[Official] Indochina REVAMP [Quenched]
Moderator: Cartographers
Forum rules
Please read the Community Guidelines before posting.
Please read the Community Guidelines before posting.
[Official] Indochina REVAMP [Quenched]
The Official Indochina Revamp Competition is now closed.
A big thanks to everyone who participated. The following links will remain to recognise the efforts of all those involved.
WidowMakers: http://i142.photobucket.com/albums/r118/KEYOGI/INDO/REVAMP01.jpg
Telvannia: http://i142.photobucket.com/albums/r118/KEYOGI/INDO/REVAMP02.jpg
pepperonibread: http://i142.photobucket.com/albums/r118/KEYOGI/INDO/REVAMP03.jpg
gimil: http://i142.photobucket.com/albums/r118/KEYOGI/INDO/REVAMP04.jpg
A big thanks to everyone who participated. The following links will remain to recognise the efforts of all those involved.
WidowMakers: http://i142.photobucket.com/albums/r118/KEYOGI/INDO/REVAMP01.jpg
Telvannia: http://i142.photobucket.com/albums/r118/KEYOGI/INDO/REVAMP02.jpg
pepperonibread: http://i142.photobucket.com/albums/r118/KEYOGI/INDO/REVAMP03.jpg
gimil: http://i142.photobucket.com/albums/r118/KEYOGI/INDO/REVAMP04.jpg
Last edited by KEYOGI on Sat Sep 08, 2007 9:25 pm, edited 7 times in total.
- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
Re: [Official] Indochina Revamp
KEYOGI wrote:
The Rules
- No name or border changes, with the exception of four-way borders.
- Anybody may have a go, but they must send their drafts to me via PM.
- Cut-off time for submitting final draft is Noon (GMT-5:00) on Monday, August 13.
shouldn't there be a rule about not changing the gameplay?
or is that allowed?
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Re: [Official] Indochina Revamp
KEYOGI wrote:No name or border changes, with the exception of four-way borders.
Doesn't that pretty much sum it up?
If anyone's thinking of adding sea routes or anything, then I would count that as changing borders. The term borders is refering to which territories border each other. I'm not sure I can explain it any more than that.
- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
Re: [Official] Indochina Revamp
KEYOGI wrote:KEYOGI wrote:No name or border changes, with the exception of four-way borders.
Doesn't that pretty much sum it up?
If anyone's thinking of adding sea routes or anything, then I would count that as changing borders. The term borders is refering to which territories border each other. I'm not sure I can explain it any more than that.
you did not say anything about starting neutrals bonus changes autto deployment, different bonuses for the number of terits.
there are plenty of gameply changes that can be done without altering the borders.
edit// also what about the missing connection Hua Phan <> Dien Bien Phu?
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- pepperonibread
- Posts: 954
- Joined: Sun Jan 28, 2007 4:33 pm
- Location: The Former Confederacy
ivoK wrote:it would suck for those not selected, wasting the mapmaker's time and effort!
Perhaps not, I'm thinking if someone doesn't think its worth their time and effort when there is a possibility their map won't be chosen then they shouldn't bother.
Warning: You may be reading a really old topic.
- pepperonibread
- Posts: 954
- Joined: Sun Jan 28, 2007 4:33 pm
- Location: The Former Confederacy
Coleman wrote:ivoK wrote:it would suck for those not selected, wasting the mapmaker's time and effort!
Perhaps not, I'm thinking if someone doesn't think its worth their time and effort when there is a possibility their map won't be chosen then they shouldn't bother.
Yeah, and anyway, mapmakers like making maps (that's why they make them).
Rules revised to include no changes to gameplay and missing connections.
You could either place an object on the four way border or move one of the borders slightly so there's a no longer the four-way.
pepperonibread wrote:Anyone know how to resolve the 4-way border of Hue, Sekong, Salavan and Dong Hoi?
You could either place an object on the four way border or move one of the borders slightly so there's a no longer the four-way.
- pepperonibread
- Posts: 954
- Joined: Sun Jan 28, 2007 4:33 pm
- Location: The Former Confederacy
KEYOGI wrote:Rules revised to include no changes to gameplay and missing connections.pepperonibread wrote:Anyone know how to resolve the 4-way border of Hue, Sekong, Salavan and Dong Hoi?
You could either place an object on the four way border or move one of the borders slightly so there's a no longer the four-way.
I was referring to moving the borders, and I was just wondering if there is any historical or geographical significance as to why I should change it one way or another.
-
WidowMakers
- Posts: 2774
- Joined: Mon Nov 20, 2006 9:25 am
- Gender: Male
- Location: Detroit, MI
Based on the map from google earth, Salavan and Hue border.pepperonibread wrote:KEYOGI wrote:Rules revised to include no changes to gameplay and missing connections.pepperonibread wrote:Anyone know how to resolve the 4-way border of Hue, Sekong, Salavan and Dong Hoi?
You could either place an object on the four way border or move one of the borders slightly so there's a no longer the four-way.
I was referring to moving the borders, and I was just wondering if there is any historical or geographical significance as to why I should change it one way or another.

- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
KEYOGI wrote:Rules revised to include no changes to gameplay and missing connections.
you just took the fun out of this revamp
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
-
WidowMakers
- Posts: 2774
- Joined: Mon Nov 20, 2006 9:25 am
- Gender: Male
- Location: Detroit, MI
I have several questions regarding the contest. I was going to jsut PM Keyogi but I figured that others might want to know the answers as well.
1) Do we need to provide 100% complete maps?
2) Do we need to provide both large and small versions?
3) Do we need XML?
4) After the deadline, will the vote determine the winner or several maps for final work.
5) If the voting picks one winner, will the normal foundry process take place to better refine and finally quench the map or will the winning map be quenched like it is?
Lets make some good maps Only 11 days left!
Thanks
WM
1) Do we need to provide 100% complete maps?
2) Do we need to provide both large and small versions?
3) Do we need XML?
4) After the deadline, will the vote determine the winner or several maps for final work.
5) If the voting picks one winner, will the normal foundry process take place to better refine and finally quench the map or will the winning map be quenched like it is?
Lets make some good maps Only 11 days left!
Thanks
WM

To answer WidowMakers questions:
1) I'm not sure what you mean by a 100% complete map, but the more complete your map looks the better your chances of getting votes.
2) No, one or the other will do.
3) No.
4) The vote will determine the winner.
5) The winning map will continue through development like any other map, I would think it unfair otherwise.
The participants of the competition will remain anonymous until voting has closed. This will ensure no preference is given to a particular cartographer, just the map on its own merits. If any signature's are visible on a map, I will blur these out myself before posting.
1) I'm not sure what you mean by a 100% complete map, but the more complete your map looks the better your chances of getting votes.
2) No, one or the other will do.
3) No.
4) The vote will determine the winner.
5) The winning map will continue through development like any other map, I would think it unfair otherwise.
The participants of the competition will remain anonymous until voting has closed. This will ensure no preference is given to a particular cartographer, just the map on its own merits. If any signature's are visible on a map, I will blur these out myself before posting.
- The Fuzzy Pengui
- Posts: 2271
- Joined: Mon Nov 27, 2006 6:52 pm
- Gender: Male
- Location: Ohio
Map A is definately the best, although D isn't too far behind.
Judging by the styles of the maps, if these two members created maps, I bet D was Keyogi's and A was Widowmakers (2 of the Best Map Makers we have!)
Well done to everyone, and thanks for participating!

Judging by the styles of the maps, if these two members created maps, I bet D was Keyogi's and A was Widowmakers (2 of the Best Map Makers we have!)
Well done to everyone, and thanks for participating!
Gilligan wrote:I'M SO GOOD AT THIS GAME
My stepmom locked the bathroom door
So I opened the lock with my shoelace
