Conditional Borders Question

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Teflon Kris
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Conditional Borders Question

Post by Teflon Kris »

Apologies, I dont know enough about xml or I could have worked this out:

Can a combination of regions be the trigger for a conditional border?

The instinctive answer is no, but I am wondering if the combination required could be set-up as a continent with no bonus? So, the two regions are just considered a continent in the code so that the continent name can be used for the conditional border code. However, if this were possible, would the log read something daft such as 'Player X receives 0 troops for holding ...' ?

Thanks
waauw
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Joined: Fri Mar 13, 2009 1:46 pm

Re: Conditional Borders Question

Post by waauw »

Teflon Kris wrote:Apologies, I dont know enough about xml or I could have worked this out:

Can a combination of regions be the trigger for a conditional border?

The instinctive answer is no, but I am wondering if the combination required could be set-up as a continent with no bonus? So, the two regions are just considered a continent in the code so that the continent name can be used for the conditional border code. However, if this were possible, would the log read something daft such as 'Player X receives 0 troops for holding ...' ?

Thanks


Yes it's possible. It's being used in Krazy Kingdoms
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Teflon Kris
Posts: 4236
Joined: Sun Jul 13, 2008 4:39 pm
Gender: Male
Location: Lancashire, United Kingdom

Re: Conditional Borders Question

Post by Teflon Kris »

Nice one - thanks for the quick answer mate.

:-)
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