Brought to you by the Clan Department
Tournament Organizer: Keefie
The most prestigious clan event of the year!

Winners: The Odd Fellows Union
Runners Up: the Fallen
MVP: Rockfist
Quick Links: |> PARTICIPATING CLANS |> BRACKET
----
Final Results for All Rounds
[spoiler=All Final Results]Round One
RET (23) vs KNT (14) - Clan War Page
ATL (20) vs GON (17) - Clan War Page
TNC (22) vs VNM (15) - Clan War Page
PACK (23) vs FSC (14) - Clan War Page
RA (23) vs FAD (14) - Clan War Page
LOW (21) vs RGV (16) - Clan War Page
OSA (24) vs MM (13) - Clan War Page
Round Two
RET (25) vs ATN (18) - Clan War Page
TOFU (30) vs AFOS (13) - Clan War Page
ACE (24) vs RA (19) - Clan War Page
FOED (24) vs PACK (19) - Clan War Page
LHDD (23) vs OSA (20) - Clan War Page
LOW (31) vs OLE (12) - Clan War Page
FALL (24) vs ATL (19) - Clan War Page
S&M (30) vs TNC (13)* - Clan War Page
*One game forfeited by TNC here, which is why the war page states 29-13.
Round Three
S&M (33) vs ACE (16) - Clan War Page
LHDD (27) vs FOED (22) - Clan War Page
TOFU (37) vs RET (12) - Clan War Page
FALL (27) vs LOW (22) - Clan War Page
Round Four - Semi-Finals
TOFU (30) vs LHDD (25) - Clan War Page
FALL (28) vs S&M (27) - Clan War Page
Round Five - Finals
TOFU (40) vs FALL (21) - Clan War Page[/spoiler]
----
CC 6 Format
[spoiler=cc6 format]This will still be a clan war tournament with a single elimination bracket. In an effort to keep the duration of the tournament to 1 year there are a few changes for this edition: There is a limit of 32 clans participating and only 8 clans will be seeded. The finalists of CC5 will be the first 2 seeds, the other 6 will be based on the December F400 Clan Ranking. In case of byes, the higher seeds will get those. The rest of the bracket will be filled randomly.
Every round will be a clan war of an increasing amount of games per round, starting with 37 games in round 1 to 61 games in the final. Every round has 1 tie-breaker game built in. Every round counts as a full standard clan war and the winners will receive a Clan Achievement Medal. The overall CC6 winners and the runners-up will receive an additional Clan Achievement Medal, as well as the MVP. Since there has not been much interest in playing for third place in the past that round is scrapped.
As usual, clans can negotiate certain clan war "defaults", such as settings, use of maps, etc. However, for CC6 there are some changes to the defaults and which can negotiated or not. For more about that, see below.
The schedule will also be a bit different and the "7 Week Deadline" will be strictly enforced, see below for more info. The start will be Sunday, January 3, 2016. Hopefully we can make the Conqueror's Cup a yearly event, starting every year in January from now on.
Please read the details below carefully!
-[/spoiler]
Signing Up
[spoiler=signing up]To be eligible for entering CC6, a clan must:
- Be a member of the CD & Friends Forum.
- Have successfully completed at least 1 full clan war.
Note: If your clan is not a CDF Member, but you think that your clan may be eligible for membership, please contact the CD Team.
To sign up, the first clan contact must post:
- Clan Name and Abbreviation
- First Contact
- Second Contact
- Confirmation that he/she has read this post completely and understands everything
Note: There is no need to post a list of players. Clans obviously need minimum 10 active players to participate. It's highly recommended you have several more than that.
-[/spoiler]
Scheduling
[spoiler=CC6 estimated schedule by round]
- Start round 1: January 2016
- Start round 2: March 2016
- Start round 3: May 2016
- Start semi-final: July 2016
- Start final: October 2016
- Start CC7: January 2017
- Winner CC6 decided: January 2017
[spoiler=scheduling clan wars]From the start of any round clans have 7 weeks to have all games started.
Round 1 has a set start date, Sunday, January 3, 2016. Subsequent rounds start the Sunday after the 2 clans meeting in the next round have been decided.
If a clan fails to meet the 7 week deadline one game will be forfeited for every day they fail to get all games started. If after 1 week there are still games that have not started, the clan will be disqualified.
