Schedule and Round Breakdown
Three rounds - Round 1 to be exchanged by August 20th 23:59 CCT, Round 2 to be exchanged by September 3rd 23:59 CCT and Round 3 to be exchanged by September 17th 23:59 CCT.
Clans will have 1 week to fill games (both home and away).
Round One - 2 Dubs + 3 Trips + 2 Quads chosen by each clan
Round Two - 3 Dubs + 2 Trips + 2 Quads chosen by each clan
Round Three - 2 Dubs + 2 Trips + 2 Quads chosen by each clan + Tie-breaker (Trips Classic, escalating, chained, sunny created by ACES)
War Terms
No manual, freestyle, speed, beta maps, zombie spoils or "no reinforcements"
No limit on number of trench games
Each map can only be used twice per clan and only once per game type with the exception of Random map (dubs/trips/quads)
Each clan member can participate in a max of 15 games (excluding tie-breaker)
12 Hour Fog of War Rule will be in effect. If broken opponent has to copy and paste the entire first turn's log and reveal surrounding information
New settings and maps that are implemented after the start of the war are not allowed
Last edited by LFAW on Sat Oct 07, 2023 12:13 pm, edited 28 times in total.
ACES agree to the terms. Looking forward to a fun war and keep our streak going. Spoiler
ACES vs FOED
41 Game War
14 Doubles, 14 Triples, 12 Quadruples and a Tie-breaker game
Contacts
ACES
1st contact and privs holder: LFAW
2nd contact and privs holder: Trafalgarlaw01
RGV
1st contact and privs holder: Uckuki
2nd contact and privs holder: ElricTheGreat
Schedule and Round Breakdown
Three rounds - Round 1 to be exchanged by August 20th 23:59 CCT, Round 2 to be exchanged by September 3rd 23:59 CCT and Round 3 to be exchanged by September 17th 23:59 CCT.
Clans will have 1 week to fill games (both home and away).
Round One - 2 Dubs + 3 Trips + 2 Quads chosen by each clan
Round Two - 3 Dubs + 2 Trips + 2 Quads chosen by each clan
Round Three - 2 Dubs + 2 Trips + 2 Quads chosen by each clan + Tie-breaker (Trips Classic, escalating, chained, sunny created by ACES)
War Terms
No manual, freestyle, speed, beta maps, zombie spoils or "no reinforcements"
No limit on number of trench games
Each map can only be used twice per clan and only once per game type with the exception of Random map (dubs/trips/quads)
Each clan member can participate in a max of 15 games (excluding tie-breaker)
12 Hour Fog of War Rule will be in effect. If broken opponent has to copy and paste the entire first turn's log and reveal surrounding information
New settings and maps that are implemented after the start of the war are not allowed
[quote="LFAW"][size=150][b][color=#D10527]ACES[/color] vs [color=#0000FF]FOED[/color][/b][/size]
41 Game War
14 Doubles, 14 Triples, 12 Quadruples and a Tie-breaker game
[b]Contacts[/b]
[b][color=#D10527]ACES[/color][/b]
[list][*]1st contact and privs holder: [player]LFAW[/player]
[*] 2nd contact and privs holder: [player]Trafalgarlaw01[/player][/list]
[b][color=#0000FF]RGV[/color][/b]
[list][*]1st contact and privs holder: [player]Uckuki[/player]
[*] 2nd contact and privs holder: [player]ElricTheGreat[/player][/list]
[b]Schedule and Round Breakdown[/b]
Three rounds - [b][color=#F9943B]Round 1 to be exchanged by August 20th 23:59 CCT, Round 2 to be exchanged by September 3rd 23:59 CCT and Round 3 to be exchanged by September 17th 23:59 CCT.
Clans will have 1 week to fill games (both home and away).[/color][/b]
[list][*]Round One - 2 Dubs + 3 Trips + 2 Quads chosen by each clan
[*]Round Two - 3 Dubs + 2 Trips + 2 Quads chosen by each clan
[*]Round Three - 2 Dubs + 2 Trips + 2 Quads chosen by each clan + Tie-breaker (Trips Classic, escalating, chained, sunny created by ACES)[/list]
[b]War Terms[/b]
[list] [*] No manual, freestyle, speed, beta maps, zombie spoils or "no reinforcements"
[*] No limit on number of trench games
[*]Each map can only be used twice per clan and only once per game type with the exception of Random map (dubs/trips/quads)
[*]Each clan member can participate in a max of 15 games (excluding tie-breaker)
[*]12 Hour Fog of War Rule will be in effect. If broken opponent has to copy and paste the entire first turn's log and reveal surrounding information
[*] New settings and maps that are implemented after the start of the war are not allowed[/list][/quote]
All games sent out and all invites sent out for ACES. We currently have a 7 game lead but we think it'll get much closer. Can ACES make it 4 - 0 in Clan War wins? Or is there a late twist to the tale?
First set went heavy the ACES way with 10-4 for the good guys.
But Second set seems FOED is making things much harder and its 6-6 with 2 undecided
Lets see how the third one goes.
Although it is still not 100% confirmed. In games where the mopping up process has begun and the other team has conceded the current score sits at 21-14 to ACES giving us our fourth clan win and a HUGE scalp to put on the mantlepiece.
To Uckuki and ElricTheGreat, thank you for the well run and very tense war. We started off with a bang and although FOED came back we had a good enough lead to hold out. It is a testament to the quality in FOED that we were pushed to the limit and ran out close victors.
Extremely well played FOED, the classic loss will haunt me for weeks! Very tight in every game, no mistakes allowed, or it was directly exploited.
Was a huge challenge, and cudos to everyone involved!
/
[bigimg]https://u.cubeupload.com/SoNic11111/eb7ezgifcomgifmaker2023.gif[/bigimg] [spoiler=BoganGod speaks the truth][/spoiler]