[RL11] Random League XI - winners Ascension (A^), MVP elddir

Finished challenges between two competitive clans.

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benga
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Joined: Tue Nov 17, 2009 4:15 pm

[RL11] Random League XI - winners Ascension (A^), MVP elddir

Post by benga »

Random League XI (2021)
=========================================================================
=========================================================================
START: February 14
Tournament Organizer: benga
=========================================================================
=========================================================================

---------- BRACKET ----------

=========================================================================
=========================================================================

---------- STANDINGS ----------

Final Standings
A^ - 18
REP - 15
OSA - 11 (better head-to-head)
S&M - 11
ATL - 10
LHDD - 9
LOW - 8
DBD - 4 (higher point differential)
VNM - 4
BOB - 0

=========================================================================
=========================================================================
CONTACTS
mcshanester29
benga
bergy1
JJ41375
Chard
unai
Samdemars
Swimmerdude99
Tin Trumpet
Caymanmew
josko.ri
itake
mdhill
Keefie
Johnny Dickshot


=========================================================================
=========================================================================
CLANS

BOB
1st Contact: mcshanester29
show
OSA
contact: benga
show
DBD
1st Contact bergy1
show
Legends of War (LoW)
primary clan contact: JJ41375
secondary contact: Chard
show
Les hussards du dragon (LHDD)
1st contact : unai
2nd contact : Samdemars
show
The Republic (REP)
1st Contact: Swimmerdude99
show
ATL
1st contact: Tin Trumpet
2nd contact: Caymanmew
show
S&M
contact: josko.ri
show
Ascension (A^)
primary: itake
secondary: mdhill
show
Venom
Primary: Keefie
Secondary: Johnny Dickshot
show


==========================================================================================
========================================================================================
======================================================================================
TERMS

I. Open to all clans
Sign up format:
clan name
primary clan contact (privs)
secondary contact (privs optional)
list of 10 players (Player list will be used in order listed to fill games when clans miss deadlines - dubs first, then
trips, then quads)
II. Competition Format
  • Round robin style on random maps
  • Round - 12 games, every 2 weeks: 2 dubs, 2 trips, 2 quads
  • 6 games are 'home' and 6 are 'away'
  • Maximum 4 games per player per round (2 Home 2 Away)
  • Point allocation per 12 games: 2 pts win, 1 pt tie, 0 pts loss
III. Tie-breaker
  • Head to head score
  • More round wins
  • More game wins
  • New set of 12 games + 13th escalating trips, chained, sunny, no trench
IV. Game creation rules
  • All home games are due on corresponding Sunday;
  • All games should be filled by the following Sunday;
  • Reasonable delay will be allowed, but at the same time the league has to proceed in timely fashion;
  • Organizers reserve the right to use default game creation option at any time once 72 hours have passed;
  • All games must be active prior to start of the next round;
  • 10 player list provided will be used, going from first to last player. Default settings will be escalating, chained, sunny, no trench;
  • Games must be labeled as they are shown in schedule CLAN1 v CLAN2 (e.g. FOED v OSA)
V. Settings
  • Random map only
  • All games must be automatic & sequential
  • Spoils: no spoils, flat, escalating, nuclear & zombie
  • Reinforcements: adjacent, chained, unlimited, parachute
  • Fog on & off
  • Trench allowed without round limit
  • 24 hour Rounds
  • Prohibited: polymorphic, manual, freestyle, no fort
  • Round Limits allowed
  • Mandatory 12 hour Fog of War in effect
    [**]The rule does not apply to conquest maps or those games where the team going first just deploys/forts without attacks. if the rule is broken, the offending team has to reveal what was conquered (if any) and those terrs that would have been otherwise visible. if not remedied, the offended team can opt for remake before playing their turn
    [**]Wait period of 12h applies to both teams.
    [**]Teams can void 12 hour Fog of War rule if both teams agree, in writing (has to be posted) and before
    [**]In case of disagreement only clans contacts can report violation after clans themselves have tried to work it out.(TO is added in PM exchange to be aware of possible game repeat).
  • Timing Out in escalating & nuclear games is prohibited
    [**]The offended team can opt for remake before taking the first turn after offense, otherwise game stays as it is;
    the match commences;
    [**]Teams can void Timing Out rule if both teams agree, in writing (has to be posted) and before
    the match commences;
  • Other minor changes allowed as long as both clans agree in writing and post it
VI. Players
  • Maximum 4 games per player, 2 Home 2 Away.
  • Organizers will not count participants. Teams have to notify us if there is a violation
  • Offended team will have a choice of selecting game(s) in violation to be remade, or to leave things as they are#
  • 1 Clan rule in effect – a player can play for only one clan during competition
  • For a player to be eligible for medal standard rulings are enforced
  • Rule amendment: teams need to notice the violation and make their decision on time, before the end of Round 1 at the latest
VII. MVP
  • a Clan Achievement Medal for the MVP, minimum 50% of total possible games played
  • Rule amendment: Winning Clan will select MVP
VIII. Clan Dropping Out
  • If a clan drops out during competition, their games will not count and that clan will not be eligible for the next league edition
X. Conflicts
  • There will be no game forfeits, if needed games will be replayed/remade
  • Any conflicts should be resolved amicably between clans in dispute
  • If no resolution, organizers will act as arbiters. if still no resolution, CDs will be the last & final instance
SCHEDULE
Start Round 1: 14th Feb
Start Round 2: 28th Feb
Start Round 3: 14th Mar
Start Round 4: 28th Mar
Start Round 5: 11th Apr
Start Round 6: 25th Apr
Start Round 7: 9th May
Start Round 8: 23rd May
Start Round 9: 6th Jun
Start Round 10: 20th Jun


