[CCX] R3: TOFU (31) vs FOED (24) - TOFU Wins - Final 9/18/20

Finished challenges between two competitive clans.

Moderator: Clan Directors

Forum rules
Please read the Community Guidelines before posting.
User avatar
Doc_Brown
Posts: 1323
Joined: Tue Sep 29, 2009 6:06 pm
Gender: Male

[CCX] R3: TOFU (31) vs FOED (24) - TOFU Wins - Final 9/18/20

Post by Doc_Brown »

Conquerors Cup 10: Round 3 - TOFU vs FOED

55 Game War
18 Doubles, 18 Triples, 18 Quadruples plus 1 Tie-breaker game

Image VS Image


WAR PAGE

[spoiler=Contacts]TOFU
1st contact and privs: [player]doc_brown[/player]
2nd contact and privs: [player]kjsnyi[/player]
FOED
1st contact and privs: [player]JPlo64[/player]
2nd contact and privs: [player]groovysmurf[/player][/spoiler]

[spoiler=Schedule and Round Breakdown]Two rounds - Round 1 to be exchanged by June 21 and Round 2 to be exchanged by July 12. Clans will have until the end of the week to fill home and away games. Games to be exchanged fully created by 23:00 CCT on exchange date and completely filled by 23:00 CCT by the end of the week. The 6-week period ends on July 19, and all games must start before that day.
Round One - 5 Dubs + 4 Trips + 5 Quads chosen by each clan
Round Two - 4 Dubs + 5 Trips + 4 Quads chosen by each clan + Tie-breaker (Trips Classic, sunny, chained, no spoils created by TOFU)
A player can be involved in a maximum of 20 games during the war (tie-breaker excluded)[/spoiler]

[spoiler=War Rules]
  • Only game types allowed are "Teams" (Polymorphic is not considered a team game)
  • All games must have automatic initial troop deploy (no manual)
  • All games must be sequential (no freestyle)
  • All games must have 24 hour round length (no speed)
  • All spoils are allowed except zombie spoils
  • All forts are allowed except "no forts"
  • There will be no limitation on the number of trench games
  • There will be a 30 round limit on those trench games
  • Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
  • Beta maps are not allowed
  • Each clan will pick the map and settings for exactly half of the games
  • Games will be exchanged in 2 sets
  • At least half of the quads games will be exchanged in the first set
  • 12 Hour Fog Rule will be in effect (TO will not enforce any penalties for violations)
  • New settings that are implemented after the start of the Cup will be excluded from wars
[/spoiler]
Last edited by Doc_Brown on Tue Sep 15, 2020 1:55 pm, edited 15 times in total.
Image
User avatar
Extreme Ways
Posts: 1731
Joined: Sun Nov 19, 2006 10:02 am

Re: [CCX] Round 3 (Semi-Final) TOFU () - FOED ()

Post by Extreme Ways »

REVEEEEEEEEENGE :twisted:
TOFU, ex-REP, ex-VDLL, ex-KoRT.
User avatar
groovysmurf
Head Clan Director
Head Clan Director
Posts: 2859
Joined: Tue Apr 14, 2009 1:28 pm
Gender: Female
Location: Cleveland, OH

Re: [CCX] Round 3 (Semi-Final) TOFU () - FOED ()

Post by groovysmurf »

Doc_Brown wrote:Conquerors Cup 10: Round 3 - TOFU vs FOED

55 Game War
18 Doubles, 18 Triples, 18 Quadruples plus 1 Tie-breaker game

Image VS Image


[url]WAR PAGE[/url]

[spoiler=Contacts]TOFU
1st contact and privs: [player]doc_brown[/player]
2nd contact and privs: [player]kjsnyi[/player]
FOED
1st contact and privs: [player]JPlo64[/player]
2nd contact and privs: [player]groovysmurf[/player][/spoiler]

[spoiler=Schedule and Round Breakdown]Two rounds - Round 1 to be exchanged by June 21 and Round 2 to be exchanged by July 12. Clans will have until the end of the week to fill home and away games. Games to be exchanged fully created by 23:00 CCT on exchange date and completely filled by 23:00 CCT by the end of the week. The 6-week period ends on July 19, and all games must start before that day.
Round One - 5 Dubs + 4 Trips + 5 Quads chosen by each clan
Round Two - 4 Dubs + 5 Trips + 4 Quads chosen by each clan + Tie-breaker (Trips Classic, sunny, chained, no spoils created by TOFU)
A player can be involved in a maximum of 20 games during the war (tie-breaker excluded)[/spoiler]

