[CC11] R2: S&M (30) vs OSA (19) - S&M Wins - Final 6/29/21

Finished challenges between two competitive clans.

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davekettering
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[CC11] R2: S&M (30) vs OSA (19) - S&M Wins - Final 6/29/21

Post by davekettering »

Contacts:
Spoiler
[color=#FF0000]S&M/ Spanked and Milked: davekettering - First Contact (privs holder) josko.ri - Second Contact[/color] [color=#0000FF] One Step Ahead (OSA): Benga - First Contact (privs holder) [/color]
The War: Round 2
Spoiler
Set 1 = (4d, 4t, 4q) and Set 2 = (4d, 4t, 4q) 49 Games, including 1 Tie-Breaker Game: 24 Home Games 8 Doubles 8 Triples 8 Quads
Schedule:
Spoiler
March 28, 2021 - Begin 6 week period April 01, 2021 - Request Privs April 04, 2021 - Exchange Set 1 games (4d, 4t, 4q) April 11, 2021 - All players join Set 1 games April 25, 2021 - Exchange Set 2 games (4d, 4t, 4q) May 09, 2021 - All players join Set 2 games May 09, 2021 - 6 week joining period expires
Clan War Page

Set 1: [created and exchanged by April 04, 2021 (4d, 4t, 4q)]

S&M

Dubs:
D1: Game 20819296 WW1 Gallipoli – ns, ch, fog, tr, 20 rnds
D2: Game 20819298 1982 – ns, para, fog, tr, 20 rnds
D3: Game 20819300 World 2.1 – ns, ch, fog
D4: Game 20819301 Conquer Rome – ns, ch, fog

Trips:
T1: Game 20819302 Eurasia – ns, ch, sunny
T2: Game 20819304 Feudal Epic – ns, ch, fog, tr, 20 rnds
T3: Game 20819305 Waterloo – ns, ch, fog
T4: Game 20819308 First Nations America – nuc, unl, sunny

Quads:
Q1: Game 20819310 USA 2.1 – ns, adj, fog, tr, 20 rnds
Q2: Game 20819312 Hive – nuc, unl, sunny
Q3: Game 20819313 Das Schloss – ns, ch, fog, tr, 20 rnds
Q4: Game 20819314 Peloponnesian War – ns, ch, fog

OSA:

Dubs:
D1: Game 20804698 13 Colonies – ns, ch, fog
D2: Game 20804697 Napoleonic Europe – ns, ch, fog
D3: Game 20804696 Austro-Hungarian Empire – ns, ch, fog, tr, 20 rnds
D4: Game 20804695 Czecho Slovak Fragmentation – ns, ch, fog, tr, 20 rnds


Trips:
T1: Game 20804694 Feudal War – esc, ch, fog
T2: Game 20804692 Jamaica – ns, para, fog, tr, 20 rnds
T3: Game 20804689 Trafalgar – ns, adj, fog, tr, 20 rnds
T4: Game 20804688 Napoleonic Europe – ns, ch, fog, tr, 20 rnds

Quads:
Q1: Game 20804686 NYC – ns, adj, sunny
Q2: Game 20804685 Vancouver – ns, adj, sunny
Q3: Game 20804684 Bamboo Jack – ns, ch, fog, tr, 20 rnds
Q4: Game 20804681 First Nations America – ns, ch, fog, tr, 20 rnds

Set 2: [created and exchanged by April 25, 2021 (4d, 4t, 4q)]

S&M:

Dubs:
D1: Game 20866549 Knights – esc, ch, fog, tr, 20 rnds
D2: Game 20866552 Feudal Epic – ns, ch, fog, tr, 20 rnds
D3: Game 20866555 The Temple of Jinn – nuc, ch, fog, tr, 20 rnds
D4: Game 20866558 Kings Court II – ns, ch, fog

Trips:
T1: Game 20866559 Hive – nuc, unl, sunny
T2: Game 20866561 WWII Europe – nuc, unl, sunny
T3: Game 20866562 Conquerman – ns, ch, fog
T4: Game 20866564 1982 – ns, para, fog, tr, 20 rnds