PREVIOUS WINNERS
RL I - FOED
RL II - OSA
RL III - LOW
RL IV - ACE
RL V - OSA
RL VI - FOED
RL VII - OSA
RL VIII - S&M
RL IX - LHDD
RL X - LHDD
RL XI - ?

HAVE FUN
Last edited by benga on Tue Jul 06, 2021 5:48 am, edited 10 times in total.
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mcshanester29
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Gender: Male
Location: ID, USA

Re: Random League XI (signups till Feb 12th)

Post by mcshanester29 »

BOB

1st Contact: mcshanester29

Players:
mcshanester29
yvesyves
bullinger
c c
mint-murray
mike22
paul906
jim1086
tpotter7704
jlo71
benga
Posts: 6925
Joined: Tue Nov 17, 2009 4:15 pm

Re: Random League XI (signups till Feb 12th)

Post by benga »

OSA

contact: benga

b00060
Bigroo4601
celliottii
dingo750
DP757
dt03457
Dukasaur
Field-Marshal Ot
GROND 2cd.
hlbart
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bergy1
Posts: 337
Joined: Sat Aug 18, 2012 12:14 pm
Gender: Male
Location: Bristol UK

Re: Random League XI (signups till Feb 12th)

Post by bergy1 »

DBD

1st Contact bergy1

bergy1
joshzam
jonofperu
tokle
tobikera
jfm10
razorvich
kotaro
Darin44
metricsystemlove
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JJ41375
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Location: Capital Region of New York

Re: Random League XI (signups till Feb 12th)

Post by JJ41375 »

Legends of War (LoW)

primary clan contact: JJ41375
secondary contact: Chard

list of 10 players:
JJ41375
Chard
Clanlord Carl
bfunny27
bobzimmerman
Condor
iancanton
LEQUEEN
maasman
vexx
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Unai
Posts: 270
Joined: Mon Apr 12, 2010 10:39 am
Location: Nantes

Re: Random League XI (signups till Feb 12th)

Post by Unai »

Les hussards du dragon (LHDD)

1st contact : unai
2nd contact : Samdemars

List of 10 players :
Donelladan
fred299229
Samdemars
unai
donche64
ZaBeast
_Untouchable
paengars
Nick76
volrazz
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Swimmerdude99
Posts: 2579
Joined: Mon Aug 09, 2010 6:07 pm
Gender: Male
Location: North Carolina

Re: Random League XI (signups till Feb 12th)

Post by Swimmerdude99 »

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Caymanmew
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Location: Ottawa

Re: Random League XI (signups till Feb 12th)

Post by Caymanmew »

ATL is in

1st contact: Tin Trumpet
2nd contact: Caymanmew

Players:
*Pixar*
morleyjoe
akabob2
queen victorious
happyfeet
Tiller
Tin Trumpet
misteryforall
shoop76
Enormastitz
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josko.ri
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Re: Random League XI (signups till Feb 12th)

Post by josko.ri »

S&M is in to win triple-double titles after winning recent CCup and CL.

I will give you details about team roster later on.
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benga
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Re: Random League XI (signups till Feb 12th, 8-?)

Post by benga »

2 more days
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itake
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Gender: Male
Location: RIGHT BEHIND YOU

Re: Random League XI (signups till Feb 12th, 8-?)

