hiw can be created game when at the start both players have 6 deploy. but after the 1st rerds round green has only 4 to deploy. and in the 2nd reds round he has 16 deploy...?
Oneyed
drop settings
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Re: drop settings
I approve this message, it would gravely reduce the advantage of starting
Re: drop settings
when creating a scenario, it is possible to specify that red always starts. by giving a slightly inferior starting position to red, u can try to equalise each player's chances. an example is [player]bigWham[/player]'s Napoleon vs Wellington scenario, in which napoleon has fewer troops, but always starts.
http://www.conquerclub.com/player.php?m ... ario_id=62
ian.
http://www.conquerclub.com/player.php?m ... ario_id=62
ian.
Re: drop settings
iancanton wrote:when creating a scenario, it is possible to specify that red always starts. by giving a slightly inferior starting position to red, u can try to equalise each player's chances. an example is [player]bigWham[/player]'s Napoleon vs Wellington scenario, in which napoleon has fewer troops, but always starts.
http://www.conquerclub.com/player.php?m ... ario_id=62
ian.
if this would be response on my post, I spoke about "normal" game. no scenario.
Oneyed
Re: drop settings
in a normal game, it's not possible at the moment to specify the colour that starts.
ian.
ian.

