wondering if this might be possible?
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wondering if this might be possible?
would it be possible to code tidal ranges into turns? for example, you'd have a low tide, an "average" or medium tide & a high tide where various terts would only be accessible during or depending on which tide was currently in effect - maybe something like turns 1, 4, 7 would be a low tide, turns 2, 5, 8 would be medium tide & turns 3, 6, 9 would be a high tide. can something like this be done with xml?

Re: wondering if this might be possible?
No. The nearest I have seen is the Who Dun It map. It's a conditional map. Hold x number of certain terr. and you can attack a certain location or (maybe) locations. So fishing areas can open up the more you advance in a different area of the map.
Option:
You could have an A, B, C that all reset to zero.
A attacks shallow +1
B attacks medium +2
C attacks deep +3
This might be an assault style map. Each tribe has a dock. Each dock could assault fishing ships A,B,C. Then from there attack different depths as above.
What would be cool and different is the fishing spots D,E,F would give a bigger bonus but revert to neutral. So like fishing you can harvest but can't stay and have to go back to port with your payday bonus, if you hold it.
Option:
You could have an A, B, C that all reset to zero.
A attacks shallow +1
B attacks medium +2
C attacks deep +3
This might be an assault style map. Each tribe has a dock. Each dock could assault fishing ships A,B,C. Then from there attack different depths as above.
What would be cool and different is the fishing spots D,E,F would give a bigger bonus but revert to neutral. So like fishing you can harvest but can't stay and have to go back to port with your payday bonus, if you hold it.