Post by itake »

Ascension (A^)
primary: itake
secondary: mdhill

Roster:
hopalong
itake
elddir
dshedd
bariclaw
hyposquasher
mookiemcgee
mdhill
Ferris Wheels
craigv
Last edited by itake on Sat Feb 13, 2021 3:18 pm, edited 1 time in total.
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Best gamechat ever! Game 12681497
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Keefie
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Re: Random League XI

Post by Keefie »

Venom are in

Primary: Keefie
Secondary: Johnny Dickshot

Roster:

Keefie
Johnny Dickshot
seamusk
Free Syrian Army
Googilibear
fc1966
LordMorgoth
chanakam2020
Scarlet Lady
Leapfrog
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Mad777
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Re: Random League XI

Post by Mad777 »

why does the timing out paragraph do not include Zombie??

also, isn’t better to have round limit for trench game if we want to have the rounds going through faster? especially with random map you may get a map that could never end depending the chosen settings along with trench...
".....Under Phucumol treatment....."
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benga
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Re: Random League XI

Post by benga »

Mad777 wrote:why does the timing out paragraph do not include Zombie??

also, isn’t better to have round limit for trench game if we want to have the rounds going through faster? especially with random map you may get a map that could never end depending the chosen settings along with trench...
Valid points, but we didn't have any problems in first 10 installments
And this already started so changing rules opens more problems.
benga
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Re: Random League XI

Post by benga »

reminder sent
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Lindax
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Re: [RL11] Random League XI

Post by Lindax »

Just made this "Sticky".

Lx
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HardAttack
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Re: [RL11] Random League XI

Post by HardAttack »

"Trench allowed without round limit" << how do you mean ?

did you mean to say "trench without round limit is allowed" ?
LEGENDS of WAR
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josko.ri
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Re: [RL11] Random League XI

Post by josko.ri »

10 Players from S&M, sorry for delay.

1. josko.ri
2. MTIceman41
3. davekettering
4. kjg21
5. Iang7
6. ballenus
7. Astoriana
8. Junior Bee
9. ender_w99
10. Swifte
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benga
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Re: [RL11] Random League XI

Post by benga »

update
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Mad777
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Re: [RL11] Random League XI

Post by Mad777 »

Game 20847566 VNM is missing one player
".....Under Phucumol treatment....."
https://youtu.be/zlusWzDY4qw
benga
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Re: [RL11] Random League XI

Post by benga »

Since I am not member of CAT, so this is how it all went down. There was enough time for clans to come to agreement.
2021-04-15 06:14:00 - Game started
2021-04-15 08:30:35 - Free Syrian Army started his first turn (just 2 hours after the game started)
2021-04-15 14:05:52 - EminenceGrise requested in the chat that they reveal all info
2021-04-15 17:12:00 - I posted on Free Syrian Army's wall, requesting he reveal all info
2021-04-16 08:30:58 - EminenceGrise missed his first turn
2021-04-16 11:15:41 - Free Syrian Army finally replied, after our first turn was missed.

Apr 16th, '21, 19:05 Keefie had no objections

Post by benga on Apr 17th, '21, 11:31 I have requested the game replacement

Sent: Apr 20th, '21, 15:07 Keefie complains after comment from bergy1


The rules are clear, there is no mention of team 1 or team 2, it's wait period for both teams
[**]The rule does not apply to conquest maps or those games where the team going first just deploys/forts without attacks. if the rule is broken, the offending team has to reveal what was conquered (if any) and those terrs that would have been otherwise visible. if not remedied, the offended team can opt for remake before playing their turn
The rules of RL are going to revised to remove any doubt.
12h are there for both teams to take snap.
I could join a game on mobile and not be able to take snap immediately.
It doesn't matter what the reason is, it's the rule for both clans, not for the clan first to join.
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IcePack
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Re: [RL11] Random League XI

Post by IcePack »

I don’t think the rules are clear, based on the rules it doesn’t even say once they take snap you can play. It’s just “wait 12 hours”.

Obviously it’s understood that once it happens ok, but I wouldn’t say “they are clear” when you compare your 12 hour fog rule vs the one from CLA post linked in CAT. That one is clear and leaves zero doubt.
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benga
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Re: [RL11] Random League XI

Post by benga »

IcePack wrote:I don’t think the rules are clear, based on the rules it doesn’t even say once they take snap you can play. It’s just “wait 12 hours”.

Obviously it’s understood that once it happens ok, but I wouldn’t say “they are clear” when you compare your 12 hour fog rule vs the one from CLA post linked in CAT. That one is clear and leaves zero doubt.
Yes, it will be changed, don't like to change in ongoing event, but I guess it should be done now.
Well, when I wake up.
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Keefie
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Re: [RL11] Random League XI

Post by Keefie »

benga wrote:
IcePack wrote:I don’t think the rules are clear, based on the rules it doesn’t even say once they take snap you can play. It’s just “wait 12 hours”.

Obviously it’s understood that once it happens ok, but I wouldn’t say “they are clear” when you compare your 12 hour fog rule vs the one from CLA post linked in CAT. That one is clear and leaves zero doubt.
Yes, it will be changed, don't like to change in ongoing event, but I guess it should be done now.
Well, when I wake up.
So how will this mid season rule change affect the current issue ?
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hotfire
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Re: [RL11] Random League XI

Post by hotfire »

Refusing to take your turn is the equivalent of holding your breath until you get your way. Childish.
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