currently divide the available territories in 3.


You would have to code 3 starting territories...

C.


So we can now create maps that are only for 2 or 3 players - cool - as long as there are many starting neutrals. Time to put my CVhristmas thinking cap on :)


Yeah - they would have to be "Conquest" game types though...

C.
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DiM
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Post by DiM »

yeti_c wrote:
Yeah - they would have to be "Conquest" game types though...

C.


not really. it could be a wheel of fortune for 2 players.

nothing can be attacked no bonuses and the objective is to hold your starting location. whoever gets picked to start the game wins. :roll:
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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yeti_c
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Post by yeti_c »

DiM wrote:
yeti_c wrote:
Yeah - they would have to be "Conquest" game types though...

C.


not really. it could be a wheel of fortune for 2 players.

nothing can be attacked no bonuses and the objective is to hold your starting location. whoever gets picked to start the game wins. :roll:


NO
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DiM
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Post by DiM »

yeti_c wrote:
DiM wrote:
yeti_c wrote:
Yeah - they would have to be "Conquest" game types though...

C.


not really. it could be a wheel of fortune for 2 players.

nothing can be attacked no bonuses and the objective is to hold your starting location. whoever gets picked to start the game wins. :roll:


NO


i say it could be :roll:
are you denying the theoretical existence of such a map? :lol:
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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yeti_c
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Post by yeti_c »

DiM wrote:
yeti_c wrote:
DiM wrote:
yeti_c wrote:
Yeah - they would have to be "Conquest" game types though...

C.


not really. it could be a wheel of fortune for 2 players.

nothing can be attacked no bonuses and the objective is to hold your starting location. whoever gets picked to start the game wins. :roll:


NO


i say it could be :roll:
are you denying the theoretical existence of such a map? :lol:


Yes - because it's Shit... stop being annoying and facetious.

C.
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DiM
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Post by DiM »

yeti_c wrote:
DiM wrote:
yeti_c wrote:
DiM wrote:
yeti_c wrote:
Yeah - they would have to be "Conquest" game types though...

C.


not really. it could be a wheel of fortune for 2 players.

nothing can be attacked no bonuses and the objective is to hold your starting location. whoever gets picked to start the game wins. :roll:


NO


i say it could be :roll:
are you denying the theoretical existence of such a map? :lol:


Yes - because it's Shit... stop being annoying and facetious.

C.


so you think i'm cleverly amusing? :roll: :lol: :lol: :lol: :lol:
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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