[spoiler=War Rules]
  • Only game types allowed are "Teams" (Polymorphic is not considered a team game)
  • All games must have automatic initial troop deploy (no manual)
  • All games must be sequential (no freestyle)
  • All games must have 24 hour round length (no speed)
  • All spoils are allowed except zombie spoils
  • All forts are allowed except "no forts"
  • There will be no limitation on the number of trench games
  • There will be a 30 round limit on those trench games
  • Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
  • Beta maps are not allowed
  • Each clan will pick the map and settings for exactly half of the games
  • Games will be exchanged in 2 sets
  • At least half of the quads games will be exchanged in the first set
  • 12 Hour Fog Rule will be in effect (TO will not enforce any penalties for violations)
  • New settings that are implemented after the start of the Cup will be excluded from wars
[/spoiler]


FOED agrees
User avatar
Jdsizzleslice
Posts: 3576
Joined: Fri Dec 09, 2011 9:55 pm
Gender: Male

Re: [CCX] Round 3 (Semi-Final) TOFU () - FOED ()

Post by Jdsizzleslice »

Grudge Match.
shoop76
Community Team
Community Team
Posts: 5651
Joined: Tue Mar 18, 2008 9:44 am
Gender: Male

Re: [CCX] Round 3 (Semi-Final) TOFU () - FOED ()

Post by shoop76 »

groovysmurf wrote:
Doc_Brown wrote:Conquerors Cup 10: Round 3 - TOFU vs FOED

55 Game War
18 Doubles, 18 Triples, 18 Quadruples plus 1 Tie-breaker game

Image VS Image


[url]WAR PAGE[/url]

[spoiler=Contacts]TOFU
1st contact and privs: [player]doc_brown[/player]
2nd contact and privs: [player]kjsnyi[/player]
FOED
1st contact and privs: [player]JPlo64[/player]
2nd contact and privs: [player]groovysmurf[/player][/spoiler]

[spoiler=Schedule and Round Breakdown]Two rounds - Round 1 to be exchanged by June 21 and Round 2 to be exchanged by July 12. Clans will have until the end of the week to fill home and away games. Games to be exchanged fully created by 23:00 CCT on exchange date and completely filled by 23:00 CCT by the end of the week. The 6-week period ends on July 19, and all games must start before that day.
Round One - 5 Dubs + 4 Trips + 5 Quads chosen by each clan
Round Two - 4 Dubs + 5 Trips + 4 Quads chosen by each clan + Tie-breaker (Trips Classic, sunny, chained, no spoils created by TOFU)
A player can be involved in a maximum of 20 games during the war (tie-breaker excluded)[/spoiler]

[spoiler=War Rules]
  • Only game types allowed are "Teams" (Polymorphic is not considered a team game)
  • All games must have automatic initial troop deploy (no manual)
  • All games must be sequential (no freestyle)
  • All games must have 24 hour round length (no speed)
  • All spoils are allowed except zombie spoils
  • All forts are allowed except "no forts"
  • There will be no limitation on the number of trench games
  • There will be a 30 round limit on those trench games
  • Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
  • Beta maps are not allowed
  • Each clan will pick the map and settings for exactly half of the games
  • Games will be exchanged in 2 sets
  • At least half of the quads games will be exchanged in the first set
  • 12 Hour Fog Rule will be in effect (TO will not enforce any penalties for violations)
  • New settings that are implemented after the start of the Cup will be excluded from wars
[/spoiler]


FOED agrees


Approved, gl to both clans
donche64
Posts: 289
Joined: Wed May 23, 2012 11:30 am

Re: [CCX] Round 3 (Semi-Final) TOFU () - FOED ()

Post by donche64 »

Doc_Brown, I expect some royalties for the copycatted thread !! :p
Image


You have been awarded the medal "Clan Achievement"

For being named MVP of the Premier Division of [CL7] Clan League VII

...thus being better than Mishalex!
loutil
Posts: 786
Joined: Fri Feb 11, 2011 2:40 pm
Gender: Male

Re: [CCX] Round 3 (Semi-Final) TOFU () - FOED ()

Post by loutil »

In the immortal words of Duke Nukem: its time to kickass and chew bubble gum and I'm all out of gum.
Image
Chariot of Fire
Posts: 3685
Joined: Wed Oct 24, 2007 8:13 am
Gender: Male
Location: Buckinghamshire U.K.

