[CC8] R2: LHDD (42) vs LOTZ (1) - LHDD Wins - Final 5/23/18

Finished challenges between two competitive clans.

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Donelladan
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[CC8] R2: LHDD (42) vs LOTZ (1) - LHDD Wins - Final 5/23/18

Post by Donelladan »

Image vs Image

Contacts:
LHDD - [player]Donelladan[/player] (Primary) [player]Fairman[/player] (Secondary)
LOTZ- [player]ScaryTeded[/player] (Primary) [player]dyrtydog[/player] (Secondary)

LINK TO CLAN WAR TAB

21 Home Games
7 Doubles
7 Triples
7 Quads

Schedule:

Set 1: Games exchanged by 19th February - 2 weeks to fill
Set 1: Games exchanged by 26th February - 2 weeks to fill
3D, 4T, 4Q

Set 2: Games exchanged by 12th March - 2 weeks to fill
4D, 3T, 3Q + Tie breaker

The Tie-Breaker game for all the rounds will be Triples on Classic, sunny, chained, no spoils (does not count toward player game maximum)
Maximum amount of games a player can participate in: 16 Games

[spoiler=Rules and Settings]
  • Only game types allowed are "Teams" (Polymorphic is not considered a team game)
  • All games must have automatic initial troop deploy (no manual)
  • All games must be sequential (no freestyle)
  • All games must have 24 hour round length (no speed)
  • All spoils are allowed except zombie spoils (negotiable)
  • All forts are allowed except "no forts" (negotiable)
  • There will be no round limits except for “no forts” and Trench games (For those games a round limit is negotiable)
  • Trench is permitted in a maximum of 50% of home games (negotiable) Trench is permitted without maximum
  • Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
  • Beta maps are not allowed
  • Each clan will pick the map and settings for exactly half of the games
  • Games will be exchanged in 2 sets
  • At least half of the quads games will be exchanged in the first set
  • 12 Hour Fog Rule will be in effect
  • New settings that are implemented after the start of the Cup will be excluded from wars (negotiable with specific approval of TO)
[/spoiler]

Fog rule :
If a clan breaks the fog rule, they must copy past within 12h the name of territory that were taken turn 1, and what was visible from those territory for the other team.
If this is not done, the offended clan can ask for a rematch, but this must be done before turn 2 of the game.
Fog rule does not apply in conquest map or if no territory is taken during the first turn.


Tie-breaker
Game 18130846 LHDD

LHDD 1st set


Game 18088398 LHDD
Game 18088399 LHDD
Game 18088400 LHDD
Game 18088401 LHDD
Game 18088403 LHDD
Game 18088404 LHDD
Game 18088406 LHDD
Game 18088407 LHDD
Game 18088409 LHDD
Game 18088415 LHDD
Game 18088417 LHDD


LOTZ 1st set

Dubs:
1.Game 18093500 LHDD
2.Game 18093496 LHDD
3.Game 18093485 LHDD
TRIPS:
1.Game 18093478 LHDD
2.Game 18093474 LHDD
3.Game 18093468 LHDD
4.Game 18093463 LHDD
Quads:
1.Game 18093459 LHDD
2.Game 18093456 LHDD
3.Game 18093451 LHDD
4.Game 18093446 LHDD

Player count 1st set

[spoiler=LHDD]dragon dor - 4
djelebert - 5
Jahadi - 4
Nick76 - 3
-1-1-3 - 1
fairman - 6
Donelladan - 6
Mad777 - 5
DJENRE - 3
samdemar - 2
betiko - 7
General_Tao - 3
Paengars - 5
donche64 - 4
JELO - 5
_Untouchable - 6[/spoiler]
[spoiler=LOW]fixitman4 - 4
ScaryTeded - 9
ultraman - 6
dirtydog - 6
MyTurnToWin - 6
MileHigh - 6
Gigi1 - 5
Leverpuller - 7
Rober E Lee772 - 4
t_longhor - 10
Flanking You - 5[/spoiler]



LHDD 2nd set

Game 18129493 LHDD
Game 18129494 LHDD
Game 18129495 LHDD
Game 18129496 LHDD
Game 18129498 LHDD
Game 18129500 LHDD
Game 18129503 LHDD
Game 18129504 LHDD
Game 18129511 LHDD
Game 18129518 LHDD