The default schedule is:
- 2 Weeks for negotiating and posting the war thread
- 2 Weeks for planning and exchanging the first set of games
- 2 Weeks for filling the first set of games and exchanging the second set of games
- 1 Weeks to fill all games
Notes:
Clans are free to negotiate and deviate from the default schedule, as long as they meet the 7 week deadline to have all games started.
If clans negotiated a schedule different to the default schedule (never exceeding the 7 weeks) it has to be posted in the war thread. See "Clan War threads" below.
IMPORTANT: If no deviations of the default schedule are agreed upon and posted within 2 weeks, the default schedule stands.
The winning clan has to let the TO know, by PM, when a clan war is decided.
The clan asking for privileges needs to notify the TO by PM after posting in the clan forum.
Participating clans are solely and totally responsible for meeting the 7 week deadline. There will be no mercy. Not meeting the deadline will have consequences.
-[/spoiler]
Clan Wars
[spoiler=games]Amount of games per round:
Round 1: 37 Games, including 1 Tie-Breaker Game
18 Home Games
- 6 Doubles
- 6 Triples
- 6 Quads
Round 2: 43 Games, including 1 Tie-Breaker Game
21 Home Games
- 7 Doubles
- 7 Triples
- 7 Quads
Round 3: 49 Games, including 1 Tie-Breaker Game
24 Home Games
- 8 Doubles
- 8 Triples
- 8 Quads
Round 4: 55 Games, including 1 Tie-Breaker Game
27 Home Games
- 9 Doubles
- 9 Triples
- 9 Quads
Round 5: 61 Games, including 1 Tie-Breaker Game
30 Home Games
- 10 Doubles
- 10 Triples
- 10 Quads
The Tie-Breaker game for all the rounds will be Triples on Classic, sunny, chained, no spoils (does not count toward player game maximum)
----
Creating games:
All games have to be created with the [CC6] privileges.
The game labels should include the set and the clan that created the home games (for example: Set 1: LHDD Home).
The clan creating the clan war thread will also create the tie-breaker game for that clan war.
Once the home games have been created they have to be sent to the other clan by PM or posted in the clan war thread.
-[/spoiler]
[spoiler=default rules and settings]
- Default Rules & Settings:
- Only game types allowed are "Teams" (Polymorphic is not considered a team game)
- All games must have automatic initial troop deploy (no manual)
- All games must be sequential (no freestyle)
- All games must have 24 hour round length (no speed)
- All spoils are allowed except zombie spoils (negotiable)
- All forts are allowed except "no forts" (negotiable)
- There will be no round limits except for “no forts” games (No forts games must have a 30 round limit)
- Trench is permitted in a maximum of 50% of home games (negotiable)
- Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads) (negotiable)
- Beta maps are not allowed
- Each clan will pick the map and settings for exactly half of the games
- Games will be exchanged in 2 sets (negotiable)
- At least half of the quads games will be exchanged in the first set
- 12 Hour Fog Rule will not be in effect (negotiable, TO will not enforce any penalties for violations)
- New settings that are implemented after the start of the Cup will be excluded from wars (negotiable with specific approval of TO)
As has been allowed in the past, for each clan war clans can negotiate to adjust certain rules/settings slightly to their liking. Those rules/settings are marked "negotiable" in "Default Rules and Settings" above. Both clans need to agree on the adjusted rules/settings in the clan war thread before any games are started. Any deviation of the default rules/settings need to be posted in the clan war thread (see below for details). The TO, or another CD who is not involved in the clan war, need to approve the changes in the same thread. To avoid delay, please PM the TO once the changes have been posted.
Note: This ability to adjust rules only applies to individual war settings not to overall rules of CC6. For example, clans may not increase the number of games in their match, change the 7 week limit for having all games started, violate the Cup-Tied Rule, etc.
IMPORTANT: If no deviations of defaults are agreed upon and posted within 2 weeks, the defaults stand.
-[/spoiler]
[spoiler=player eligibility and game count]We will be playing with an amended "cup tied" rule:
- If a player plays for a clan in a given round, they are cup-tied for that round and cannot play for another clan in that round
- If the old clan of a player loses the round in which the player has played, that player is considered "eliminated" with their old clan and cannot play for another clan for the rest of the tournament
- If the old clan of a player wins the last round in which the player has played with them, then they are not considered cup-tied at the conclusion of that war and are free to play with any other clan at the beginning of the next round of the tournament
Maximum amount of games a player can participate in, per round:
- Round 1: 14 Games
- Round 2: 16 Games
- Round 3: 18 Games
- Round 4: 20 Games
- Round 5: 22 Games
Note: To be eligible for a medal for a clan war a player has to play a minimum of 3 games in the war.