Re: [CCX] Round 3 (Semi-Final) TOFU () - FOED ()

Post by Chariot of Fire »

Hola good folks of FOED. Looking forward to this encounter :D

Thanks to Doc & groovy for the admin on this thread.
Image
Highest position #5 (18 Nov 2010) General 4,380pts (11 Dec 2010)
User avatar
Swimmerdude99
Posts: 2580
Joined: Mon Aug 09, 2010 6:07 pm
Gender: Male
Location: North Carolina

Re: [CCX] Round 3 (Semi-Final) TOFU () - FOED ()

Post by Swimmerdude99 »

Just a heads up (not sure if it matters) but TheSpaceCowboy isn't showing up on the game count thing. So if that is important might need to find a way to get webmaster to update that page.
Image
User avatar
Doc_Brown
Posts: 1323
Joined: Tue Sep 29, 2009 6:06 pm
Gender: Male

Re: [CCX] Round 3 (Semi-Final) TOFU () - FOED ()

Post by Doc_Brown »

swimmerdude99 wrote:Just a heads up (not sure if it matters) but [player]TheSpaceCowboy[/player] isn't showing up on the game count thing. So if that is important might need to find a way to get webmaster to update that page.

Looks like [player]xroads[/player] isn't either.
Image
User avatar
IcePack
Multi Hunter
Multi Hunter
Posts: 16847
Joined: Wed Aug 04, 2010 6:42 pm
Gender: Male
Location: California

Re: [CCX] Round 3 (Semi-Final) TOFU () - FOED ()

Post by IcePack »

Doc_Brown wrote:
swimmerdude99 wrote:Just a heads up (not sure if it matters) but [player]TheSpaceCowboy[/player] isn't showing up on the game count thing. So if that is important might need to find a way to get webmaster to update that page.

Looks like [player]xroads[/player] isn't either.


Webmaster doesn’t need to do it just a CD needs to push the button
Image

fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
Chariot of Fire
Posts: 3685
Joined: Wed Oct 24, 2007 8:13 am
Gender: Male
Location: Buckinghamshire U.K.

Re: [CCX] Round 3 (Semi-Final) TOFU () - FOED ()

Post by Chariot of Fire »

IcePack wrote:
Doc_Brown wrote:
swimmerdude99 wrote:Just a heads up (not sure if it matters) but [player]TheSpaceCowboy[/player] isn't showing up on the game count thing. So if that is important might need to find a way to get webmaster to update that page.

Looks like [player]xroads[/player] isn't either.


Webmaster doesn’t need to do it just a CD needs to push the button


You know you're getting old when one was a spider and the other was a flashy disc that replaced your cassette collection
Image
Highest position #5 (18 Nov 2010) General 4,380pts (11 Dec 2010)
User avatar
Jdsizzleslice
Posts: 3576
Joined: Fri Dec 09, 2011 9:55 pm
Gender: Male

Re: [CCX] Round 3 (Semi-Final) TOFU () - FOED ()

Post by Jdsizzleslice »

Both players have been added to TOFU's roster for this war. They will show up once the database is updated (here in 40 minutes).
User avatar
Fyrdraca
Posts: 197
Joined: Fri Jan 28, 2011 11:39 am
Gender: Male
Location: Missouri, USA

Re: [CCX] Round 3 (Semi-Final) TOFU () - FOED ()

Post by Fyrdraca »

Cheers to TOFU and a good war.

Feels like this is the third year in a row we meet late in the tourney. Hoping for last year’s result! :-D

First blood to FOED - Mosbi quads
User avatar
Arama86n
Posts: 2275
Joined: Thu Jul 23, 2009 1:32 pm
Gender: Male
Location: Gothenburg, Sweden

Re: [CCX] Round 3 (Semi-Final) TOFU () - FOED ()

Post by Arama86n »

Go TOFU =D>
In Odd we trust.
loutil
Posts: 786
Joined: Fri Feb 11, 2011 2:40 pm
Gender: Male

Re: [CCX] Round 3 (Semi-Final) TOFU () - FOED ()

Post by loutil »

Fyrdraca wrote:Cheers to TOFU and a good war.

Feels like this is the third year in a row we meet late in the tourney. Hoping for last year’s result! :-D

First blood to FOED - Mosbi quads

Strange map and settings when you can be taken out before ever having a turn. In fact, you guys got 3 eliminations in round one. Going first is quite strong...
Image
User avatar
JPlo64
Posts: 1552
Joined: Fri Nov 19, 2010 6:38 pm
Gender: Male
Location: Kentucky

Re: [CCX] Round 3 (Semi-Final) TOFU () - FOED ()

Post by JPlo64 »

loutil wrote:
Fyrdraca wrote:Cheers to TOFU and a good war.