LOTZ 2nd set

Dubs :
1. Game 18130003 LHDD
2. Game 18130010 LOTZ
3. Game 18130095 LHDD
4. Game 18130111 LHDD
Trips :
1. Game 18130058 LHDD
2. Game 18129890 LHDD
3. Game 18130100 LHDD
Quads :
1. Game 18129988 LHDD
2. Game 18129997 LHDD
3. Game 18130025 LHDD
Last edited by Donelladan on Tue Apr 24, 2018 1:19 pm, edited 22 times in total.
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dyrtydog
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Re: [CC8] Round 2: LHDD (0) vs (0) LOTZ

Post by dyrtydog »

so maximum number of games a player can play is 16... and we just have one home and one away series? this is my first time as an understudy so I am just being sure....
everything else looks ok
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ScaryTeded
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Re: [CC8] Round 2: LHDD (0) vs (0) LOTZ

Post by ScaryTeded »

LOTZ Agree`s .

Teddy

Donelladan wrote:Image vs Image

Contacts:
LHDD - [player]Donelladan[/player] (Primary) [player]Fairman[/player] (Secondary)
LOTZ- [player]ScaryTeded[/player] (Primary) [player]dyrtydog[/player] (Secondary)


21 Home Games
7 Doubles
7 Triples
7 Quads

Schedule:

Set 1: Games exchanged by 19th February - 2 weeks to fill
3D, 4T, 4Q

Set 2: Games exchanged by 12th March - 2 weeks to fill
4D, 3T, 3Q + Tie breaker

The Tie-Breaker game for all the rounds will be Triples on Classic, sunny, chained, no spoils (does not count toward player game maximum)
Maximum amount of games a player can participate in: 16 Games

[spoiler=Rules and Settings]
  • Only game types allowed are "Teams" (Polymorphic is not considered a team game)
  • All games must have automatic initial troop deploy (no manual)
  • All games must be sequential (no freestyle)
  • All games must have 24 hour round length (no speed)
  • All spoils are allowed except zombie spoils (negotiable)
  • All forts are allowed except "no forts" (negotiable)
  • There will be no round limits except for “no forts” and Trench games (For those games a round limit is negotiable)
  • Trench is permitted in a maximum of 50% of home games (negotiable) Trench is permitted without maximum
  • Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
  • Beta maps are not allowed
  • Each clan will pick the map and settings for exactly half of the games
  • Games will be exchanged in 2 sets
  • At least half of the quads games will be exchanged in the first set
  • 12 Hour Fog Rule will be in effect
  • New settings that are implemented after the start of the Cup will be excluded from wars (negotiable with specific approval of TO)
[/spoiler]

Fog rule :
If a clan breaks the fog rule, they must copy past within 12h the name of territory that were taken turn 1, and what was visible from those territory for the other team.
If this is not done, the offended clan can ask for a rematch, but this must be done before turn 2 of the game.
Fog rule does not apply in conquest map or if no territory is taken during the first turn.
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Keefie
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Re: [CC8] Round 2: LHDD (0) vs (0) LOTZ

Post by Keefie »

Approved
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Donelladan
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Re: [CC8] Round 2: LHDD (0) vs (0) LOTZ

Post by Donelladan »

1 set postponed by a week after agreeing with LOTZ.
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Re: [CC8] Round 2: LHDD (0) vs (0) LOTZ

Post by Arama86n »

Good luck LOTZ.
You're going to need it.
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ScaryTeded
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Re: [CC8] Round 2: LHDD (0) vs (0) LOTZ

Post by ScaryTeded »

Donelladan wrote:1 set postponed by a week after agreeing with LOTZ.


Agreed

LOTZ
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ScaryTeded
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Re: [CC8] Round 2: LHDD (0) vs (0) LOTZ

Post by ScaryTeded »

It`s a game here for fun :o :lol: :lol: :lol: :lol:
Arama86n wrote:Good luck LOTZ.
You're going to need it.
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ScaryTeded
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Re: [CC8] Round 2: LHDD (0) vs (0) LOTZ

Post by ScaryTeded »

Re: CL8 RD1

Set 1
LOTZ Home
Dubs:
1.Game 18093500
2.Game 18093496
3.Game 18093485
TRIPS:
1.Game 18093478
2.Game 18093474
3.Game 18093468
4.Game 18093463RT 66 -
Quads:
1.Game 18093459
2.Game 18093456
3.Game 18093451
4.Game 18093446
Teddy
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Re: [CC8] Round 2: LHDD (0) vs (0) LOTZ

Post by Arama86n »

ScaryTeded wrote:It`s a game here for fun :o :lol: :lol: :lol: :lol:
Arama86n wrote:Good luck LOTZ.
You're going to need it.


