CC should install the COMMANDER'S MOVE...

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timthetuneman
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CC should install the COMMANDER'S MOVE...

Post by timthetuneman »

you know what the COMMANDER'S MOVE is...??? same as the game of risk... whereby the ATTACKER gets to change ONE of his dice to a SIX... exactly ONCE per turn... this will alleviate the concern over dice luck... since it's nearly always the ATTACKER who notices his horrid dice rolls... this way... the attacker gets an extra advantage to counter this effect... not only that... but the commander's move speeds up the game significanlyt... lets DO IT... c'mon CC... bring it on...!!!
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zarvinny
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Post by zarvinny »

I don't know about the idea, but if you are really serious about it, go to the suggestions forum
ParadiceCity9
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Post by ParadiceCity9 »

ya this is in the variations section of the rules of RISK
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timthetuneman
Posts: 32
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Gender: Male

COMMANDER'S MOVE...!!!!!

Post by timthetuneman »

you know what the COMMANDER'S MOVE is...??? same as the alternate rules of the risk game... whereby the ATTACKER gets to change ONE of his dice to a SIX... exactly ONCE per turn... this will alleviate the concern over dice luck... since it's nearly always the ATTACKER who notices his horrid dice rolls... this way... the attacker gets an extra advantage to counter this effect... not only that... but the commander's move speeds up the game significantly... lets DO IT... c'mon CC... bring it on...!!!
ClessAlvein
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Post by ClessAlvein »

It would give whoever went first in a 1v1 pretty much guaranteed victory.
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BobHacket
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Post by BobHacket »

it would only give them guaranteed victory of one country, not the whole game, 1 vs 1 weighs heavily on luck already not much harm taking a little of the luck out of it...

to be honest I don't really agree but I can see where the idea is comming from.
Bob Hacket is my middle name
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