Quads:
Q1: Game 20866565 WWI Gallipoli – ns, ch, fog
Q2: Game 20866566 Conquer Rome – ns, ch, fog
Q3: Game 20866567 World 2.1 – ns, ch, fog
Q4: Game 20866568 Waterloo – ns, ch, fog

Tie Break:

TB1: Game 20866577 Classic – ns, ch, sunny

OSA:

Dubs:
D1: Game 20868008 King of the Mountains - ns, ch, fog
D2: Game 20868009 Kingdom of Denmark - ns, ch, fog
D3: Game 20868011 Malta - ns, ch, fog, tr, 20 rnds
D4: Game 20868018 Das Schloss - ns, ch, fog, 20 rnds

Trips:
T1: Game 20868020 Bamboo Jack - ns, ch, fog, tr, 20 rnds
T2: Game 20868025 France 2.1 - ns, ch, fog, tr, 20 rnds
T3: Game 20868032 Northwest Passage - ns, ch, fog, tr, 20 rnds
T4: Game 20868034 Tribal War - Florida - esc, ch, fog, 20 rnds

Quads:
Q1: Game 20868729 France 2.1 - ns, ch, fog, tr, 20 rnds
Q2: Game 20868042 Northwest Passage - ns, ch, fog, tr, 20 rnds
Q3: Game 20868046 Feudal Epic - esc, ch, fog, 20 rnds
Q4: Game 20868047 Stalingrad - ns, ch, fog


Rules of Engagement:
Spoiler
Only game types allowed are "Teams" (Polymorphic is not considered a team game) All games must have automatic initial troop deploy (no manual) All games must be sequential (no freestyle) All games must have 24 hour round length (no speed) [color=#FF0000]All spoils are allowed[/color] All forts are allowed except "no forts" There will be no round limits except for Trench games. [color=#FF0000]20 Round limit for Trench games.[/color] [color=#FF0000]Trench is permitted in all games[/color] Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads) Beta maps are not allowed Each clan will pick the map and settings for exactly half of the games Games will be exchanged in 2 sets At least half of the quads games will be exchanged in the first set [color=#FF0000]12 Hour Fog Rule will be in effect (TO will not enforce any penalties for violations)[/color] New settings that are implemented after the start of the Cup will be excluded from wars (negotiable with specific approval of TO) Players can participate in a maximum of 18 games in total in Round 2 The Tie-Breaker game for all the rounds will be Triples on Classic, sunny, chained, no spoils (does not count toward player game maximum) All other rules as per the [url=https://www.conquerclub.com/forum/viewtopic.php?f=441&t=235148]CCX main thread[/url]:
Player Usage/ Eligibility:
Spoiler
This year, the standard 1 Clan Rule is in effect. Usage: Maximum amount of games a player can participate for round 2 is 18, (not including the tie breaker game) Note: To be eligible for a medal for a clan war a player has to play a minimum of 3 games in the war. [color=#FF0000]S&M:[/color] [color=#0000FF]OSA:[/color]
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benga
Posts: 6925
Joined: Tue Nov 17, 2009 4:15 pm

Re: [CC11] Round 2: S&M vs OSA (0 - 0)

Post by benga »

davekettering wrote:Contacts:
Spoiler
[color=#FF0000]S&M/ Spanked and Milked: davekettering - First Contact (privs holder) josko.ri - Second Contact[/color] [color=#0000FF] One Step Ahead (OSA): Benga - First Contact (privs holder) [/color]
The War: Round 2
Spoiler
Set 1 = (4d, 4t, 4q) and Set 2 = (4d, 4t, 4q) 49 Games, including 1 Tie-Breaker Game: 24 Home Games 8 Doubles 8 Triples 8 Quads
Schedule:
Spoiler
March 28, 2021 - Begin 6 week period April 01, 2021 - Request Privs April 04, 2021 - Exchange Set 1 games (4d, 4t, 4q) April 11, 2021 - All players join Set 1 games April 25, 2021 - Exchange Set 2 games (4d, 4t, 4q) May 09, 2021 - All players join Set 2 games May 09, 2021 - 6 week joining period expires
Clan War Page

