
Map Name: "Métro Parisien"
Mapmaker(s): [player]waauw[/player] & [player]GeneralFault[/player]
Number of Territories: 60
Special Features: unusual but simple gameplay(overlapping bonuses, autodeploys, territory bonus), similar to North-west passage and the rail-maps
What Makes This Map Worthy of Being Made: Paris is a city of marvels. World renowned touristic attractions and a famous subway system. As no other, this city can not and should not be hidden away from CC. So hereby, la ville lumière, la ville des amoureux, Paris la ville des merveilles.(the city of light, the city of lovers, Paris the city of marvels)
Map Image:
big version(830x780):
[bigimg]http://i58.tinypic.com/2qb4xzm.png[/bigimg]
small version(630x551):
[bigimg]http://i57.tinypic.com/nboew0.png[/bigimg]
[spoiler=old][bigimg]http://i59.tinypic.com/16hw0on.png[/bigimg]
[bigimg]http://i61.tinypic.com/fcmvsx.png[/bigimg]
[bigimg]http://i61.tinypic.com/ouv0p3.png[/bigimg]
[bigimg]http://i59.tinypic.com/4j6ha8.png[/bigimg]
[bigimg]http://i59.tinypic.com/3013aiu.png[/bigimg]
[bigimg]http://i60.tinypic.com/zwb1pv.png[/bigimg]
[bigimg]http://i58.tinypic.com/24lpwu8.png[/bigimg]
[bigimg]http://i57.tinypic.com/155l4bk.png[/bigimg]
[bigimg]http://i61.tinypic.com/2hxm1oo.png[/bigimg]
[bigimg]http://i61.tinypic.com/2euooqa.png[/bigimg]
[bigimg]http://i61.tinypic.com/264t07r.png[/bigimg]
[bigimg]http://i61.tinypic.com/jrwpzo.png[/bigimg]
[bigimg]http://i58.tinypic.com/17723b.png[/bigimg]
[bigimg]http://i57.tinypic.com/qy6ds7.png[/bigimg]
[bigimg]http://i57.tinypic.com/14jyg44.png[/bigimg][/spoiler]
[spoiler=starting positions and bonuses]Territories that will always start neutral: St.Lazare 5, Étoile 5, Châtelet 5, Nation 5
Starting territories:
- 2 players: 23(I had to drop this down from 28 or risk too much of a beginner advantage. With 23 you start +7 and you already have to take out 3 enemies to drop him to +6. As far as dropping a bonus goes, with at total of 14 neutrals on the map it would be difficult to start with one. The reason players don't start with 20 is because then 1/3rd of the map would be covered with neutrals.)
- 3 players: 18
- 4 players: 14
- 5 players: 11
- 6 players: 9
- 7 players: 8
- 8 players: 7
- 9 players: 6
- 10 players: 5
- 11 players: 5
- 12 players: 4
[spoiler= bonuses]bonus-lines:I had to add an autodeploy to St. Lazare and augment the autodeploy on Étoile to compensate for the fact that there are more easy bonuses on the right side of the map.
- Porte Dauphine-Place de Clichy(line 2): 4 territories, 3 borders to defend, bonus +1 ==> compensated with a +1 auto in Étoile
- Vincennes-Châtelet(line 1): 5 territories, 2 borders to defend, bonus +1 ==> compensated by two +1 auto's in Châtelet and Nation
- Mairie de Montreuil-Opera(line 13): 5 territories, 2 borders to defend, bonus +1 ==> compensated with a +1 auto in Nation
- CDG-Gare du Nord(line B): 4 territories, 2 borders to defend, bonus +2
- Orly-Châtelet(line B): 4 territories, 4 borders to defend, bonus +2 ==> compensated with a +1 auto in Châtelet
- Issy-Invalides(line C): 4 territories, 3 borders to defend, bonus +2
- IsS-Notre Dame(line C): 4 territories, 3 borders to defend, bonus +2
- St.Ouen-Muette(line C): 4 territories, 3 borders to defend, bonus +2
- Sèvres-Trocadéro(line 9): 4 territories, 3 borders to defend, bonus +2 ==> not, St.-Lazare to balance out map
- Mairie d'Ivry-Jussieu(line 7): 4 territories, 2 borders to defend, bonus +2 ==> Not Châtelet, or else too crucial
- Bercy-Montparnasse(line 6): 4 territories, 4 borders to defend, bonus +3 ==> not Nation, or else Nation too crucial
- Père Lachaise-Gare du Nord(line 2): 4 territories, 3 borders to defend, bonus +3 ==> not Nation, or else Nation too crucial
- Défense-Louvre(line 1): 5 territories, 4 borders to defend, bonus +3 ==> compensated with a +1 auto in Étoile
- Étoile-Pasteur(line 6): 5 territories, 4 borders to defend, bonus +3 ==> compensated with a +1 auto in Étoile
- Courneuve-Opera(line 7): 6 territories, 4 borders to defend, bonus +5
- ChMr-Invalides(line 13): 6 territories, 4 borders to defend, bonus +4
- AG-PldC-SDU(line 13): 6 territories, 3 borders to defend, bonus +5
[spoiler=gameplay]
- Standard: In games with a lot of players I expect people to go for the smaller bonuses and the the autodeploys. In games with few players, I suspect it'll become a fight over territory counts.
- Terminator: should be challenging with so many places for a player to hide and so many connections. I expect the few autodeploy bonuses will become important.
- Assassin: see terminator
- team/poly: larger teams will seek elimination of 1 player, while in smaller teams it could be advantageous to seek bonuses
- spoils: should pose no problem whatsoever
- trench: due to the many connections, games should not take ages. Conversely it will be extremely challenging to keep an eye on all your territories.
- Fog: works so well, so many hiding places
- Manual: I don't expect this to be problematic.In 2-player games there will be 14 neutrals obstructing beginners advantage and starting 3-player games you have to watch out for multiple players.
Copyright Agreement:
The author retains copyright on their work, and gives Conquer Club permission to use the imagery free of charge, for as long as Conquer Club sees fit on the Conquer Club website. Conquer Club cannot sell, lease, or lend the right to use the images to anyone else. The author swears that their map is their own work, or a legal derivative work and by submitting it, do hereby claim all responsibility for that being true.







