vs 
49 Game War (Including 1 Tie Breaker)
16 Doubles, 16 Triples, 16 Quads and a Tie Breaker (Trips Classic Sunny Chained No Spoils created by FALL)
Exchanged:
R1: 4 Doubles 4 Triples 4 Quads Each + TB Exchanged April 11th fill by April 18th
R2: 4 Doubles 4 Triples 4 Quads Each Exchanged April 25th fill by May 2nd
Official Six Week Start Date: March 22, 2020
Official Six Week Deadline: May 2nd, 2020
Clan War Page
Contacts
FALL
- 1st Contact and Privs Holder: [player]IcePack[/player]
- 2nd Contact: [player]mc05025[/player]
- 1st Contact and Privs Holder: [player]Doc_Brown[/player]
- 2nd Contact and Privs Holder: [player]kjsnyi[/player]
Schedule and Round Breakdown(s)
Round 1: Exchange April 11th by 2400 CCT
Round 2: Exchange April 25th by 2400 CCT
1 Week Maximum from the Exchange to Fill Aways
[spoiler=Default Rules and Settings]Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils
All forts are allowed except "no forts"
There will be no round limits except for “no forts” and Trench games (For those games a round limit is negotiable) see below "negotiated war terms"
Trench is permitted in a maximum of 60% of home games
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets
At least half of the quads games will be exchanged in the first set
12 Hour Fog Rule will not be in effect (negotiable, TO will not enforce any penalties for violations) see below "negotiated war terms"
New settings that are implemented after the start of the Cup will be excluded from wars (negotiable with specific approval of TO)
As has been allowed in the past, for each clan war clans can negotiate to adjust certain rules/settings slightly to their liking. Those rules/settings are marked "negotiable" in "Default Rules and Settings" above. Both clans need to agree on the adjusted rules/settings in the clan war thread before any games are started. Any deviation of the default rules/settings need to be posted in the clan war thread (see below for details). The TO, or another CD who is not involved in the clan war, need to approve the changes in the same thread. To avoid delay, please PM the TO once the changes have been posted.
Note: This ability to adjust rules only applies to individual war settings not to overall rules of CCX. For example, clans may not increase the number of games in their match, change the 6 week limit for having all games started, violate the 1 Clan Rule, etc.
IMPORTANT: If no deviations of defaults are agreed upon and posted within 1 week, the defaults stand.[/spoiler]
[spoiler=Negotiated War Terms]These Terms Override the Default Terms Listed Above and were specifically negotiated into the war:
- Both clans agree to the 12 hour fog rule (Standard post what would have been seen and what you did if mistake happens. Applies to the teams joining 2nd if they get the start) If broken or not rectified, game re-made
- 30 round limit is recommended but not required for trench games
Games
[spoiler=Round One]FALL Home
19848369
19848379
19848382
19848383
19848353
19848356
19848365
19848362
19848341
19848343
19848346
19848456
TOFU Home
19848623
19848633
19848637
19848641
19848647
19848653
19848657
19848723
19848659
19848666
19848671
19849173
Tie Breaker TB Classic NS C S
19848387[/spoiler]
[spoiler=Round Two]FALL Home
19903766
19903764
19903761
19903760
19903758
19903755
19903754
19903752
19903747
19903746
19903744
19903741
TOFU Home
19903225
19903216
19903218
19903230
19903246
19903240
19903241
19903242
19903247
19903248
19903249
19903270[/spoiler]