Set 1: [created and exchanged by April 04, 2021 (4d, 4t, 4q)]

S&M

Dubs:
D1:
D2:
D3:
D4:

Trips:
T1:
T2:
T3:
T4:

Quads:
Q1:
Q2:
Q3:
Q4:

OSA:

Dubs:
D1:
D2:
D3:
D4:

Trips:
T1:
T2:
T3:
T4:

Quads:
Q1:
Q2:
Q3:
Q4:

Set 2: [created and exchanged by April 25, 2021 (4d, 4t, 4q)]

S&M:

Dubs:
D1:
D2:
D3:
D4:

Trips:
T1:
T2:
T3:
T4:

Quads:
Q1:
Q2:
Q3:
Q4:

Tie Break:
TB1: Classic – ns, ch, sunny

OSA:

Dubs:
D1:
D2:
D3:
D4:

Trips:
T1:
T2:
T3:
T4:

Quads:
Q1:
Q2:
Q3:
Q4:


Rules of Engagement:
Spoiler
Only game types allowed are "Teams" (Polymorphic is not considered a team game) All games must have automatic initial troop deploy (no manual) All games must be sequential (no freestyle) All games must have 24 hour round length (no speed) [color=#FF0000]All spoils are allowed[/color] All forts are allowed except "no forts" There will be no round limits except for Trench games. [color=#FF0000]20 Round limit for Trench games.[/color] [color=#FF0000]Trench is permitted in all games[/color] Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads) Beta maps are not allowed Each clan will pick the map and settings for exactly half of the games Games will be exchanged in 2 sets At least half of the quads games will be exchanged in the first set [color=#FF0000]12 Hour Fog Rule will be in effect (TO will not enforce any penalties for violations)[/color] New settings that are implemented after the start of the Cup will be excluded from wars (negotiable with specific approval of TO) Players can participate in a maximum of 18 games in total in Round 2 The Tie-Breaker game for all the rounds will be Triples on Classic, sunny, chained, no spoils (does not count toward player game maximum) All other rules as per the [url=https://www.conquerclub.com/forum/viewtopic.php?f=441&t=235148]CCX main thread[/url]:
Player Usage/ Eligibility:
Spoiler
This year, the standard 1 Clan Rule is in effect. Usage: Maximum amount of games a player can participate for round 2 is 18, (not including the tie breaker game) Note: To be eligible for a medal for a clan war a player has to play a minimum of 3 games in the war. [color=#FF0000]S&M:[/color] [color=#0000FF]OSA:[/color]
agreed
shoop76
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Re: [CC11] Round 2: S&M vs OSA (0 - 0)

Post by shoop76 »

benga wrote:
davekettering wrote:Contacts:
Spoiler
[color=#FF0000]S&M/ Spanked and Milked: davekettering - First Contact (privs holder) josko.ri - Second Contact[/color] [color=#0000FF] One Step Ahead (OSA): Benga - First Contact (privs holder) [/color]
The War: Round 2
Spoiler
Set 1 = (4d, 4t, 4q) and Set 2 = (4d, 4t, 4q) 49 Games, including 1 Tie-Breaker Game: 24 Home Games 8 Doubles 8 Triples 8 Quads
Schedule:
Spoiler
March 28, 2021 - Begin 6 week period April 01, 2021 - Request Privs April 04, 2021 - Exchange Set 1 games (4d, 4t, 4q) April 11, 2021 - All players join Set 1 games April 25, 2021 - Exchange Set 2 games (4d, 4t, 4q) May 09, 2021 - All players join Set 2 games May 09, 2021 - 6 week joining period expires
Clan War Page

Set 1: [created and exchanged by April 04, 2021 (4d, 4t, 4q)]

S&M

Dubs:
D1:
D2:
D3:
D4:

Trips:
T1:
T2:
T3:
T4:

Quads:
Q1:
Q2:
Q3:
Q4:

OSA:

Dubs:
D1:
D2:
D3:
D4:

