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[CC8] R2 : TOP (29) vs RET (14) - TOP Wins! - Final 7/26/18
Posted: Sun Mar 18, 2018 3:14 pm
by MagnusGreeol
https://www.conquerclub.com/public.php? ... WarId=3037Contacts:TOP 1st - [player]MagnusGreeol[/player]
TOP 2nd - [player]Yynatago[/player]
RET 1st - [player]cpusurfer[/player]
RET 2nd - [player]The_Samurai[/player]
21 home wars:
7 Doubles
7 Trips
7 Quads
Schedule:Set 1 : Wars exchanged by Sun. 3/25 : 3D, 4T, 4Q (2 weeks to fill)
Set 1 : Wars to be filled by Sun. 4/8
Set 2 : Wars exchanged by Sun. 4/8 : 4D, 3T, 3Q + Tie Breaker (2 weeks to fill)
Set 2 : Wars to be filled by Sun. 4/22
:The Tie-Breaker war for all the rounds will be Triples on Classic, sunny, chained, no spoils (does not count toward player game maximum)
Rules of engagement:• Only game types allowed are "Teams" (Polymorphic is not considered a team game)
• All games must have automatic initial troop deploy (no manual)
• All games must be sequential (no freestyle)
• All games must have 24 hour round length (no speed)
• All spoils are allowed except zombie spoils
• All forts are allowed except "no forts"
• There will be no round limits except for “no forts” and Trench games (For those games a round limit is a maximum of 30 rounds)
•
Fog rule :
If a clan breaks the 12 hr fog rule, they must copy paste within 12 hrs after notified, the name of territory that were taken turn 1, and what was visible from those territory for the other team.
Fog rule does not apply in conquest map or if no territory is taken during the first turn.• There is no limit on trench games used as home maps.
• Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
• Beta maps are not allowed
• Each clan will pick the map and settings for exactly half of the games
• Games will be exchanged in 2 sets
• At least half of the quads games will be exchanged in the first set
• New settings that are implemented after the start of the Cup will be excluded from wars
• A player is limited to 16 games total in the war
.
Set 1: TOP (H)Game 18160132 TOPGame 18160129 TOPGame 18160124 TOPGame 18160123 TOPGame 18160120 TOPGame 18160119 RETGame 18160118 TOPGame 18160115 RETGame 18160114 TOPGame 18160111 TOPGame 18160108 TOPSet 1: RET (H)Game 18155028 TOPGame 18155029 RETGame 18155030 RETGame 18155037 TOPGame 18155040 TOPGame 18155041 TOPGame 18155047 RETGame 18155053 RETGame 18155057 TOPGame 18155062 TOPGame 18155064 TOPSet 2: TOP (H)Game 18192069 RETGame 18192067 TOPGame 18192066 RETGame 18192062 RETGame 18192061 TOPGame 18192060 TOPGame 18192057 TOPGame 18192054 TOPGame 18192053 TOPGame 18192051 TOPSet 2: RET (H)Game 18190591 RETGame 18182897 RETGame 18182895 TOPGame 18182891 TOPGame 18182874 TOPGame 18182871 TOPGame 18182869 RETGame 18182881 RETGame 18182878 TOPGame 18182876 RET*Tie breaker* Game 18193511 TOP
Re: [CC8] Round 2 : TOP (0) vs RET (0)
Posted: Sun Mar 18, 2018 7:15 pm
by cpusurfer
RET agrees to the war terms.
MagnusGreeol wrote:
Contacts:TOP 1st - [player]MagnusGreeol[/player]
TOP 2nd - [player]Yynatago[/player]
RET 1st - [player]cpusurfer[/player]
RET 2nd - [player]The_Samurai[/player]
21 home wars:
7 Doubles
7 Trips
7 Quads
Schedule:Set 1 : Wars exchanged by Sun. 3/25 : 3D, 4T, 4Q (2 weeks to fill)
Set 1 : Wars to be filled by Sun. 4/8
Set 2 : Wars exchanged by Sun. 4/8 : 4D, 3T, 3Q + Tie Breaker (2 weeks to fill)
Set 2 : Wars to be filled by Sun. 4/22
:The Tie-Breaker war for all the rounds will be Triples on Classic, sunny, chained, no spoils (does not count toward player game maximum)
Rules of engagement:• Only game types allowed are "Teams" (Polymorphic is not considered a team game)
• All games must have automatic initial troop deploy (no manual)
• All games must be sequential (no freestyle)
• All games must have 24 hour round length (no speed)
• All spoils are allowed except zombie spoils
• All forts are allowed except "no forts"
• There will be no round limits except for “no forts” and Trench games (For those games a round limit is a maximum of 30 rounds)
•
Fog rule :
If a clan breaks the fog rule, they must copy past within 12h the name of territory that were taken turn 1, and what was visible from those territory for the other team.