Feels like this is the third year in a row we meet late in the tourney. Hoping for last year’s result! :-D

First blood to FOED - Mosbi quads

Strange map and settings when you can be taken out before ever having a turn. In fact, you guys got 3 eliminations in round one. Going first is quite strong...

Don't underestimate the advantage of being better at it too
User avatar
Fyrdraca
Posts: 197
Joined: Fri Jan 28, 2011 11:39 am
Gender: Male
Location: Missouri, USA

Re: [CCX] Round 3 (Semi-Final) TOFU () - FOED ()

Post by Fyrdraca »

JPlo64 wrote:
loutil wrote:
Fyrdraca wrote:Cheers to TOFU and a good war.

Feels like this is the third year in a row we meet late in the tourney. Hoping for last year’s result! :-D

First blood to FOED - Mosbi quads

Strange map and settings when you can be taken out before ever having a turn. In fact, you guys got 3 eliminations in round one. Going first is quite strong...

Don't underestimate the advantage of being better at it too


I’d say we have the experience and record advantage over most in this game as well.

We are 23-6 as a team in all quads with these settings (clan games I’m in).
I’m 14-2 in poly 4
JP is 4-0

Going first is an advantage no doubt. But tribe and utilities positioning plays a much bigger role in the outcome than first turn.
loutil
Posts: 786
Joined: Fri Feb 11, 2011 2:40 pm
Gender: Male

Re: [CCX] Round 3 (Semi-Final) TOFU () - FOED ()

Post by loutil »

Fyrdraca wrote:
JPlo64 wrote:
loutil wrote:
Fyrdraca wrote:Cheers to TOFU and a good war.

Feels like this is the third year in a row we meet late in the tourney. Hoping for last year’s result! :-D

First blood to FOED - Mosbi quads

Strange map and settings when you can be taken out before ever having a turn. In fact, you guys got 3 eliminations in round one. Going first is quite strong...

Don't underestimate the advantage of being better at it too


I’d say we have the experience and record advantage over most in this game as well.

We are 23-6 as a team in all quads with these settings (clan games I’m in).
I’m 14-2 in poly 4
JP is 4-0

Going first is an advantage no doubt. But tribe and utilities positioning plays a much bigger role in the outcome than first turn.


I am sure your team is quite good on those settings. However, there was no skill involved in our game when you take out 3 of us in round 1. Positional drop and going first is all that was needed.
Image
User avatar
Extreme Ways
Posts: 1731
Joined: Sun Nov 19, 2006 10:02 am

Re: [CCX] Round 3 (Semi-Final) TOFU () - FOED ()

Post by Extreme Ways »

On the topic of maps like those... City Mogul. I've had this discussion a number of times among some higher ranking members, and I still feel like drop and start is way more important than skill. I am not the best at that map, never will be, but I do think that I can hold a close-to 50% winrate against those that are much better than I am. It's easy to play when "first turn" means +80 in autodeploys and the first to any major bonus, plus attacker's advantage on subs.

In our game JP and groovy realized that we had better shops setup and simply rushed to arsonist. I don't think what we did ever mattered.
TOFU, ex-REP, ex-VDLL, ex-KoRT.
User avatar
Extreme Ways
Posts: 1731
Joined: Sun Nov 19, 2006 10:02 am

Re: [CCX] Round 3 (Semi-Final) TOFU () - FOED ()

Post by Extreme Ways »

And yes, luck also plays a factor on other maps. I think that (for the sake of neutrality) random21 has a stronger possible winrate on Eurasia quads than mc/josko on CM.
TOFU, ex-REP, ex-VDLL, ex-KoRT.
User avatar
JPlo64
Posts: 1552
Joined: Fri Nov 19, 2010 6:38 pm
Gender: Male
Location: Kentucky

Re: [CCX] Round 3 (Semi-Final) TOFU () - FOED ()

Post by JPlo64 »

Extreme Ways wrote:On the topic of maps like those... City Mogul. I've had this discussion a number of times among some higher ranking members, and I still feel like drop and start is way more important than skill. I am not the best at that map, never will be, but I do think that I can hold a close-to 50% winrate against those that are much better than I am. It's easy to play when "first turn" means +80 in autodeploys and the first to any major bonus, plus attacker's advantage on subs.

In our game JP and groovy realized that we had better shops setup and simply rushed to arsonist. I don't think what we did ever mattered.