Trips:
T1:
T2:
T3:
T4:

Quads:
Q1:
Q2:
Q3:
Q4:

Set 2: [created and exchanged by April 25, 2021 (4d, 4t, 4q)]

S&M:

Dubs:
D1:
D2:
D3:
D4:

Trips:
T1:
T2:
T3:
T4:

Quads:
Q1:
Q2:
Q3:
Q4:

Tie Break:
TB1: Classic – ns, ch, sunny

OSA:

Dubs:
D1:
D2:
D3:
D4:

Trips:
T1:
T2:
T3:
T4:

Quads:
Q1:
Q2:
Q3:
Q4:


Rules of Engagement:
Spoiler
Only game types allowed are "Teams" (Polymorphic is not considered a team game) All games must have automatic initial troop deploy (no manual) All games must be sequential (no freestyle) All games must have 24 hour round length (no speed) [color=#FF0000]All spoils are allowed[/color] All forts are allowed except "no forts" There will be no round limits except for Trench games. [color=#FF0000]20 Round limit for Trench games.[/color] [color=#FF0000]Trench is permitted in all games[/color] Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads) Beta maps are not allowed Each clan will pick the map and settings for exactly half of the games Games will be exchanged in 2 sets At least half of the quads games will be exchanged in the first set [color=#FF0000]12 Hour Fog Rule will be in effect (TO will not enforce any penalties for violations)[/color] New settings that are implemented after the start of the Cup will be excluded from wars (negotiable with specific approval of TO) Players can participate in a maximum of 18 games in total in Round 2 The Tie-Breaker game for all the rounds will be Triples on Classic, sunny, chained, no spoils (does not count toward player game maximum) All other rules as per the [url=https://www.conquerclub.com/forum/viewtopic.php?f=441&t=235148]CCX main thread[/url]:
Player Usage/ Eligibility:
Spoiler
This year, the standard 1 Clan Rule is in effect. Usage: Maximum amount of games a player can participate for round 2 is 18, (not including the tie breaker game) Note: To be eligible for a medal for a clan war a player has to play a minimum of 3 games in the war. [color=#FF0000]S&M:[/color] [color=#0000FF]OSA:[/color]
agreed
Approved
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rockfist
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Re: [CC11] Round 2: S&M (0) vs OSA (0)

Post by rockfist »

What kind of a mind trick did S&M use to get OSA to send them exactly the same home games? Is it possible to learn this power?
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willedtowin1
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Re: [CC11] Round 2: S&M (0) vs OSA (0)

Post by willedtowin1 »

rockfist wrote:What kind of a mind trick did S&M use to get OSA to send them exactly the same home games? Is it possible to learn this power?
Whos Yo Daddy.......
MTIceman41
Posts: 1104
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Re: [CC11] Round 2: S&M (0) vs OSA (0)

Post by MTIceman41 »

willedtowin1 wrote:
rockfist wrote:What kind of a mind trick did S&M use to get OSA to send them exactly the same home games? Is it possible to learn this power?
Whos Yo Daddy.......
MT...bigger and better muscles with better form...
Age thing is a slight hiccup.

When you guys joining trips cman? I don’t bite too hard
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willedtowin1
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Re: [CC11] Round 2: S&M (0) vs OSA (0)

Post by willedtowin1 »

MTIceman41 wrote:
willedtowin1 wrote:
rockfist wrote:What kind of a mind trick did S&M use to get OSA to send them exactly the same home games? Is it possible to learn this power?
Whos Yo Daddy.......
MT...bigger and better muscles with better form...
Age thing is a slight hiccup.

When you guys joining trips cman? I don’t bite too hard
Image
MTIceman41
Posts: 1104
Joined: Tue Jul 01, 2008 12:16 am
Location: Orange County, CA

Re: [CC11] Round 2: S&M (0) vs OSA (0)

Post by MTIceman41 »

willedtowin1 wrote:
MTIceman41 wrote:
willedtowin1 wrote:
rockfist wrote:What kind of a mind trick did S&M use to get OSA to send them exactly the same home games? Is it possible to learn this power?
Whos Yo Daddy.......
MT...bigger and better muscles with better form...
Age thing is a slight hiccup.