-[/spoiler]
[spoiler=clan war threads]At the start of every round, by default the higher ranked clan will set up the clan war thread. As long as both clans agree they can choose to have the other clan do it.
The clan war thread needs to be created in the "Active Challenges" section of the clan forums. In the title the prefix [CC6] has to be used, followed by the round and the abbreviations of the two clans (for example: [CC6] Round 1: TOFU VS FALL).
The clan that sets up the clan war thread is responsible for the following:
- Post any negotiated and agreed upon changes to the default rules/settings, marked in red
- Post any negotiated and agreed upon deviations from the default schedule, marked in blue
- Send a PM to the TO, or another CD not involved in the clan war, when the above has been posted
- Post all the games in the OP of the clan war thread
- Post all the games in "Active War Game Lists" thread for standard clan wars
- Request privileges for both clans by posting in the "Clan Gaming Privileges Request" thread
- Send a PM to the TO that the request for privileges has been posted
- Update the OP of the clan war thread at least once a week (results, canceled or remade games, etc.)
- Update the title of the thread with the score and when the clan war is finished (mark title with "FINAL")
- Send a PM to the TO when the clan war is decided
Notes:
Sending PMs to the TO is helps us to avoid delays, which helps you to stick to the schedule.
If your clan is not running the clan war thread, please send a PM with your home games to the clan contact who does run the thread. That way it's easier for that person to copy and paste the games in the various threads. You're free to post them in the clan war thread as well.
Please post the games numbers with a link to the game ([game][/game]).
In the "Active Clan War Lists" thread you only need to post the game numbers (linked).
When you have updated the OP or title of the clan war thread, it's recommended you also post that you updated it.
-[/spoiler]
Medals & MVP
[spoiler=requirements]To be eligible for a Clan Achievement Medal for winning a clan war (every round is a clan war), a player must:
- Play a minimum of 3 games
To be eligible for the Clan Achievement Medal for the overall win of CC6 (or second place), a player must:
- Play a minimum of 15 games during the tournament
- Participate in a minimum of 2 rounds or clan wars, for the same clan
To be eligible for the Clan Achievement Medal for the MVP of CC6, a player must:
- Have played for the same clan during the entire tournament
- Play a minimum of 40 games
- Play in all 5 rounds of the tournament
- Have a clean record with regards to game abuse
General Rules & Comments
[spoiler=general rules and comments]General Rules:
All the CC and standard Clan War rules will be in effect, unless stated otherwise.
Game abuse like purposely running out of time or throwing a game is prohibited. The first time a clan breaks this rule in CC6 the game must be re-made (unless other clan wants game to stand). Each subsequent violation during CC6 will result in a forfeit of the game.
If you notice a player form the other clan has violated the number of games they are allowed to participate in, please bring it to the TO's attention. If the clan/player is found in violation, the opposing clan will get to pick any game(s) that the offending player is/was in from the last batch played equal to the number of games that went over the limit to be re-made without that player participating.
If a clan or player breaks one or both of the above rules repeatedly it may lead to expulsion of the player and/or disqualification of the clan.
Consequences for breaking any other rule mentioned in this post will be determined on a case by case basis, depending on the severity, repetitiveness, and possible effects on the results of this tournament. The consequences can vary from a warning to the remaking of a game, forfeits, point deductions, or in the worst case, expulsion of a player and/or disqualification of a clan.
If a clan is disqualified from CC6, or leaves CC6 for whatever reason(s) the clan will not be eligible to enter CC7.
----
Comments:
Clans are encouraged to solve minor issues between themselves. However, if you feel that a clan or a player has broken a rule, please report this to the TO. Same goes for any other problem you encounter during this clan event.
Lindax, the Clan Tournament Director, is ultimately responsible for running CC6. If you disagree with a ruling by anybody else in this tournament, please contact Lindax. If you disagree with a ruling by Lindax, please contact IcePack, the Clan Department Head.
By signing up your clan, you, your clan and your players express agreement with all the rules mentioned in this post.
----
Disclaimer:
Many of the rules, changes and non-changes are based on discussions in the CDF forum. Nevertheless the format and the rules are subject to change if deemed appropriate by the CD Team.
-[/spoiler]
Lx