Fog rule does not apply in conquest map or if no territory is taken during the first turn.
• There is no limit on trench games used as home maps.
• Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
• Beta maps are not allowed
• Each clan will pick the map and settings for exactly half of the games
• Games will be exchanged in 2 sets
• At least half of the quads games will be exchanged in the first set
• New settings that are implemented after the start of the Cup will be excluded from wars
• A player is limited to 16 games total in the war
.
Re: [CC8] Round 2 : TOP (0) vs RET (0)
Posted: Mon Mar 19, 2018 3:40 am
by MagnusGreeol
- BOLA RET! '')> Privileges requested.
Re: [CC8] Round 2 : TOP (0) vs RET (0)
Posted: Mon Mar 19, 2018 10:13 am
by Keefie
Approved
Re: [CC8] Round 2 : TOP (0) vs RET (0)
Posted: Mon Mar 19, 2018 4:43 pm
by IcePack
12 hours of the break, or 12 hours of being notified?
Re: [CC8] Round 2 : TOP (0) vs RET (0)
Posted: Mon Mar 19, 2018 7:01 pm
by MagnusGreeol
IcePack wrote:12 hours of the break, or 12 hours of being notified?
- Switched it to "notified", I believe we all agree that is the most logical route>? Thanks for the catch Ice!
Re: [CC8] Round 2 : TOP (0) vs RET (0)
Posted: Mon Mar 19, 2018 7:48 pm
by davekettering
MagnusGreeol wrote:- BOLA RET! '')> Privileges requested.
I do not have a privs request in the "Clan Gaming Privileges Request" Can you please submit your request so that I can get you privs?
http://www.conquerclub.com/forum/viewtopic.php?f=441&t=133213thanks
Dave
Re: [CC8] Round 2 : TOP (0) vs RET (0)
Posted: Mon Mar 19, 2018 10:06 pm
by cpusurfer
RET agree's to the updated term wording.
MagnusGreeol wrote:
Contacts:TOP 1st - [player]MagnusGreeol[/player]
TOP 2nd - [player]Yynatago[/player]
RET 1st - [player]cpusurfer[/player]
RET 2nd - [player]The_Samurai[/player]
21 home wars:
7 Doubles
7 Trips
7 Quads
Schedule:Set 1 : Wars exchanged by Sun. 3/25 : 3D, 4T, 4Q (2 weeks to fill)
Set 1 : Wars to be filled by Sun. 4/8
Set 2 : Wars exchanged by Sun. 4/8 : 4D, 3T, 3Q + Tie Breaker (2 weeks to fill)
Set 2 : Wars to be filled by Sun. 4/22
:The Tie-Breaker war for all the rounds will be Triples on Classic, sunny, chained, no spoils (does not count toward player game maximum)
Rules of engagement:• Only game types allowed are "Teams" (Polymorphic is not considered a team game)
• All games must have automatic initial troop deploy (no manual)
• All games must be sequential (no freestyle)
• All games must have 24 hour round length (no speed)
• All spoils are allowed except zombie spoils
• All forts are allowed except "no forts"
• There will be no round limits except for “no forts” and Trench games (For those games a round limit is a maximum of 30 rounds)
•
Fog rule :
If a clan breaks the 12 hr fog rule, they must copy paste within 12 hrs after notified, the name of territory that were taken turn 1, and what was visible from those territory for the other team.
Fog rule does not apply in conquest map or if no territory is taken during the first turn.• There is no limit on trench games used as home maps.
• Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
• Beta maps are not allowed
• Each clan will pick the map and settings for exactly half of the games
• Games will be exchanged in 2 sets
• At least half of the quads games will be exchanged in the first set
• New settings that are implemented after the start of the Cup will be excluded from wars
• A player is limited to 16 games total in the war
.
Re: [CC8] Round 2 : TOP (0) vs RET (0)
Posted: Mon Mar 19, 2018 10:45 pm
by Yynatago
Re: [CC8] Round 2 : TOP (0) vs RET (0)
Posted: Sun Mar 25, 2018 11:49 am
by cpusurfer
Re: [CC8] Round 2 : TOP (0) vs RET (0)
Posted: Fri Mar 30, 2018 2:41 am
by Arama86n
Good to see you in the Cup TOP.
I have had rather little interest in CL over the years. For me this is the only arena that truly matters. The most accurate we have to crown one clan above all others each year.
Good luck, and have fun (both clans)

Re: [CC8] Round 2 : TOP (0) vs RET (0)
Posted: Fri Mar 30, 2018 9:31 am
by iAmCaffeine
dkmaster timing his return perfectly!
Re: [CC8] Round 2 : TOP (0) vs RET (0)
Posted: Sun Apr 01, 2018 9:38 am
by dkmaster
iAmCaffeine wrote:dkmaster timing his return perfectly!
I am sure that was just a coincidence
Though I have fully faith in my mates at TOP, to be able to go all the way after there performance in the CL
Just wanted to join them in their success

Re: [CC8] Round 2 : TOP (0) vs RET (0)
Posted: Sun Apr 08, 2018 8:04 am
by MagnusGreeol
*Updated*
- Salut CC Brothers RET!
- Best for both of us! '')>
Re: [CC8] Round 2 : TOP (0) vs RET (0)
Posted: Sun Apr 08, 2018 10:51 am
by cpusurfer
Re: [CC8] Round 2 : TOP (2) vs RET (0)
Posted: Tue Apr 10, 2018 12:38 pm
by MagnusGreeol
*Updated
Re: [CC8] Round 2 : TOP (12) vs RET (8)
Posted: Wed Apr 11, 2018 6:18 pm
by MagnusGreeol
*Updated
Re: [CC8] Round 2 : TOP (10) vs RET (6)
Posted: Tue May 01, 2018 4:18 am
by Donelladan
How is it going ? Any score prediction to share? Is it close?
Re: [CC8] Round 2 : TOP (10) vs RET (6)
Posted: Tue May 01, 2018 11:43 am
by rockfist
It’s closer than your match was.
Re: [CC8] Round 2 : TOP (10) vs RET (6)
Posted: Tue May 01, 2018 12:27 pm
by Donelladan
I think this one might be the closest of all quarter final, and it's for sure the only one ongoing that looks interesting.
Re: [CC8] Round 2 : TOP (11) vs RET (7)
Posted: Wed May 02, 2018 11:23 am
by rockfist
Its not unusual for early matches to be somewhat lop sided. When it gets to the semi finals its much more rare that there are blow-outs.
Re: [CC8] Round 2 : TOP (10) vs RET (6)
Posted: Wed May 02, 2018 5:01 pm
by dkmaster
Donelladan wrote:How is it going ? Any score prediction to share? Is it close?
Looking right now I see an almost certain 19-12 to TOP. Rest is not decided or hidden behind the fog.
So I believe in my mates and a win for TOP

Re: [CC8] Round 2 : TOP (21) vs RET (13)
Posted: Sat May 05, 2018 5:00 am
by MagnusGreeol
*updated*
Its quite a battle! RET are no slouches by any means!
To the end, Friends! '')>
Re: [CC8] Round 2 : TOP (21) vs RET (13)
Posted: Sun May 20, 2018 1:26 pm
by dkmaster
Thanks for a great war here RET
It was an honour to meet you all

Re: [CC8] Round 2 : TOP (29) vs RET (14)
Posted: Sun May 20, 2018 2:26 pm
by MagnusGreeol
Best of luck always RET gang!! In life & WAR!!
Salut CC Brothers & Sisters, Salute-------)