When you guys joining trips cman? I don’t bite too hard
Image
:lol: :lol: :lol: So wrong but that’s funny
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willedtowin1
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Re: [CC11] Round 2: S&M (7) vs OSA (5)

Post by willedtowin1 »

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josko.ri
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Re: [CC11] Round 2: S&M (7) vs OSA (6)

Post by josko.ri »

TX AG 90 has less than hour left in Hive
20866559
Can someone sit for him?
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benga
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Re: [CC11] Round 2: S&M (7) vs OSA (6)

Post by benga »

josko.ri wrote:TX AG 90 has less than hour left in Hive
20866559
Can someone sit for him?
thanks
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willedtowin1
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Re: [CC11] Round 2: S&M (8) vs OSA (8)

Post by willedtowin1 »

Nice to see such a good battle going here.
Unfortunately, we have a minor crisis unfolding.
Always a pleasure to battle a good group like S & M
We Apologize for a few missed turns S&M.
We Still hope to make it a good old fashion Battle........
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willedtowin1
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Re: [CC11] Round 2: S&M (8) vs OSA (8)

Post by willedtowin1 »

Oh and don't forget............
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Arama86n
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Re: [CC11] Round 2: S&M (8) vs OSA (8)

Post by Arama86n »

Is this as close as the score implies?
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IcePack
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Re: [CC11] Round 2: S&M (8) vs OSA (8)

Post by IcePack »

willedtowin1 wrote:Nice to see such a good battle going here.
Unfortunately, we have a minor crisis unfolding.
Always a pleasure to battle a good group like S & M
We Apologize for a few missed turns S&M.
We Still hope to make it a good old fashion Battle........
Sorry to hear about the crisis, hope whatever it is ends up ok.

Good to see these fun and close battles they're fun to watch :)
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fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
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josko.ri
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Re: [CC11] Round 2: S&M (9) vs OSA (8)

Post by josko.ri »

I have it at 28v21 for S&M.
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benga
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Re: [CC11] Round 2: S&M (8) vs OSA (8)

Post by benga »

Arama86n wrote:Is this as close as the score implies?
they sure have an upper hand
we will try to break tradition, like we did vs LOW
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willedtowin1
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Re: [CC11] Round 2: S&M (9) vs OSA (8)

Post by willedtowin1 »

josko.ri wrote:I have it at 28v21 for S&M.
Are you saying you have your Finger on our Jugular?
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josko.ri
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Re: [CC11] Round 2: S&M (13) vs OSA (11)

Post by josko.ri »

Celioti 1 hour left in impirtant turn 20868046
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willedtowin1
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Re: [CC11] Round 2: S&M (13) vs OSA (13)

Post by willedtowin1 »

Fe Fi Fo Fum
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willedtowin1
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Re: [CC11] Round 2: S&M (0) vs OSA (0)

Post by willedtowin1 »

MTIceman41 wrote:
MT...bigger and better muscles with better form...
Age thing is a slight hiccup.
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MTIceman41
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Re: [CC11] Round 2: S&M (0) vs OSA (0)

Post by MTIceman41 »

willedtowin1 wrote:
MTIceman41 wrote:
MT...bigger and better muscles with better form...
Age thing is a slight hiccup.
Image
Osa just a solid clan; very well fought in this war. Every game a battle and always respectful. Nothing official here but appreciate the battle and especially wille flinging the Willy :lol:
Josko’s a bitter so watch out
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benga
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Re: [CC11] Round 2: S&M (20) vs OSA (16)

Post by benga »

if it wasn't sure yet, now with loss of classic it is
well played s&m
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emilywink
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Re: [CC11] Round 2: S&M (20) vs OSA (16)

Post by emilywink »

i got very lucky in classic, it was a bit silly how lucky my turn was.
great war so far OSA
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Re: [CC11] Round 2: S&M (25) vs OSA (18) - S&M wins!!!

Post by willedtowin1 »

Well played S & M
Always a Pleasure
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