Well then, may I wish boundless enjoyment, merriment and amusement :D
It is a rather enjoyable ol' game after all, I would have to agree.
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ScaryTeded
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Re: [CC8] Round 2: LHDD (0) vs (0) LOTZ

Post by ScaryTeded »

LHDD Home
TYPO Sir Game 18088402 ???? ;)

TEDDY
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Donelladan
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Re: [CC8] Round 2: LHDD (0) vs (0) LOTZ

Post by Donelladan »

Yeah, it's Game 180088403

OP edited. thx.
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Re: [CC8] Round 2: LHDD (0) vs (0) LOTZ

Post by fairman »

First blood ;-)
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Nous étions là bien avant les targaryens !!
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Re: [CC8] Round 2: LHDD (1) vs (0) LOTZ

Post by ScaryTeded »

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Re: [CC8] Round 2: LHDD (6) vs (0) LOTZ

Post by rockfist »

Any thoughts on when LHDD will lose a game in this? It looks like they will win every game in the first exchange. That may be some sort of record.

Crazy.
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Re: [CC8] Round 2: LHDD (6) vs (0) LOTZ

Post by Donelladan »

Yes it is quite likely now the first set will finish 20-0 ( 1 or 2 games could still flip but we are ahead in all of them).

I can tell you we are quite focused on CC8 this year, we've got no other competition ongoing, and have been recruiting new and skilled member since last year.

Also, we didn't got much back luck in our games, plus a few miss turn on LOTZ that they couldn't afford.

I did expect to win this with a strong margin but seriously didn't think we'd be able to pull a 20-0,
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Re: [CC8] Round 2: LHDD (6) vs (0) LOTZ

Post by rockfist »

I guess we will see you in the finals then ;)
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Re: [CC8] Round 2: LHDD (6) vs (0) LOTZ

Post by Donelladan »

Hope so :) ( well, you or someone else :D, as long as we are in the finals )
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Re: [CC8] Round 2: LHDD (6) vs (0) LOTZ

Post by rockfist »

Its a tough path for us, with likely having to face FOED and S&M to get there, but we need to get back to the finals after last year's failure.
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Re: [CC8] Round 2: LHDD (6) vs (0) LOTZ

Post by Donelladan »

Well, we probably got FALL and TOP on the way so not much easier :)
I also I wouldn't call ur last year result a failure, especially compared to ours
Last edited by Donelladan on Fri Mar 23, 2018 2:18 pm, edited 1 time in total.
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Re: [CC8] Round 2: LHDD (6) vs (0) LOTZ

Post by iAmCaffeine »

rockfist wrote:Its a tough path for us, with likely having to face FOED and S&M to get there, but we need to get back to the finals after last year's failure.

?????
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Re: [CC8] Round 2: LHDD (6) vs (0) LOTZ

Post by loutil »

iAmCaffeine wrote:
rockfist wrote:Its a tough path for us, with likely having to face FOED and S&M to get there, but we need to get back to the finals after last year's failure.

?????

Not sure what you are questioning? We failed in the finals last year vs S&M.
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Re: [CC8] Round 2: LHDD (6) vs (0) LOTZ

Post by rockfist »

He's saying that its not a forgone conclusion that those are the teams we will face, I think...and I admit that its not, but unless there is an upset, those are the teams we will face.
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Re: [CC8] Round 2: LHDD (6) vs (0) LOTZ

Post by iAmCaffeine »

rockfist wrote:He's saying that its not a forgone conclusion that those are the teams we will face, I think...and I admit that its not, but unless there is an upset, those are the teams we will face.

Yeah basically, although mostly in jest. We'll be playing S&M once we beat PACK.
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Re: [CC8] Round 2: LHDD (6) vs (0) LOTZ

Post by betiko »

Donelladan wrote:Well, we probably got FALL and TOP on the way so not much easier :)
I also I wouldn't call ur last year result a failure, especially compared to ours


Hey i think it could be fun if we lost this war on set 2 after going 20-0 on the first set. No one could beat that in the history of the cup.
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