Obviously on City Mogul trench there is significant advantage of 1st turn. And if a 1st turn is played perfectly, it can be extremly improbable to overcome.
However, you can win from 2nd if you play it right and the other side does not play it perfectly.
I will stop there without going into what we might have done and what you could have done different ;)
User avatar
JPlo64
Posts: 1552
Joined: Fri Nov 19, 2010 6:38 pm
Gender: Male
Location: Kentucky

Re: [CCX] Round 3 (Semi-Final) TOFU () - FOED ()

Post by JPlo64 »

loutil wrote:
Fyrdraca wrote:
JPlo64 wrote:
loutil wrote:
Fyrdraca wrote:Cheers to TOFU and a good war.

Feels like this is the third year in a row we meet late in the tourney. Hoping for last year’s result! :-D

First blood to FOED - Mosbi quads

Strange map and settings when you can be taken out before ever having a turn. In fact, you guys got 3 eliminations in round one. Going first is quite strong...

Don't underestimate the advantage of being better at it too


I’d say we have the experience and record advantage over most in this game as well.

We are 23-6 as a team in all quads with these settings (clan games I’m in).
I’m 14-2 in poly 4
JP is 4-0

Going first is an advantage no doubt. But tribe and utilities positioning plays a much bigger role in the outcome than first turn.


I am sure your team is quite good on those settings. However, there was no skill involved in our game when you take out 3 of us in round 1. Positional drop and going first is all that was needed.


Again, of course on that game drop and 1st turn are significant. And when an elite team on that map gets advantageous drop, there is often nothing the other side can do.
However, an elite team can also overcome a bad drop, even vs another high level team if played just slightly better.
I also will not comment if there was something your side could have done in this game. ;)
User avatar
Extreme Ways
Posts: 1731
Joined: Sun Nov 19, 2006 10:02 am

Re: [CCX] Round 3 (Semi-Final) TOFU () - FOED ()

Post by Extreme Ways »

JPlo64 wrote:
Extreme Ways wrote:On the topic of maps like those... City Mogul. I've had this discussion a number of times among some higher ranking members, and I still feel like drop and start is way more important than skill. I am not the best at that map, never will be, but I do think that I can hold a close-to 50% winrate against those that are much better than I am. It's easy to play when "first turn" means +80 in autodeploys and the first to any major bonus, plus attacker's advantage on subs.

In our game JP and groovy realized that we had better shops setup and simply rushed to arsonist. I don't think what we did ever mattered.

Obviously on City Mogul trench there is significant advantage of 1st turn. And if a 1st turn is played perfectly, it can be extremly improbable to overcome.
However, you can win from 2nd if you play it right and the other side does not play it perfectly.
I will stop there without going into what we might have done and what you could have done different ;)

If we could read the log in our T1, I would've played it slightly different. Your first turn can mean plenty of things depending on what start you have. And I agree that start is not everything, holding the right neighbourhoods also helps a ton. A first turn Y + P in your team anything is GG from the getgo.
TOFU, ex-REP, ex-VDLL, ex-KoRT.
loutil
Posts: 786
Joined: Fri Feb 11, 2011 2:40 pm
Gender: Male

Re: [CCX] Round 3 (Semi-Final) TOFU () - FOED ()

Post by loutil »

JPlo64 wrote:
loutil wrote:
Fyrdraca wrote:
JPlo64 wrote:
loutil wrote:
Fyrdraca wrote:Cheers to TOFU and a good war.

Feels like this is the third year in a row we meet late in the tourney. Hoping for last year’s result! :-D

First blood to FOED - Mosbi quads

Strange map and settings when you can be taken out before ever having a turn. In fact, you guys got 3 eliminations in round one. Going first is quite strong...

Don't underestimate the advantage of being better at it too


I’d say we have the experience and record advantage over most in this game as well.

We are 23-6 as a team in all quads with these settings (clan games I’m in).
I’m 14-2 in poly 4
JP is 4-0

Going first is an advantage no doubt. But tribe and utilities positioning plays a much bigger role in the outcome than first turn.


I am sure your team is quite good on those settings. However, there was no skill involved in our game when you take out 3 of us in round 1. Positional drop and going first is all that was needed.


Again, of course on that game drop and 1st turn are significant. And when an elite team on that map gets advantageous drop, there is often nothing the other side can do.
However, an elite team can also overcome a bad drop, even vs another high level team if played just slightly better.
I also will not comment if there was something your side could have done in this game. ;)

:lol: , ok. I predicted your entire play in our game chat. We had no effective block once you had that absurd stack after 2 turns and nothing we could have done to prevent it.
Image
Post Reply

Return to “Complete Challenges”